OK. Now the screen is repeatedly turning black and not loading the next week, even if the "is available is set to 0" and the agent is set to 1.
I've started over twice now, and it's now clear that your script is a bit too untested to use, at the moment, because it has repeatedly broken the game.
I'm going to try and just use the pigeon, to send out multiple invites, because it seems like that shouldn't break the game. But, I don't think messing with other agents is wise, because the game cannot seem to account for the return of phantom agents.
To be fair, there are also a lot of bugs being reported over on the Steam forums.
But, it appears that the game must produce the general in the weekly queue to report; and, if you send one general out on 3 tasks, he would have to report 3 times the following week... which breaks the queue line, and the game cannot continue.
The only conceivable way to fix this is to add several unique generals with different names, so that they can show up individually.
But, I'm not sure if the game is supposed to work that way. My game keeps breaking before I discover the limits to all of the agents.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1