Resident Evil 3 +14 (table Update5)

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gir489
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Re: Resident Evil 3 +14 (table Update3.3)

Post by gir489 »

HeavyGrinder wrote:
Wed Apr 08, 2020 12:39 am
For anyone that is interested, on page 13 HylianZ uploaded their completed saved game (Thank You! :D). Turns out you can't use these due to your Steam ID being baked into the save, but with the trainer on the Nexus (Ultimate Trainer for Resident Evil 3 Remake) it has a import save option.

Worked for me

Thanks you to everyone on here, stay safe :D
I have a feeling it's similar to my [Link]. It would take the 64-bit steam ID of the user and save it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DemonicSpell
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Re: Resident Evil 3 +14 (table Update3.3)

Post by DemonicSpell »

bloodaxis wrote:
Tue Apr 07, 2020 9:03 pm
DemonicSpell wrote:
Tue Apr 07, 2020 4:23 pm
1. Open table
2. Open game
3. See that the table auto attaches to the game and that the enable script auto activates.
4. Load a saved game and tick the table entries that I want to activate (doesn't matter if the cheats are enabled before I load the saved game).
I assume you did, but just to make clear, did you also try starting the game first then opening the table in the main menu?
Edit: Also what scripts do you use and what do you specifically do with them (if you use the item editor do you add things you're not meant to have yet and put them in the itembox or something similar)?
I had tried to open the table after opening the game, but the script wouldn't tick for some reason, tried like 5 times before going with the "open the script first then the game" method.

I used only the undead, no reload and ignore ammo pouch scripts. No item edits.

Edit:
Tried again the 3.3 version of the script today. Opened the game and let it run for a minute and then opened the table and let that run for like 30 seconds, then ticked the boxes and everything seems to be working now. Have no idea why it wasn't working before...? It works now so I guess that is good.

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HeavyGrinder
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Re: Resident Evil 3 +14 (table Update3.3)

Post by HeavyGrinder »

[/quote]
I have a feeling it's similar to my [Link]. It would take the 64-bit steam ID of the user and save it.
[/quote]


No idea lol, just glad it worked for me :D

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Re: Resident Evil 3 +14 (table Update3.3)

Post by HugoRider »

Cielos wrote:
Tue Apr 07, 2020 2:58 pm
manuelKrueger wrote:
Tue Apr 07, 2020 1:06 pm
[...]
I got it, I just start RE3, load a saved game, then start CE with the 3.3 version and enabled. Game success without problems.
when I read your first msg, I was planning to just fuck it and use back the original method. that takes longer and more resource as the lua aobscan script I used isn't as efficient as SunBeam's, but at least it's always stable. or maybe I should just update the lua aobscan script to be more efficient instead..

anyway, good to know it's more reliable now it seems.
I'll wait til this weekend and see if there's other reported problem, if so, I'll just do what I just typed and revert back to the original approach.
...or just remove the anti-cheat altogether as it's just a waste of time if we trust gir489~

///********************************************///
DemonicSpell wrote:
Tue Apr 07, 2020 2:14 pm
[..]
Funny enough the new script version does this exact thing to me I don't know what triggers it, the only things I'm using is no reload, ignore ammo pouch, undead and perfect dodge.

The interesting thing is that it didn't do this when I was using 3.0...... going to revert to an older version of the script and see if it still does it.

Edit 1:
Tried 3.2 script and it had the same problems. Limited the test to Undead, no reload and ignore ammo pouch. The anti-cheat when you are not able to interact with objects still happened after about 5 minutes or less. Also tried enabling the cheats before and after loading the save file and that didn't seem to matter.

Edit 2:
I think I found out what happened at least for me. Reverted to the 3.0 version of the table and manually enabled the anti-cheat after manually attaching. Everything works as expected now. I believe that either something is happening out of order when doing the anti-cheat or it might be doing it too fast. I wonder if a delay is put in of a few seconds after cheat engine attaches would that solve the issue?
try 3.3 first.
if the problem persist, I'll revert back to the old approach... later..
Is it possible for you to be make a perfect parry for carlos?

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Kurei
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Re: Resident Evil 3 +14 (table Update3.3)

Post by Kurei »

For controller users using DS4, are you guys having an issue with the perfect dodge Controller trigger? I assigned the trigger key to R1/Right shoulder which is the default dodge button. However, auto-dodge does not work automatically even when the trigger key is held down before coming into contact with enemies. Am i doing something wrong?

