Resident Evil 3 +14 (table Update5)

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andkem
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Resident Evil 3 +14 (table Update6.1)

Post by andkem »

Thanks for your help, i try soon

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

shinelucid
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Resident Evil 3 +14 (table Update6.1)

Post by shinelucid »

can you upload a damage mod please?
Last edited by shinelucid on Sat Jun 20, 2020 4:07 am, edited 1 time in total.

angelbreathe
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Re: Resident Evil 3 +14 (table Update5)

Post by angelbreathe »

6.1 is no longer working, tested 18th of July, 2020 because of the anti-cheat. 😥

itmd
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Re: Resident Evil 3 +14 (table Update5)

Post by itmd »

yep not working

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andkem
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Re: Resident Evil 3 +14 (table Update5)

Post by andkem »

New patch today and noting working for me.. Any news?

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l0wb1t
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Re: Resident Evil 3 +14 (table Update5)

Post by l0wb1t »

Tell me if that bypass is working 4 you guys

Code: Select all

[ENABLE]
aobscanmodule(_KillIntegrityCHeck,re3.exe,48 8B 41 50 48 83 78 18 00 75 3D 8B) // should be unique
aobscanmodule(KillFuncIntegrity,re3.exe,C1 0F 82 FD F6 FF FF 4C 8B A5 00 06 00 00)
aobscanmodule(BypassAll,re3.exe,48 8B 85 18 06 00 00 48 39 05 * * * * 0F 84 23)
registersymbol(_KillIntegrityCHeck,KillFuncIntegrity,BypassAll)


KillFuncIntegrity-350F:
  db EB 22

KillFuncIntegrity-BE:
  db EB 21

_KillIntegrityCHeck:
  db C3 90 90 90
BypassAll-2E:
db EB 18
[DISABLE]

_KillIntegrityCHeck:
  db 48 8B 41 50
KillFuncIntegrity-350F:
  db 74 22
KillFuncIntegrity-BE:
  db 74 21
BypassAll-2E:
db 75 18
unregistersymbol(_KillIntegrityCHeck,KillFuncIntegrity,BypassAll)


Coldshade
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Re: Resident Evil 3 +14 (table Update5)

Post by Coldshade »

Guys, can anyone help with autoaim? I need it to turn on even without perfect dodge, just after pressing RMB. Need to somehow skip the perfect dodge part, and aim straight to the head. I can't find this flag that stores info that RMB was pressed after perfect dodge.

Blad3Zer0
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Re: Resident Evil 3 +14 (table Update5)

Post by Blad3Zer0 »

l0wb1t wrote:
Fri Sep 11, 2020 3:58 am
Tell me if that bypass is working 4 you guys
It works somewhat. Or I implemented it incorrectly. Either way, I can only use a few of the functions, the rest have difficulty executing due to some line or another that throws up an error.

Blad3Zer0
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Re: Resident Evil 3 +14 (table Update5)

Post by Blad3Zer0 »

Instruction*, not line.

Blad3Zer0
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Re: Resident Evil 3 +14 (table Update5)

Post by Blad3Zer0 »

Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.

TehnosChar
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Re: Resident Evil 3 +14 (table Update5)

Post by TehnosChar »

Blad3Zer0 wrote:
Thu Oct 01, 2020 2:36 pm
Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.
Most of it IS still compatible with latest version. Inf ammo, no reload, perfect dodge and item highlight work no problem. Critical shot and parasite puke work too.

Blad3Zer0
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Re: Resident Evil 3 +14 (table Update5)

Post by Blad3Zer0 »

TehnosChar wrote:
Thu Oct 01, 2020 2:53 pm
Blad3Zer0 wrote:
Thu Oct 01, 2020 2:36 pm
Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.
Most of it IS still compatible with latest version. Inf ammo, no reload, perfect dodge and item highlight work no problem. Critical shot and parasite puke work too.
Wait, it works? How? Every time I've tried to even load the table up it never gets past "enable".

Blad3Zer0
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Re: Resident Evil 3 +14 (table Update5)

Post by Blad3Zer0 »

Blad3Zer0 wrote:
Thu Oct 01, 2020 3:02 pm
TehnosChar wrote:
Thu Oct 01, 2020 2:53 pm
Blad3Zer0 wrote:
Thu Oct 01, 2020 2:36 pm
Well now they've posted hopefully the last update for this game, so if this table is made compatible with the current version, we're golden.
Most of it IS still compatible with latest version. Inf ammo, no reload, perfect dodge and item highlight work no problem. Critical shot and parasite puke work too.
Wait, it works? How? Every time I've tried to even load the table up it never gets past "enable".
Ugh, never mind. I'm an idiot. I thought I had the latest version, but apparently I didn't.

IcyPurpose99
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Re: Resident Evil 3 +14 (table Update5)

Post by IcyPurpose99 »

Here is a table for RE3 update for the latest. Not updating this further.
Attachments
re3.CT
(150.49 KiB) Downloaded 355 times

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m01s33nk0
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Re: Resident Evil 3 +14 (table Update5)

Post by m01s33nk0 »

can anyone provide simple timer mod (loop game time, i mean) separatedly as single code or CEA? i can't find time value, because even in pause menu clock are ticking... thanks in advance!

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