(Halo CE) Halo: The Master Chief Collection +58 [Update 20]

Upload your cheat tables here (No requests)
Post Reply
User avatar
Dread_Pony_Roberts
Fearless Donors
Fearless Donors
Posts: 349
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 210

(Halo CE) Halo: The Master Chief Collection +58 [Update 20]

Post by Dread_Pony_Roberts »

Steam release can be found here

:!: The table won't work with Anti-Cheat enabled.


Player Scripts

-Max Shields/Health (effects player-piloted vehicles)

-Max Shields/Lock Health (effects player-piloted vehicles)

-Instant Shield Regeneration

-Lock Clip Ammo

-Max Clip Ammo

-Lock Belt Ammo

-Max Belt Ammo

-Lock Plasma Ammo

-Max Plasma Ammo

-Lock Plasma Heat

-Lock Grenades

-Max Grenades

-Max Flashlight

-Some Bullet Spread

-No Bullet Spread

-No Unholster Delay

-Rapid Fire/Lock Ammo

-Stealth

-Noclip

-Teleportation (comes with 3 individual coordinate saves)

-Sprint (default bind is left shift. keybinds, sprint speed, and friction can be edited.)
-Autorun

-Flight/Noclip (default keybinds are space to go up and alt to go down, keybinds and flight speed can be edited)

-EXTREME GAMEPLAY (For the EXTREME Spartan)

Marine Scripts

-Max Marine Health

-1 Hit Kill Marines

Enemy Scripts

-1 Hit Kill Enemies

-Damage Multiplier (default multiplier is 2.5, can be edited.)

Skull Scripts

-Skull Override (enabling will override existing skulls)
-Acrophobia
-Anger
-Black Eye
-Blind
-Catch
-Eye Patch
-Famine
-Fog
-Foreign
-Iron
-Mythic
-Recession
-That's Just... Wrong
-Thunderstorm
-Tough Luck
-Bandana
-Boom
-Ghost
-Grunt Birthday Party
-Grunt Funeral
-Malfunction
-Piñata
-Sputnik

Cheat Engine Scripts

-Compact Mode

-Speedhack x0.5

-Speedhack x1

-Speedhack x3

Other Scripts

-No AI Weapon Fire

-Despawn Everything (When active it will despawn everything that's not baked into the geometry such as ai, movable objects, and even some immovable objects as well. Can be used to get passed locked doors.)

Other

-Values



(Update 1) Added Damage Multiplier, Instant Shield Regeneration, and Max Marine Health. Also split the 1 Hit Kill into 1 Hit Kill Enemies and 1 Hit Kill Marines.

(Update 2) Just a minor bugfix, now all the marines should be effected by the Max Marine Health and such.

(Update 3) Added Teleportation and Flight/Noclip. Also made unpiloted vehicles no longer effected by my health codes while player piloted ones are effected by player health codes (so you can pilot an invincible ghost while 1 hit killing enemy ghosts).
Also like a complete bumbler, I accidentally deleted all my previous MCC CE tables from this post, without having any backups stored on my own computer.
NEVER PRESS SHIFT+BACKSPACE WHILE EDITING YOUR TABLE POSTS!
Edit: Thanks to VirgilSouth, we now have my previous updates once again archived to this site. Click on the arrow to view the post.
VirgilSouth wrote:
Sat Mar 07, 2020 7:55 am
(Update 4) Added both Stealth and Sprint and the Ammo Lock bug has been fixed. Sprint has been bound to the left shift key to act as standard sprinting in most games, though you can enable autorun in case you want it to be your default speed. Since I now have sprinting, I have rebound the default Flight down bind to left ctrl.

(Update 5) Another minor bugfix update, you can now launch the game from menu crash free with all scripts enabled, and it should fix another bug which caused the game to crash during loading sections.

(Update 6) Fixed an issue that caused the AI to have some glitched physics such as running into invisible walls.

(Update 7) Added No Bullet Spread, No Unholster Delay (so you can start firing as soon as you switch to a weapon without needing to wait for the animation to finish), Rapid Fire (effects vehicles too, also activates Lock Ammo), No AI Weapon Fire (prevents the AI from using ranged weapons), and Max Grenades.

(Update 8) Fixed an issue that caused the table to not work and eventually crash the game when playing on legendary with all skulls enabled. Renamed Max Shields/Lock Health, and Max Shields/Health, and Rapid Fire for consistency. Moved Flight out from under the Unstoppable header since it impedes standard gameplay, thus preventing it from being something that can be left activated continuously. Also changed the default Flight lower key to left alt to prevent it from conflicting with most player's crouch key.

(Update 9) Added Compact Mode and 2 extra teleportation saves. Also greatly organized the table.

(Update 10) Fixed an issue caused by a recent game update, also fixed a minor issue with teleportation.

