Finally got around to updating most of the Cheat Table that was made for the previous version (only worked on small parts of the "ELFs" section, seriously, there's a
lot there), all of the most important stuff now functions for the "03/03/2022" update (Bomb Stage Timer might need some further testing), and I even added a few stuff on myself.
This is only for the first MMZ game. In the future, I might consider working on the other ones if no progress has been made since then (but at a slow pace. Trying to find the new offsets isn't easy).
EDIT: Finished up MMZ2. Has everything updated besides the 3 parts of the "ELFs" section [Nurses, Animals, & Hackers. You can still press "-" and it'll give you everything needed]. MMZ3 might go just as smoothly since I'm getting a bit better at determining what the new offsets are.
EDIT2.1: Finally finished with MMZ3. I didn't beat around the bush this time, and updated everything for that game (yes, even the ELF's and Secret Disks... trust me, that took a long time). I also added some of my own for those who want to use them (plus Infinite Double Jump if you have the Leg Part for it). Next up... Mega Man Zero 4.
EDIT3.4: Mega Man Zero 4 has been finished.
This is the final edit I'll be making to this post. Sorry, Boss Health wasn't working. But now it is.
Also, I added in the address for the temperature hazard, the timer for the water pressure stage and one other.
The timer in the final battle.
(I'll be updating the Cheat Table again if I find more of these), and all of the parts individually myself, since the previous Cheat Table missed out on them. Refer to the dropdown spoiler for more info.
For every address name that is labelled as "PART1 & PART2", they are in hexadecimal numbers.
The first number is responsible for the amount of PART1, and the second number is responsible for the amount of PART2.
Keep this in mind when changing the values.
I'll be making an entirely brand new post once I am finished with
Mega Man ZX and
Mega Man ZX Advent.
Until then, keep on the watch.