Edit: Did some further tests and apparently Auto-dodge works using Key trigger but not on controller trigger regardless of any button assigned. :(

Thanks.

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Re: Resident Evil 3 +14 (table Update3.3)

Post by mateusre6g »

Kurei wrote:
Wed Apr 08, 2020 9:49 am
For controller users using DS4, are you guys having an issue with the perfect dodge Controller trigger? I assigned the trigger key to R1/Right shoulder which is the default dodge button. However, auto-dodge does not work automatically even when the trigger key is held down before coming into contact with enemies. Am i doing something wrong?

Edit: Did some further tests and apparently Auto-dodge works using Key trigger but not on controller trigger regardless of any button assigned. :(

Thanks.
my Ds4 and Xbox one works very well, but you have to press the R1 key and hold to dodge, if you do not hold R1 it will have no effect

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Kurei
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Re: Resident Evil 3 +14 (table Update3.3)

Post by Kurei »

mateusre6g wrote:
Wed Apr 08, 2020 12:23 pm

my Ds4 and Xbox one works very well, but you have to press the R1 key and hold to dodge, if you do not hold R1 it will have no effect
yeah, that's definitely what i'm doing. Pressing and holding the R1/Right shoulder button, but i still get caught.

Did you disable other trigger elements (Chance, Health status, key) and ensured that you only had the Controller trigger enabled?

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Re: Resident Evil 3 +14 (table Update3.3)

Post by mateusre6g »

Kurei wrote:
Wed Apr 08, 2020 4:00 pm
mateusre6g wrote:
Wed Apr 08, 2020 12:23 pm

my Ds4 and Xbox one works very well, but you have to press the R1 key and hold to dodge, if you do not hold R1 it will have no effect
yeah, that's definitely what i'm doing. Pressing and holding the R1/Right shoulder button, but i still get caught.

Did you disable other trigger elements (Chance, Health status, key) and ensured that you only had the Controller trigger enabled?
yes, I disabled everything and left only the controller enabled in the table

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Re: Resident Evil 3 +14 (table Update3.3)

Post by bloodaxis »

DemonicSpell wrote:
Wed Apr 08, 2020 3:34 am
Edit:
Tried again the 3.3 version of the script today. Opened the game and let it run for a minute and then opened the table and let that run for like 30 seconds, then ticked the boxes and everything seems to be working now. Have no idea why it wasn't working before...? It works now so I guess that is good.
Yeah might be that you have to open the table after starting the game, at least that's the way I've always done it and had no problems. Mostly because I've seen that if you don't have the game open when running the lua script in a bunch of tables they haven't worked properly.

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Re: Resident Evil 3 +14 (table Update3.3)

Post by Kurei »

mateusre6g wrote:
Wed Apr 08, 2020 4:15 pm
Kurei wrote:
Wed Apr 08, 2020 4:00 pm
mateusre6g wrote:
Wed Apr 08, 2020 12:23 pm

my Ds4 and Xbox one works very well, but you have to press the R1 key and hold to dodge, if you do not hold R1 it will have no effect
yeah, that's definitely what i'm doing. Pressing and holding the R1/Right shoulder button, but i still get caught.

Did you disable other trigger elements (Chance, Health status, key) and ensured that you only had the Controller trigger enabled?
yes, I disabled everything and left only the controller enabled in the table
I see. Well, i'm not sure at this point what i'm doing wrong :(

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Re: Resident Evil 3 +14 (table Update3.3)

Post by onetwosix »

3.2 Still working.

I Will try ver 3.3 later. :)

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Re: Resident Evil 3 +14 (table Update3.3)

Post by teinousi »

mateusre6g wrote:
Wed Apr 08, 2020 4:15 pm

yes, I disabled everything and left only the controller enabled in the table
have u use inputmapper ? it will turn PS4 to Xbox , no matter what u do , the cheat engine only works for Xbox as I try to set the hotkey.

So tell me if it still work when u close the inputmapper ? , I was using steam link apps playing game this few week so all the xbox hot key I set in CT all is not work any more because the pad is not connect to pc

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Re: Resident Evil 3 +14 (table Update3.3)

Post by mateusre6g »

teinousi wrote:
Thu Apr 09, 2020 2:01 pm
mateusre6g wrote:
Wed Apr 08, 2020 4:15 pm

yes, I disabled everything and left only the controller enabled in the table
have u use inputmapper ? it will turn PS4 to Xbox , no matter what u do , the cheat engine only works for Xbox as I try to set the hotkey.