(Updates 11, 12) (Due to some forum changes, I forgot the exact changes done in these updates, but the contents still remain. I know I could just look at the CT files themselves, but I don't care to.)

(Update 13) Added Skull code as well as max clip, belt, and plasma ammo.

(Update 14) Added the Acrophobia Skull and basic Noclip (for use with Acrophobia). Also fixed the table after recent update.

(Update 15) Fixed a large amount of the table to work after the ODST update, the rest will be added soon.

(Update 16) Restored much more of the table, chiefly of which is flight.

(Update 17) The table has now been fully restored.

(Update 18) Restored the table after recent game update.

(Update 19) Added an improved version of the original No Bullet Spread and renamed the old one to Some Bullet Spread.

(Update 20) Improved the Manipulator code so effected scripts will run even when no weapon is equipped.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
(Update 20) [Halo CE] MCC-Win64-Shipping.CT
(114.17 KiB) Downloaded 262 times
(Update 19) [Halo CE] MCC-Win64-Shipping.CT
(114.15 KiB) Downloaded 82 times
(Update 18) [Halo CE] MCC-Win64-Shipping.CT
(116.5 KiB) Downloaded 48 times
(Update 17) [Halo CE] MCC-Win64-Shipping.CT
(114.71 KiB) Downloaded 776 times
(Update 16) [Halo CE] MCC-Win64-Shipping.CT
(97.56 KiB) Downloaded 171 times
(Update 15) [Halo CE] MCC-Win64-Shipping.CT
(83.45 KiB) Downloaded 122 times
(Update 14) [Halo CE] MCC-Win64-Shipping.CT
(112.62 KiB) Downloaded 1424 times
(Update 13) [Halo CE] MCC-Win64-Shipping.CT
(108 KiB) Downloaded 428 times
(Update 12) [Halo CE] MCC-Win64-Shipping.CT
(82.56 KiB) Downloaded 245 times
(Update 10) [Halo CE] MCC-Win64-Shipping.CT
(70.45 KiB) Downloaded 458 times
(Update 9) [Halo CE] MCC-Win64-Shipping.ct
(67.37 KiB) Downloaded 311 times
(Update 8) [Halo CE] MCC-Win64-Shipping.ct
(49.11 KiB) Downloaded 647 times
(Update 7) [Halo CE] MCC-Win64-Shipping.ct
(49.34 KiB) Downloaded 252 times
(UPDATE 6) [Halo CE] MCC-Win64-Shipping.CT
(38.66 KiB) Downloaded 195 times
(Update 5) [Halo CE] MCC-Win64-Shipping.CT
(38 KiB) Downloaded 445 times
(Update 4) [Halo CE] MCC-Win64-Shipping.CT
(37.93 KiB) Downloaded 212 times
(Update 3) [Halo CE] MCC-Win64-Shipping.CT
(32.91 KiB) Downloaded 732 times
Last edited by Dread_Pony_Roberts on Sat Nov 21, 2020 10:51 pm, edited 49 times in total.

User avatar
sebastianyyz
Expert Cheater
Expert Cheater
Posts: 188
Joined: Sun Jul 09, 2017 3:33 am
Reputation: 16

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by sebastianyyz »

Nice, thank you

nillmand2
Expert Cheater
Expert Cheater
Posts: 53
Joined: Sat Dec 08, 2018 12:44 pm
Reputation: 3

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by nillmand2 »

will this affect allies so they cant be killed?

User avatar
Dread_Pony_Roberts
Fearless Donors
Fearless Donors
Posts: 349
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 210

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by Dread_Pony_Roberts »

nillmand2 wrote:
Wed Mar 04, 2020 1:52 am
will this affect allies so they cant be killed?
No, it only effects the player character. Though I will keep that idea in mind in case I am able to do it, but I can't make any promises that it will work out.

nillmand2
Expert Cheater
Expert Cheater
Posts: 53
Joined: Sat Dec 08, 2018 12:44 pm
Reputation: 3

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by nillmand2 »

Dread_Pony_Roberts wrote:
Wed Mar 04, 2020 4:49 am
nillmand2 wrote:
Wed Mar 04, 2020 1:52 am
will this affect allies so they cant be killed?
No, it only effects the player character. Though I will keep that idea in mind in case I am able to do it, but I can't make any promises that it will work out.
okay, thanks for answering.

VirgilSouth
Expert Cheater
Expert Cheater
Posts: 94
Joined: Tue May 02, 2017 3:25 pm
Reputation: 18

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by VirgilSouth »

Thanks for table. Can u make damage modifier insted of OHK?

