NChabb wrote: ↑Mon Apr 06, 2020 4:29 am
Hey quick request.
How hard would it be to implement camera distance? Right now I have to rely on another trainer for that and it's a tad unreliable since I'm not even sure it uses an anti-cheat system, which means I need both the table and this trainer for a complete experience and I'd rather have everything at one place.
actually it's extremely hard:
Update.8
- added follow cam mod.
- updated slow walk key to slow walk keys. added a separate key for one more speed.
- updated perfect dodge mod. lower the key-listener loop latency, just in case.
follow cam mod
- when activated, allows you to manipulate the camera distance when you're not aiming and the aiming distance offset.
- by script default, the camera would be a little bit further back than the game's default when you're not aiming, the aiming camera distance won't be changed.
- you can change them via the entries if you don't like my settings.
...seriously though, if it's actually NOT what you're looking for, you'll have to use both together (as you do do) for the time being, as I'm not planning to do any camera script for now... in fact I'm yet to finish my first run, and am still waiting for a patch to fix the stutter issue, although I have a better chance to boot a stable game session now, it's still quite random for me...
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mateusre6g wrote: ↑Mon Apr 06, 2020 3:30 am
[...]
I explained it wrong I'm sorry, I really wanted the piercing ammo .2 from the resident evil 2 table, for resident evil 3, it can be configured to randomly explode the zombies' heads and other parts of the body, could you create please ,I think it's better to explode randomly than holding a key,
just look at the resident evil 2 remake table, opening damage mode
You will find piercing ammo .2 and the method
my script for RE2remake wasn't a random trigger though, it might feel random as both the limbs needed 2 hits to be detached if they are unwounded.
that said, I have just added a
chance trigger to the script. with the default value, you have a 50% chance to blow off the body part you hit, independent from the other settings of the script.
and here is the update notes:
Update3.2
- updated
piercing ammo mod. added
chance trigger, works the same as the one from
perfect dodge mod, which is independent from other triggers.
- added the rest of the item ids and ammo ids for the
highlighted item script, which is contributed by
teinousi.
- uncomment the controller listener (lua) in the
enable script, controller trigger should work again now.
- added links to tables on this thread.
so, re-download if you're interested~