So tell me if it still work when u close the inputmapper ? , I was using steam link apps playing game this few week so all the xbox hot key I set in CT all is not work any more because the pad is not connect to pc
my xbox one controller connects and works normally, for the PS4 controller I use DS4 windows, this program works without a problem download the Ds4 windows to see if it resolves

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Re: Resident Evil 3 +14 (table Update3.3)

Post by bloodaxis »

Steam should do the xinput wrapping as well as long as you set up the controller in big picture mode. So there's that to try as well as ds4windows.

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Re: Resident Evil 3: Raccoon City Demo +5

Post by teinousi »

PrinceRevivalDK wrote:
Mon Apr 06, 2020 10:32 am
Cielos wrote:
Thu Mar 19, 2020 10:35 pm
- added the rest of the item ids and ammo ids for the highlighted item script, which is contributed by teinousi.
Hey i saw you updated this a few hours ago, just wanted to point out i posted hours ago with the complete list before oyu updated it,
the other guy you updated item list from only had alike 5 new items added, i spend the entire night by going through the game picking up everything.

here:
Complete Item List

Code: Select all

00000000:-is weapon
00000001:First Aid Spray
00000002:Green Herb
00000003:Red Herb
00000005:Mixed Herb (G+G)
00000006:Mixed Herb (G+R)
00000009:Mixed Herb (G+G+G)
00000016:Green Herb
00000017:Red Herb
00000018:Blue Herb
0000001F:Handgun Ammo
00000020:Shotgun Shells
00000021:Assault Rifle  Ammo
00000022:MAG Ammo
00000024:MineGrenadeAmmo
00000025:NormalGrenadeAmmo
00000026:AcidGrenadeAmmo
00000027:FlameGrenadeAmmo
0000004C:Moderator (G19 Suppressor)
0000004D:Dot Sight (Handgun)
0000004E:Extended Magazine (Handgun
0000005B:Semi-Auto Barrel (Shotgun)
0000005D:Shell Holder (Shotgun)
0000005C:Tactical Stock (Shotgun)
00000060:Scope (Assault Rifle)
00000061:Assault Rifle Dual Mag
00000062:Tactical Grib (Assault Rifle)
00000065:Extended Barrel (MAG)
0000013A:Supply Case (Acid Rounds)
0000013B:Supply Case (Flame Rounds)
0000013C:Supply Case (Extended Barrel MAG)
00000137:Supply Case (Extended Magazine G19)
00000138:Supply Case (Moderator G19)
00000139:Supply Case (Shotgun Shells)
0000003F:Explosive A
00000040:Explosive B
0000003D:Gunpowder
0000003E:High-Grade Gunpowder
00000097:Lock Pick
00000098:Bolt Cutter
0000012E:Assault Coin
0000012D:Defence Coin
0000012F:Recovery Coin
00000130:Crafting Comapanion
00000131:S.T.A.R.S Combat Manual
000000A1:Battery
000000A2:Safety Deposit Key
000000A4:Brad's ID Card
000000A5:Electronic Gadget
000000A6:Detonator(R.P.D)
000000BA:Battery Pack
000000B5:Fire Hose
000000BB:Green Jewel
000000BC:Blue Jewel
000000BD:Red Jewel
000000B6:Alley Key
000000B9:Case (Lockpick)
000000C0:Fancy Box 1 (Green Jewel)
000000C1:Fancy Box 2 (Blue Jewel)
000000C2:Fancy Box 3 (Red Jewel)
000000D4:Tape Player (Tape Inserted)
000000D5:AudioCassette Tape
000000D6:Tape Player (Empty)
000000D7:Vaccine Sample (For Jill)
000000D3:Hospital ID Card
000000DA:Locker Room Key (Hospital Key)
000000E0:Fuse 1
000000DF:Fuse 2
000000DE:Fuse 3
000000EA:Antigen Sample
000000EB:Adjuvant Sample
000000EC:Vaccine Base
000000E9:Vaccine (LAB)
000000E8:Override Key (Lab)
Thx for carry on the list when I was got the 6's C virus in hospital , But before that im already got a issue that im not update those key item to open door , the game looks like something programed to link the key item to some scene →(when u take the real key or open some door or event ) if you not active those thing and just use the "cheated" key to open something , your chara will be freeze and cannot move......

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