Megaman Zero/ZX Legacy Collection

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DoomPuppy
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Re: Megaman Zero/ZX Legacy Collection

Post by DoomPuppy »

MBRKiNG wrote:
Fri Feb 28, 2020 1:03 pm
was only intended for personal use.
i'm done with the story in all episodes.
really great games :)

here a my table Inf HP and Invincible Cheats for all Episodes
Now all we need is infinite jumps so those of us who suck at jumping properly can do it.

Biometal Energy for ZX Advent would be awesome too.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Pongozila
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Re: Megaman Zero/ZX Legacy Collection

Post by Pongozila »

DoomPuppy wrote:
Fri Feb 28, 2020 12:09 am
Maybe Infinite Time for the bombs in Protect The Factory in Z1?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87</ID>
      <Description>"Bomb Stage timer"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>MZZXLC.exe+23FB2F0</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Try this one

Poke
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Re: Megaman Zero/ZX Legacy Collection

Post by Poke »

I'm back with the no grind update for Zero 1! Here are the addresses added to Zero 1:
- Z Saber Level (0-4)
- Z Saber Special moves (The jump spin and roll attack, setting to 65535 works fine)
- Buster Level (0-3)
- Buster Shots (Anything above 4 might crash the game)
- Triple Rod Level (0-4)
- Shield Level (0-2)
- Elemental Chips Unlocked (3 for Electric, 7 for Fire and 15 for Ice)
- Weapons Unlocked (1 buster. 2 can charge, 3 Z-Saber, 7 Triple Rod, 15 Shield)
- Weapon Slots 1 and 2 (0 Buster, 1 Z Saber, 2 Triple Rod, 3 Shield)
Attachments
MZZXLC.CT
(14.84 KiB) Downloaded 218 times

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Pongozila
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Re: Megaman Zero/ZX Legacy Collection

Post by Pongozila »

Hey guys here's another round of updates, and I think this might be it for Z1.

added:
*Inf. Dash
*Active Weapon Element
*Bomb Stage timer
*Moon Jump
DoomPuppy wrote:
Fri Feb 28, 2020 1:29 pm
Now all we need is infinite jumps so those of us who suck at jumping properly can do it.
Not quite what you want but I think it should do the job.

PS: I also re-organized the table a bit, there were too many codes at once, I tried to compact a bit. Btw Thanks @Poke for your code contribution!
Attachments
MZZXLC.CT
(18.17 KiB) Downloaded 210 times

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QuasiMorto
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Re: Megaman Zero/ZX Legacy Collection

Post by QuasiMorto »

Great stuff <3

lttlcrow
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Re: Megaman Zero/ZX Legacy Collection

Post by lttlcrow »

Poke wrote:
Thu Feb 27, 2020 6:28 pm
I've expanded up the cheat table for Zero 2

Zero 2:
*HP
*Crystals
*Forms - 1023 for all forms
*Rank - 0 to 6, F to S
*Subtanks
*EX Skills - 1023 for all EX Skills
*Stage Kills
*Stage Damage
*Stage Time
can you please make something like this for the rest of the games? <3

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ApeDemon66
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Re: Megaman Zero/ZX Legacy Collection

Post by ApeDemon66 »

Made a few things for Zero 1 if anyone wants them. A couple scripts for the Buster, I like to have every shot from it be max charged shot without charging. Also a Moon Jump script to hold down the jump button. You can get to some areas you shouldn't which is nice, but, a lot of the time, going out too far kills you and I died after defeating the last boss since it affected the scripted jump when he explodes and made zero fly out of bounds and explode. Also a Fast Fall script that I just made while working on moon jump.
Attachments
MZZXLC.CT
(6.03 KiB) Downloaded 166 times

Maverick4583
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Re: Megaman Zero/ZX Legacy Collection

Post by Maverick4583 »

Greetings. I added some Features for MMZ3 and MMZ4.

