Question to those who have hiccups because of the anti-cheat: did you allow RE.net to register your data? Because I played offline for all my playthrough and didn't notice anything.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Question to those who have hiccups because of the anti-cheat: did you allow RE.net to register your data? Because I played offline for all my playthrough and didn't notice anything.
Question to those who have hiccups because of the anti-cheat: did you allow RE.net to register your data? Because I played offline for all my playthrough and didn't notice anything.
Yeah, I chose to deny the permissions and I haven't seen any performance issues.
Resident Evil 3 Remake (Steam Version)
Game Version : ???
Author : Apache81
CE Version : 7.0
Table Version : 1.1
You may want to use my cheats with Cielos table and his anti-anti-cheats script. Cielos, please, feel free to include my scripts in your table if you want
PLEASE READ CAREFULLY:
cheats HAVE NOT BEEN TESTED with the RESIDENTEVIL.NET. USE THEM AT YOUR OWN RISK.
I cannot guarantee that you are not going to be banned for using them.
History:
05-April-2020 v1.1 -> re3.exe v.???
- All scripts will consider the wanted value as maximum: if the current value is less than the wanted one, it will be kept
03-April-2020 v1.0 -> re3.exe v.???
- Added Set Box Usage (Open the Box to Apply) script
- Added Set Medicines Usage (Use a Medicine to Apply) script
- Added Set Saves (Save to Apply) script
I tried to use the anti-cheat thingie from Cielos but I kept receiving this error:
someMemChkResultChk1AOB in module re3.exe not found
someMemChkResultChk1AOB in module re3.exe not found
someMemChkResultChk1AOB in module re3.exe not found
etc etc
Question to those who have hiccups because of the anti-cheat: did you allow RE.net to register your data? Because I played offline for all my playthrough and didn't notice anything.
I tested it with and without RE.net, didn't change anything for me.
I did notice some periods in the game where it went much smoother though. Perhaps because the anti-cheat isn't being triggered at the time or something. I'm not sure how often the anti-cheat gets triggered. Cielos mentioned it calls it 3 times or something if I remember right. Maybe some portions of the game doesn't have it activated.
Anything about the shop points or a zombie kill multiplier for the records asking for 2000 kills and all? I don't see myself grinding all that much but unfortunately the infinite rocket launcher is locked behind an insane amount of points so...
Anything about the shop points or a zombie kill multiplier for the records asking for 2000 kills and all? I don't see myself grinding all that much but unfortunately the infinite rocket launcher is locked behind an insane amount of points so...
Anything about the shop points or a zombie kill multiplier for the records asking for 2000 kills and all? I don't see myself grinding all that much but unfortunately the infinite rocket launcher is locked behind an insane amount of points so...
Anything about the shop points or a zombie kill multiplier for the records asking for 2000 kills and all? I don't see myself grinding all that much but unfortunately the infinite rocket launcher is locked behind an insane amount of points so...
For those who wanted the damage multiplier mod I did a little update using @xorps code from his post and also added his no recoil and no spread into the table also
Well I do not know. The ammo function there is reworked very well. I mean if you implement it normally, and not 155 filters.
I'll take another look at it tonight!
Unlimited Health
Spoiler
there are at least 2 possible scenarios.
1. random stuttering without cheating.
from what I gather it happens mostly on win7, regardless of your rig. some says switching to win10 fix this issue right away, some says updating the graphic driver would do as well. some says right now it's by luck, some game session would run perfectly while some would stutter like hell..
I'm on win7, and I do experience stuttering with or without the cheat. on one game session I was messing with the in-game graphic option, and when I revert back to my usual settings, the stutterings are gone, with all mt cheats on...
so, right now I don't know a sure fix for this. most likely we'd have to wait for a patch or something...
to test this, just try a few game sessions without using CE at all and see if it's stuttering still... and sadly it still stutter like hell for me on some game session, while sometimes it runs perfectly smooth.....
so, if after testing above, the stuttering seems only happens when you're using cheat, read on..
2. stuttering with cheating.
2a. cause by the anti-cheat?
first off, here's something about the anti cheat and anti-anti cheat first.
when that script is activated, it patches up the anti cheat I found. afterwards you should be able to activate the actual cheats (or other cheats you made yourself) without causing the non-interact-able .
now, AFTER you activated the anti-anti cheat ONCE, if activating a cheat causes micro-stuttering, and deactivating the cheat would make the stuttering gone. it might not be caused by the anti cheat then.
it's because the game's anti cheat is done by preventing you from interacting with the world objects when it found you messing with the game's memory. after you're caught cheating, ONLY re-booting the game would fix it. that means even after you disabling the cheat, without exiting and booting the game again, the countermeasure it planted won't go away even if you load a save game or start a new game.
so, IF the stuttering is the same as non-interact-able world objects and both are caused by the anti cheat as well, disabling the scripts won't helps the stuttering.
that means if disabling the scripts and the stutter go away, it could be something else.
2b. caused by lua loop?
so, with the investigation above, here's something you can try if activating a script would increase constant micro-stuttering.
2b.1. disable the listener loop
an example is the "enable" script itself. if activating the script would increase the CPU usage and create micro-stuttering, try these first:
if you're NOT playing with controller like me, you can disable the controller-listening completely by editing the script:
- create a new line on line 389, then type "/*" without quote on line 389.
- now do the same on 349, create a new line, type "/*" without quote.
- click OK.
now activate the script and see if the stuttering is gone.
2b.2. decrease the loop cycle.
if you ARE playing with controller, you can still try to reduce the loop cycle by editing the script again. using
enable" script again as an example, goto line 353 sleep(100). increase the value, 1000 == 1 seconds. so, change it to 300 or something. then click OK, activate the script and see if it helps.
if it reduces the CPU usage for you, you can do the similar thing for other key-activate script, like the piercing ammo mod script. if you don't need the key trigger, simply remove the key listener lua inside the script, then use the other non-lua trigger only.
if you still want the key trigger function, change the sleep(xxx) then.
ok, with all that says..
it's all from my limited testing yesterday.
I'll see if there IS more to the game's anti cheating that are contributing to the stuttering, if so, patch them up also... hopefully...
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about RE.net.
same as some other members said, just don't login to RE.net if you're cheating. always play offline when you're cheating, in any game.
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when you're reporting stuff not working, type "xxx not working for me" alone isn't enough. describe the problem in details~
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now, another weekend under pandemic comes.
with nowhere to do, I can finally start playing the game... hopefully...
Last edited by Cielos on Sat Apr 04, 2020 12:50 am, edited 1 time in total.