Bloons TD6 [+24]

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Helyxn
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Re: Bloons TD6 [+24]

Post by Helyxn »

GreenHouse wrote:
Thu May 05, 2022 10:02 pm
Tumbless Tvin wrote:
Thu May 05, 2022 9:34 pm
I understand that the second group is test scripts. But the script "Start Match 1 Player" worked on game version 26.0. Then it was useful.

And why did you stop testing?
Not sure what that question is supposed to mean. Do you know what testing means?
It's simple, that group is for me. Not for anyone else, and I won't be updating anything in it unless I need it myself. The table works with the cheats specified in the post, and that's all it's needed.

Sorry for quote, but could you look at the questions i posted above. Thanks

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lpon
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Re: Bloons TD6 [+24]

Post by lpon »

GreenHouse wrote:
Wed Feb 16, 2022 5:41 pm
bugmenot123 wrote:
Wed Feb 16, 2022 3:25 pm
The developers have made it so that if the game perceives at least something as modding content, it disables the save function.
MaiTheDragon wrote:
Wed Feb 16, 2022 4:02 pm
Anyone know a way around the "modded client" thing?
This should be enough. Copy and Paste this code into the main Cheat Engine window. No need to open anything else, just paste it. And combined with my table, enable the script, and it should allow you to save, etc. I tested it with a Challenge, and it did save it as completed.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2239</ID>
      <Description>"No Modding Detection"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db B0 00 C3

[DISABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db 48 83 EC
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Where would you copy and paste it? Is it the Add Address Manually option? or is it something else?

Tumbless Tvin
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Re: Bloons TD6 [+24]

Post by Tumbless Tvin »

lpon wrote:
Sun May 29, 2022 1:56 pm
GreenHouse wrote:
Wed Feb 16, 2022 5:41 pm
bugmenot123 wrote:
Wed Feb 16, 2022 3:25 pm
The developers have made it so that if the game perceives at least something as modding content, it disables the save function.
MaiTheDragon wrote:
Wed Feb 16, 2022 4:02 pm
Anyone know a way around the "modded client" thing?
This should be enough. Copy and Paste this code into the main Cheat Engine window. No need to open anything else, just paste it. And combined with my table, enable the script, and it should allow you to save, etc. I tested it with a Challenge, and it did save it as completed.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2239</ID>
      <Description>"No Modding Detection"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db B0 00 C3

[DISABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db 48 83 EC
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Where would you copy and paste it? Is it the Add Address Manually option? or is it something else?
Just copy the entire text of the script and then paste it where all the other scripts are in the table (the lower window of the Cheat Engine). Then drag the new script to the first group of table scripts and save the table changes. The script only works like this.

Helyxn
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Re: Bloons TD6 [+24]

Post by Helyxn »

lpon wrote:
Sun May 29, 2022 1:56 pm
GreenHouse wrote:
Wed Feb 16, 2022 5:41 pm
bugmenot123 wrote:
Wed Feb 16, 2022 3:25 pm
The developers have made it so that if the game perceives at least something as modding content, it disables the save function.
MaiTheDragon wrote:
Wed Feb 16, 2022 4:02 pm
Anyone know a way around the "modded client" thing?
This should be enough. Copy and Paste this code into the main Cheat Engine window. No need to open anything else, just paste it. And combined with my table, enable the script, and it should allow you to save, etc. I tested it with a Challenge, and it did save it as completed.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2239</ID>
      <Description>"No Modding Detection"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db B0 00 C3

[DISABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db 48 83 EC
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Where would you copy and paste it? Is it the Add Address Manually option? or is it something else?
Once again, sorry for the quote, but could you please take a look at the questions I posted above. I need help, thanks.

Gaff
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Re: Bloons TD6 [+24]

Post by Gaff »

Hey guys

Can I play with mods normally (in offline mode) just to unlock the medals and than get back to online without mods undetected? or will the game mark me as a cheater no matter how I try?

WARMASTER6094
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Re: Bloons TD6 [+28]

Post by WARMASTER6094 »

Can you make The Door Gunner Pick up anything?
Thank you very much

Ontos
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Re: Bloons TD6 [+24]

Post by Ontos »

GreenHouse wrote:
Wed Feb 16, 2022 5:41 pm
This should be enough. Copy and Paste this code into the main Cheat Engine window. No need to open anything else, just paste it. And combined with my table, enable the script, and it should allow you to save, etc. I tested it with a Challenge, and it did save it as completed.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2239</ID>
      <Description>"No Modding Detection"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db B0 00 C3

[DISABLE]
Assets.Scripts.Unity.Game.get_IsModdedClient:
db 48 83 EC
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I did this, but the option won't click.
Update.
I tried to copy and paste into an empty table, the script would not turn on. It did when I pasted it into your table, it worked, thank you.

As I understand it, when using mods (with nexus mods) the table will not work?

Tumbless Tvin
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Re: Bloons TD6 [+24]

Post by Tumbless Tvin »

Ontos wrote:
Mon Aug 08, 2022 4:20 am
...As I understand it, when using mods (with nexus mods) the table will not work?
It depends on the mods. Some mods do not interfere with the work of the table.

Wongjunkit
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Re: Bloons TD6 [+24]

Post by Wongjunkit »

Tried in bloonarius, crashes to desktop. Using latest v28 table version

1979712431
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Re: Bloons TD6 [+24]

Post by 1979712431 »

32.0 version of the game online cheating will report errors, and then flash back, may I ask how to solve. I currently only use it in single player games

erlmaier
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Re: Bloons TD6 [+24]

Post by erlmaier »

is there any lightwight script like +500 ingame gold, that does not get me banned, yet helps me with the Chimps level I couldn't beat?

FoxVixen3
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Re: Bloons TD6 [+24]

Post by FoxVixen3 »

Possible update for version 32? Current table causes the game to outright crash.

Sammy0307
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Re: Bloons TD6 [+24]

Post by Sammy0307 »

Hey, just a question, is it normal that the freeze knowladge doesnt turn on? Ive tried restart cheat engine, ive checked the files for btd6, but it still wont turn on.

Sammy0307
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Re: Bloons TD6 [+24]

Post by Sammy0307 »

Sammy0307 wrote:
Wed Aug 31, 2022 5:07 pm
Hey, just a question, is it normal that the freeze knowladge doesnt turn on? Ive tried restart cheat engine, ive checked the files for btd6, but it still wont turn on.
I tried looking at the code, and its saying that there is a problem with line 13 of the code

Carlm78
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Re: Bloons TD6 [+24]

Post by Carlm78 »

Im having a problem when i click get player the x doesnt show up and i cant go forward.

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