Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Game only executes 1 script completion per Agent per turn, so implementing multiple Agent or resetting Agent availability is useless as it bugs out the script. If there's sufficient interest, an updated table allowing multiple Pigeons use can be added.
V1001 - 2020-03-09
1. Tested game version V1.0.3 64-bit. May work on other versions.
2. AgentManager.
"Pigeon Set to Massive?" sets Pigeon to be always usable.
"Agents Turns to Complete Set to 1?" sets Agents Turns to complete to 1.
"Extra Agents Set to Hired?" sets Extra Agents to be hired. Note, only "Rado - General" can be hired without eventually locking the game.
V1000 - 2020-03-08
1. Tested game version V1.0 64-bit. May work on other versions.
2. RuntimeVariables.
"Gold Set to Massive?" sets Gold to massive.
"Supplies Set to Massive?" sets Supplies to massive.
"Army Set to Massive?" sets Army to massive.
"Contentment Set to Massive?" sets Contentment to massive.
Allows the following to be modfied.
- "RuntimeVariables Stats -> globalVars -> Slot X". Various stats.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1