(Halo CE) Halo: The Master Chief Collection +74 [Update 35]

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Dread_Pony_Roberts
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Re: (Halo CE) Halo: The Master Chief Collection +23 [Update 9]

Post by Dread_Pony_Roberts »

I patched the issue out, it should work perfectly again. It should also be just fine on the Windows 10 store version, sorry for the confusion.

You said in my other thread you are using Cheat Engine 6.7, the table only works for the newer versions of Cheat Engine. Download Cheat Engine 7.1 and it should run just fine.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mrcthulhu
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(Halo CE) Halo: The Master Chief Collection +31 [Update 12]

Post by mrcthulhu »

can we get a unlimited ammo with reload i just dont want to lose ammo vs basicly walking around with a mini gun if possible ty (bit realism just without numbers)

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Dread_Pony_Roberts
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(Halo CE) Halo: The Master Chief Collection +31 [Update 12]

Post by Dread_Pony_Roberts »

Update's out. Overhauled Sprint (now it won't skip loading zones) and split Lock Ammo into Lock Clip Ammo, Lock Plasma Ammo, Lock Belt Ammo, and Lock Plasma Heat.

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(Halo CE) Halo: The Master Chief Collection +31 [Update 12]

Post by nillmand2 »

I hope we can get a one of these threads in the future. where you can post all of the tables in separate posts instead of having multiple threads.

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Dread_Pony_Roberts
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Re: (Halo CE) Halo: The Master Chief Collection +57 [Update 13]

Post by Dread_Pony_Roberts »

Update's out, added Skull code as well as max clip, belt, and plasma ammo.
nillmand2 wrote:
Sun Jun 07, 2020 11:33 pm
I hope we can get a one of these threads in the future. where you can post all of the tables in separate posts instead of having multiple threads.
I do a thread for each halo game. Since they each run off of different game engines and are released at separate times I consider them each separate games.

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Zeper
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Re: (Halo CE) Halo: The Master Chief Collection +57 [Update 13]

Post by Zeper »

can't get it to work with the last update 1.1698.0.0
Last edited by Zeper on Wed Jul 15, 2020 5:03 pm, edited 1 time in total.

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STN
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Re: (Halo CE) Halo: The Master Chief Collection +57 [Update 13]

Post by STN »

Dread_Pony_Roberts wrote:
Wed Jul 08, 2020 12:35 am
I do a thread for each halo game. Since they each run off of different game engines and are released at separate times I consider them each separate games.
You will also get people searching for different halo versions this way.

So separate threads for each game is best.

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SilentRunner
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Re: (Halo CE) Halo: The Master Chief Collection +57 [Update 13]

Post by SilentRunner »

Zeper wrote:
Wed Jul 15, 2020 3:03 pm
can't get it to work with the last update 1.1698.0.0
The update broke most of the trainers/tables out there, Dread is currently updating all his stuff so stay by for an update.

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Re: (Halo CE) Halo: The Master Chief Collection +59 [Update 14]

Post by Dread_Pony_Roberts »

Update's out and the table is no longer broken. Also added Acrophobia and basic Noclip (for use with Acrophobia).

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Re: (Halo CE) Halo: The Master Chief Collection +59 [Update 14]

Post by PureReality »

Seems that both shield/health codes (doesn't matter which is enabled or if both are even enabled) makes the game come to a standstill on LASO campaign during "The Maw" mission in several different places forcing you to close halo through task manager. Sad thing is this seems to be more than just a problem with the table as even other trainers for Halo 1 seem to be causing this issue as well when I activate the health shield codes in them as well.

Edit: okay it's not just the shield / health codes.. It seems to be any code at the moment can cause the lockup issue.

Edit2: okay maybe it was something with my save possibly, not sure.. I took out my save and let it refresh a save again (thankfully it seems to have kept my progress even when I removed my save xD) and after that it seemed like it didn't freeze again. So I'm honestly not sure what was going on with it..

Edit3: though there is a fatal error that happens in the same mission though not on any of the playlists.. Just running the shield / health codes.

ltgzyyshbj
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Re: (Halo CE) Halo: The Master Chief Collection +59 [Update 14]

Post by ltgzyyshbj »

Thank you!

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Re: (Halo CE) Halo: The Master Chief Collection +59 [Update 14]

Post by dodo123 »

I have downloaded cheatengine 7.1, and ran the latest v14 table, but I am getting <<module not found:halo1.dll>>. Not sure if it's because ODST came out today, since this is the first time I've used tables (already beat the game, wanted to have some fun).

Can anyone else confirm?

pogicraft
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Re: (Halo CE) Halo: The Master Chief Collection +59 [Update 14]

Post by pogicraft »

yeah I have a similar error, it worked fine like a month or so ago last I played.

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Re: (Halo CE) Halo: The Master Chief Collection +59 [Update 14]

Post by Dread_Pony_Roberts »

Recent MCC update likely broke some of the other halo games, I am almost done patching up my ODST table for release so I'll be able to fix the other broken games soon.

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Re: (Halo CE) Halo: The Master Chief Collection +59 [Update 14]

Post by ABUHMED1991 »

any idea sir >>>how to enable the achievement in Halo: MCC Anti-Cheat Disabled ?

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