[Early Request] Langrisser I & II

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panraven
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Re: [Early Request] Langrisser I & II

Post by panraven »

64bit table

- Status Bonus
- Free Classes / minimum Class Points
- set MP Max Limit / default 999
- Minimum Money / default 20000
- Equip Not Dec Stock
- Remove Magic Level Requirement on Map
Attachments
Langrisser I & II_d.CT
64 bit table
(19.8 KiB) Downloaded 151 times

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DhaosCollider
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Re: [Early Request] Langrisser I & II

Post by DhaosCollider »

Created a Table topic.
viewtopic.php?f=4&t=11823

Terydin
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Re: [Early Request] Langrisser I & II

Post by Terydin »

Thanks for the table. I'm having an issue with the All Weapon, Armor, Items option. How do you edit the array of bytes without having to go through all 463 0's and change it to a 9?

Edit: It makes all of the items have 166667 of all the items when you change them all to 1...

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gvargas
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Re: [Early Request] Langrisser I & II

Post by gvargas »

Terydin wrote:
Wed Mar 11, 2020 11:05 pm
Thanks for the table. I'm having an issue with the All Weapon, Armor, Items option. How do you edit the array of bytes without having to go through all 463 0's and change it to a 9?

Edit: It makes all of the items have 166667 of all the items when you change them all to 1...
Sorry, I tough the values where fixed in the code, I'll try to figure out that later, in the mean time just copy paste this:

Code: Select all

9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9 0 0 0 9

iplaygames
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Re: [Early Request] Langrisser I & II

Post by iplaygames »

no english voiceover? : /

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kantoboy69
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Re: [Early Request] Langrisser I & II

Post by kantoboy69 »

God mode and Max Move
Attachments
Langrisser I & II_v2.CT
Added one-hit-kill and max mp
(21.08 KiB) Downloaded 168 times
Langrisser I & II_v1.CT
(19.53 KiB) Downloaded 94 times

dimaruu
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Re: [Early Request] Langrisser I & II

Post by dimaruu »

can anyone be able to make a code for choosing levels?
Can anyone make a code to control everyone on the map?
It was in the game der langrisser and many more where

bshi02
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Re: [Early Request] Langrisser I & II

Post by bshi02 »

I have tried to find address which is able to control all of mercenary's HP in field,But it is very hard and time consuming task for my low cheat knowledge.
Is there any veteran coder who is able to make cheat engine table which contains all of mercenary's HP in most of Langrisser 2 stage?

I'm sorry for my poor English which may cause misunderstand in my writting and For your information,I made attached file which is table of address(character's exp and number of field turn in Langrisser 2).
EDIT:I finally made a ct file which include most of of mercenary's HP in Langrisser 2 stage.
Although, I go through stage 10 with my cheat engine table,But There is possibility of serious bug or out of work if you go through more than stage 10. :wub:
Attachments
Langrisser2.CT
(2.11 MiB) Downloaded 123 times

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