Each number in the error code corresponds with a failed aob. Since all of them triggered that means that all the aobs failed.anon9 wrote: ↑Thu Oct 21, 2021 11:14 amerror code
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22
please report this as it will help me fix the issue10th mission
Receiving this during the 10th mission after the cutscene where you initiated the countdown and the sentinels appear.
Game crashes during the cutscene with sprint, max ammo/belt/grenade/shield/health, heat, auto, rapid fire, no spread/delay, enemy easy kill
Here's the odd part though, this check is only done when the script is being enabled, not after it's already been running. So it shouldn't trigger in the middle of a mission.
It also detects which game is running, and doesn't trigger this error when halo 1 is not running.
My only guess is that the script was somehow improperly disabled during your playthrough. The auto attach tried to reenable the script, but since the aobs were still changed, it could not find them.
The cause of this could be down to my soft disabler script, which can be triggered if Player_Base doesn't equal E9 (the byte that cheat engine always changes it to. This was a way to detect if the game had reset the bytes (which it does everytime a new game is loaded or you go to the menu).
Is this issue repeatable on your end? because I don't seem to be able to replicate it on mine.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1