Die Young (x64) v1.0.0.20

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Paul44
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Die Young (x64) v1.0.0.20

Post by Paul44 »

This table allows you to hover freely around the island. The table is based on my initial AC series Teleport table; but I've - more or less - made it far more generic. Basically: this table could be used in any game, once the player's unique coordinates are found...

Just to be clear: not thàt straightforward; still some work to do on your part. The 'Cheat Table Lua Script' hardly needs any update (except for the game's exe). It should also work for x32/x64 exes.
The Freecam script needs - primarily - to implement the ' // original coordinates...' and ' // updated coordinates...' parts. The other "stuff" in there is just copy/paste...
2 challenges remain on your part:
1. find a Godmode cheat: most games I've worked with (such as AC series) keep track on 'how heigh' you've moved up. Meaning: even if you drop close to a surface, you will still die if your original height/z-value was way lower...
2. identify the player's unique structures (basically for health and coordinates): for this game, I found out that the 'health' structure gave a unique pointer, which I could use in both scripts. (however, I did use a different value in the freecam script, which still seems to do its proper thing... - I did add an additional option if needed)

Table features:
- health & Godmode (when enabled, enemies can still be killed)
- free cam (you MUST enable Godmode first, or you'll get killed just by hitting some "physical structure" (like a tree, rock, surface, etc))

Hovering is done using the NUM-keys (see Help function)

ps: I am not playing this game anymore. Started sometime end januari (the game received very good reviews), but the game is truely 'open world'; meaning it takes up (too much of my) time to get around... :oops:
(will keep it on my disk for another month or so; just in case ~ no request/etc.)
ps2: there is - at least - another table on this forum, giving you additional cheats...

-UPDATE-
* #Sunbeam went wild again: see here [ viewtopic.php?f=4&t=11910&sid=0e2128dd5 ... 929d14067e ]
* to verify that I could "easily" port this (x64) version to a x32 game, see here: [ viewtopic.php?p=44881#p44881 ] (took me about 30mins to integrate it with the existing 'coordinates'-script)
* and you can find #Zanzer's table here: [ viewtopic.php?t=10340 ]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DieYoung_Teleport_v7_Released.rar
pw: Fearless
(13.29 KiB) Downloaded 315 times
Last edited by Paul44 on Sun Mar 22, 2020 2:42 pm, edited 1 time in total.

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Scarpetti
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Re: Die Young (x64) v1.0.0.20

Post by Scarpetti »

Thanks

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Scarpetti
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Re: Die Young (x64) v1.0.0.20

Post by Scarpetti »

Hello,
Thanks for the table, but i dont understand, i have a strange message when i check in the table Die Young (x64)
You have attached [DieYoung-Win64-Shipping.exe]...
with followind MD5 PE Header value:
{be421a6b9938ea7310e774307872687a}
I guess the game has been updated and the table no longer fits.

Paul44
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Re: Die Young (x64) v1.0.0.20

Post by Paul44 »

^ ignore that message; it "simply" reports that value, nothing else (comes from the original AC table).

What is important: 1) that the main script activates - so that the cheat options become available - and 2) that you can activate the 'Free cam' cheat next...
(once the free cam is "on", you can only use the numpad-keys to move abuot ~ meaning everything working a-ok)

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SunBeam
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Re: Die Young (x64) v1.0.0.20

Post by SunBeam »

Gotten my hands on this one as well. Built with UE4, should be able to produce a dumper and restore fly/ghost/walk ;)

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