The game has been updated again. By the way, do you know which debugger to use? The game keeps crashing when I try to attach it. Thank you for the work you did so far though.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
The game has been updated again. By the way, do you know which debugger to use? The game keeps crashing when I try to attach it. Thank you for the work you did so far though.
updated.
im using x64dbg or cheat engine VEH debugger.
there are some changes:
-old damage multiplier is replaced with a Weapon Pointer On Mouse Over so you can give any weapon in your inventory any damage value you want
-didn't update the attribute pointers coz you can edit everything directly ( max health, gold, weapon damage )
-i also didn't update the old Move Speed Mod. script, will maybe update this one later
everything else works like before.
note : don't freeze any of the pointers, game will crash while loading coz of the reallocated player.
edit:
Move Speed Mod. is updated.
Last edited by cfemen on Fri Feb 26, 2021 4:28 pm, edited 1 time in total.
so okay restored the old Move Speed Mod. and made a damage multiplier that works temporary without changing the damage value of a weapon.
you can still decide what to use (change the value of a specific weapon or use the multiplier for all weapons)
Hi and thanks for the table! I'm getting an odd crash with using the Inf HP, Auto Parry, No Corruption, Inf Stamina and Move Speed cheats together. Didn't touch any of the pointers...
The crash is totally random at the end of a room, this is what pops up:
Hi and thanks for the table! I'm getting an odd crash with using the Inf HP, Auto Parry, No Corruption, Inf Stamina and Move Speed cheats together. Didn't touch any of the pointers...
hey,
okay that took me a bit to find it
btw : the lua nil error only pops up because the game closes coz of the crash, then my (parry) thread cant access the allocated memory anymore.
but yeah i found a problem in the Inf. Health script:
Inf. Health injects at the "Set" spot to give all entities hitpoints and its also called while loading the next room.
while loading the player gets reallocated and my nullptr check to get the EntityHitPoint can fail if the offset contains random values instead of a pointer.
fixed it and now Enable does directly get the HitPointEntity if the PlayerHeroController exists, reuploaded a new version
okay that took me a bit to find it
btw : the lua nil error only pops up because the game closes coz of the crash, then my (parry) thread cant access the allocated memory anymore.
but yeah i found a problem in the Inf. Health script:
Inf. Health injects at the "Set" spot to give all entities hitpoints and its also called while loading the next room.
while loading the player gets reallocated and my nullptr check to get the EntityHitPoint can fail if the offset contains random values instead of a pointer.
fixed it and now Enable does directly get the HitPointEntity if the PlayerHeroController exists, reuploaded a new version
Ah, cool, thanks for the fix! Table is awesome especially the Auto Parry option.