Here is an experimental version. Basically fixed a few of the codes many still dont work but the top level ones do. This is use at your own risk territory but better than nothing.
Update 12-Jul: Updated a few of the other scripts.
Heeey mate. I'd be fully grateful if you repaired 'unlock all buildings' stuff asap. Keep up the good work, best regards
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Here is an experimental version. Basically fixed a few of the codes many still dont work but the top level ones do. This is use at your own risk territory but better than nothing.
Update 12-Jul: Updated a few of the other scripts.
Here is an experimental version. Basically fixed a few of the codes many still dont work but the top level ones do. This is use at your own risk territory but better than nothing.
Update 12-Jul: Updated a few of the other scripts.
Hi! Thx for these tables) Can you please help me with import re-balance? If you have 1 dock, it will import 1000 goods per trade cycle, with 2 docks - 500 goods per cycle each, 3 docks - 333 goods... I tried to set up number of docks (always 1) through CheatEngine and build many docks in game, but it doesnt work. Unfotunately, this stock system is not acceptable for cheap goods, big islands and huge industry. I don't want to cheat hard, but want to increase import cap, for example change 1000 to 10000. Of course, i will pay for 10000 goods, not for 1000. I tried to find those values throw cheat engine scanning but didn't succeed.
Sorry I just updated the table and did not reverse engineer it. I personally think some of the cheats are too strong and that is one but I just updated it since not too much work. If there was a counter of ports easily found then I guess that one can work and a way to know the code being updated is just a port since the code is run for other things.
Sorry I just updated the table and did not reverse engineer it. I personally think some of the cheats are too strong and that is one but I just updated it since not too much work. If there was a counter of ports easily found then I guess that one can work and a way to know the code being updated is just a port since the code is run for other things.
I've done it by myself. Script in attachment. But there is a problem -- after exiting the game crashes with suggestion to send log files to developers. It saves and load the map correctly and script truly increases import limit as I wanted, so, this problem is not critical. I suppose, that something is wrong with memory leaks. If you have time, please look at this. Logs also in attachment (can send you UE-minidump if needed). P.S. You can add my script in new version of your table
Not expecting a quick turnaround, but is anyone at least working on this at all? Just wondering if I should be checking the thread for updates or moving on.