User avatar
Dread_Pony_Roberts
Fearless Donors
Fearless Donors
Posts: 349
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 210

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by Dread_Pony_Roberts »

VirgilSouth wrote:
Wed Mar 04, 2020 4:31 pm
Thanks for table. Can u make damage modifier insted of OHK?
I can do both. I'll set it to multiply the damage taken by 5 (you can modify it if you wish), unless you would rather it be done with a different method (such as setting a minimum damage value or such)

VirgilSouth
Expert Cheater
Expert Cheater
Posts: 94
Joined: Tue May 02, 2017 3:25 pm
Reputation: 18

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by VirgilSouth »

Multiplier will be enough thanks

PureReality
Expert Cheater
Expert Cheater
Posts: 52
Joined: Wed Dec 04, 2019 4:33 am
Reputation: 3

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by PureReality »

Seems they done away with being able to exit during the ending cutscene, making it harder to get achievements through means of playing to the end cutscene of a level on no-eac and then switching to eac version to get the achievements for said level. :( Going to have to find more lucrative ways or find checkpoints that are really close to the end of the level or whatever achievement you are going for. (which there seems to be far fewer checkpoints than I remember but it's been ages since I last played CE)

User avatar
Dread_Pony_Roberts
Fearless Donors
Fearless Donors
Posts: 349
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 210

Re: (Halo CE) Halo: The Master Chief Collection +7

Post by Dread_Pony_Roberts »

PureReality wrote:
Wed Mar 04, 2020 9:26 pm
Seems they done away with being able to exit during the ending cutscene, making it harder to get achievements through means of playing to the end cutscene of a level on no-eac and then switching to eac version to get the achievements for said level. :( Going to have to find more lucrative ways or find checkpoints that are really close to the end of the level or whatever achievement you are going for. (which there seems to be far fewer checkpoints than I remember but it's been ages since I last played CE)
As I recall the game takes pity on you for dying often, making it give you a checkpoint much sooner than you would normally. This could be a placebo, but it's an idea at least.

User avatar
Dread_Pony_Roberts
Fearless Donors
Fearless Donors
Posts: 349
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 210

Re: (Halo CE) Halo: The Master Chief Collection +12

Post by Dread_Pony_Roberts »

First update. Was able to find a way to separate the marines from everyone else, so now they are separated from the damage multiplier and whatnot. I found 2.5 to be a good balance for the damage multiplier, not a practical 1 hit kill but also very noticeable, but I made sure it was easy to edit in case you prefer a different setting. I still plan to make the teleportation and flight cheats, but due to their complexity they will take a bit more time.

Enjoy

nillmand2
Expert Cheater
Expert Cheater
Posts: 53
Joined: Sat Dec 08, 2018 12:44 pm
Reputation: 3

Re: (Halo CE) Halo: The Master Chief Collection +12

Post by nillmand2 »

just gonna post this.. the max marine health, it doesnt always work 100% of the time.. on the second mission the marine that came with the warthog didnt have the max health added to him..

User avatar
Dread_Pony_Roberts
Fearless Donors
Fearless Donors
Posts: 349
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 210

Re: (Halo CE) Halo: The Master Chief Collection +12

Post by Dread_Pony_Roberts »

nillmand2 wrote:
Thu Mar 05, 2020 6:15 am
just gonna post this.. the max marine health, it doesnt always work 100% of the time.. on the second mission the marine that came with the warthog didnt have the max health added to him..
Thank you for helping me find the issue, I can't fix what I don't know about. Thankfully it was very easy to fix, and now it should be much more reliable.

nillmand2
Expert Cheater
Expert Cheater
Posts: 53
Joined: Sat Dec 08, 2018 12:44 pm
Reputation: 3

Re: (Halo CE) Halo: The Master Chief Collection +12

Post by nillmand2 »

Dread_Pony_Roberts wrote:
Thu Mar 05, 2020 3:35 pm
nillmand2 wrote:
Thu Mar 05, 2020 6:15 am
just gonna post this.. the max marine health, it doesnt always work 100% of the time.. on the second mission the marine that came with the warthog didnt have the max health added to him..
Thank you for helping me find the issue, I can't fix what I don't know about. Thankfully it was very easy to fix, and now it should be much more reliable.
thanks.. I'll continue playing to see if theres anymore bugs..

teslaranger93
Noobzor
Noobzor
Posts: 5
Joined: Sun Oct 22, 2017 12:43 am
Reputation: 0

Re: (Halo CE) Halo: The Master Chief Collection +12

Post by teslaranger93 »

Plz can u make damage multiplier for halo reach? Can't find it nowhere.

Post Reply

Who is online

Users browsing this forum: alienrex, aQua, Bing [Bot], Chaosmonkey1979, Giony, gohakku, Google [Bot], Google Adsense [Bot], Inferno, kastov, lilmicke69, Mizian, rizon, vindex, Xcelled, zottel