*HP
*Crystals
*Stage Time
*Stage Damage
*Stage Kills

If i have time i will update this Table for Cyberelfes used.
MZZXLC.CT
HP, Crystals, Stage Time, Stage Damage, Stage Kills and other great Stuff for MMZ 1, MMZ 2, MMZ 3 and MMZ 4
(19.67 KiB) Downloaded 221 times

applemelonjuice
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Re: Megaman Zero/ZX Legacy Collection

Post by applemelonjuice »

MBRKiNG wrote:
Fri Feb 28, 2020 1:03 pm
was only intended for personal use.
i'm done with the story in all episodes.
really great games :)

feel free to add my codes to any other table

here is my table,
Inf HP and Invincible Cheats for all Episodes
-Megaman Zero
-Megaman Zero 2
-Megaman Zero 3
-Megaman Zero 4
-Megaman Zero ZX
-Megaman Zero ZX Advent

I have a question, how can I address the value for Z3 's invicible static ? Thank you very much!

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MBRKiNG
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Re: Megaman Zero/ZX Legacy Collection

Post by MBRKiNG »

applemelonjuice wrote:
Sat Feb 29, 2020 7:34 am
MBRKiNG wrote:
Fri Feb 28, 2020 1:03 pm
was only intended for personal use.
i'm done with the story in all episodes.
really great games :)

feel free to add my codes to any other table

here is my table,
Inf HP and Invincible Cheats for all Episodes
-Megaman Zero
-Megaman Zero 2
-Megaman Zero 3
-Megaman Zero 4
-Megaman Zero ZX
-Megaman Zero ZX Advent

I have a question, how can I address the value for Z3 's invicible static ? Thank you very much!
i don't know exactly what you mean, all addresses are static.

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DoomPuppy
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Re: Megaman Zero/ZX Legacy Collection

Post by DoomPuppy »

applemelonjuice wrote:
Sat Feb 29, 2020 7:34 am
MBRKiNG wrote:
Fri Feb 28, 2020 1:03 pm
was only intended for personal use.
i'm done with the story in all episodes.
really great games :)

feel free to add my codes to any other table

here is my table,
Inf HP and Invincible Cheats for all Episodes
-Megaman Zero
-Megaman Zero 2
-Megaman Zero 3
-Megaman Zero 4
-Megaman Zero ZX
-Megaman Zero ZX Advent

I have a question, how can I address the value for Z3 's invicible static ? Thank you very much!
Freeze the value at 50. It's already set up.
Pongozila wrote:
Fri Feb 28, 2020 10:18 pm
Hey guys here's another round of updates, and I think this might be it for Z1.

added:
*Inf. Dash
*Active Weapon Element
*Bomb Stage timer
*Moon Jump
DoomPuppy wrote:
Fri Feb 28, 2020 1:29 pm
Now all we need is infinite jumps so those of us who suck at jumping properly can do it.
Not quite what you want but I think it should do the job.

PS: I also re-organized the table a bit, there were too many codes at once, I tried to compact a bit. Btw Thanks @Poke for your code contribution!
Maybe you can make the Moon Jump for 2, 3 and 4 too?

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QuasiMorto
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Re: Megaman Zero/ZX Legacy Collection

Post by QuasiMorto »

Ok... I don't know how to write codes, but based on the higher jump value from the other table. I added a similar address for all the other games (programmers are lazy so I guessed all the jump mechanism are the same). Someone with better cheating coding xp probably can make moon jump codes com from that, but I manage to do that DREADED jump from MMZ2 with ease with this code.
MZZXLC.CT
Megaman Zero ZX Collection
(20.83 KiB) Downloaded 180 times

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DoomPuppy
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Re: Megaman Zero/ZX Legacy Collection

Post by DoomPuppy »

I think it would be cool if we could get unlimited parts for Zero 4 so we could easily get all the parts and other recipes and whatnot.

JokeZ
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Re: Megaman Zero/ZX Legacy Collection

Post by JokeZ »

Followed Pongozilla, Poke pattern and QuasiMorto Table for higher Jump, i managed to find The Elf codes and added some stuffs for Zero 2 and 3.
Attachments
MZZXLC.CT
(27.27 KiB) Downloaded 205 times

dafirus
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Re: Megaman Zero/ZX Legacy Collection

Post by dafirus »

Any of this tables works on MMZX and MMZXA?

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