Governor of Poker 2

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The Mogician
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Governor of Poker 2

Post by The Mogician »

I normally don't play poker games but my friend really wanted me to check this game out and see if I can manage to do something.

The only thing I found out is that money is stored in 4 byte, but with the original value multiplied by 8. I was not able to make a pointer table for it for some reason, all the pointer scans turned up empty. My friend also wanted to know if I can change the public cards or cards in hand, I was not able to figure either of those out.

Does anybody here know how to pull this off?

gideon25
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Re: Governor of Poker 2

Post by gideon25 »

The Mogician wrote:
Tue Feb 25, 2020 11:05 am
I normally don't play poker games but my friend really wanted me to check this game out and see if I can manage to do something.

The only thing I found out is that money is stored in 4 byte, but with the original value multiplied by 8. I was not able to make a pointer table for it for some reason, all the pointer scans turned up empty. My friend also wanted to know if I can change the public cards or cards in hand, I was not able to figure either of those out.

Does anybody here know how to pull this off?
I looked at it. All the values in the game are handled by only a couple of opcodes. That is, all the addresses are shared with only a few instructions. So not fun, and doing what you are talking about.. Well probably some advanced back tracing maybe? Something thats probably over my head.

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Re: Governor of Poker 2

Post by The Mogician »

gideon25 wrote:
Tue Feb 25, 2020 3:21 pm
The Mogician wrote:
Tue Feb 25, 2020 11:05 am
I normally don't play poker games but my friend really wanted me to check this game out and see if I can manage to do something.

The only thing I found out is that money is stored in 4 byte, but with the original value multiplied by 8. I was not able to make a pointer table for it for some reason, all the pointer scans turned up empty. My friend also wanted to know if I can change the public cards or cards in hand, I was not able to figure either of those out.

Does anybody here know how to pull this off?
I looked at it. All the values in the game are handled by only a couple of opcodes. That is, all the addresses are shared with only a few instructions. So not fun, and doing what you are talking about.. Well probably some advanced back tracing maybe? Something thats probably over my head.
Yikes. I had no luck sorting through the code and data structure so I thought maybe someone here will have a clue. I was hoping for pointers with an array of array for cards but no luck.

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