Two Worlds II V1.0 (GM and More) Reuploaded

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STN
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Two Worlds II V1.0 (GM and More) Reuploaded

Post by STN »

Hi guys,

Here is my contribution for "Two Worlds II" Version 1.0. The table contains a script with the following features:

- God Mode;
- Unlimited Mana;
- Unlimited Energy;
- Quick Level Up;
- Unlimited Attribute Points;
- Unlimited Skill Points;
- Quick Level Up;
- Minimum Auras;
- Minimum Aura Value;

The table also contains:

- Enable/Disable God Mode; (*)
- Enable/Disable Unlimited Mana; (*)
- Enable/Disable Unlimited Energy; (*)
- Enable/Disable Minimum Auras; (**)
- Enable/Disable Quick Level Up; (**)
- Enable/Disable Unlimited Attributes Points; (**)
- Enable/Disable Unlimited Skill Points; (**)
- Minimum Aura Value;

(*) These features are enabled by default. For disabling any of them, just change its value to 0;
(**) These features are disabled by default. For enabling any of them, just change its value to 1;

After downloading the table, copy it to the CE´s folder.

It is for CE 5.6

Note: The script now uses the new CE command assert and will not load if it is incompatible with the running game version.

========================
08-Oct-2011

Here a table for version 1.3.

Cheers!
Made by Recifense

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
TwoWorlds2_v13_reup.CT
(30.56 KiB) Downloaded 421 times

User avatar
Vee_
Expert Cheater
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Posts: 256
Joined: Tue Mar 14, 2017 10:18 am
Reputation: 49

Re: Two Worlds II V1.0 (GM and More) Reuploaded

Post by Vee_ »

Zero weight script

Code: Select all

Game Name       : Two Worlds 2
Version         : Unknown
Process Name    : TwoWorlds2_DX10.exe
Author          : Vee_
CRC32           : 80a145a8
Table Version   : 1.0
Table Creation  : 2017-06-23
///////////////////////////////////////////////////////////////////////////////////
Credits       : Vee_
///////////////////////////////////////////////////////////////////////////////////
Link: 
---------------------------------------------------------------

[ENABLE]

aobscanmodule(zero_w2,TwoWorlds2_DX10.exe,8B 8E 5C 0D 00 00) // should be unique
alloc(newmem,$1000)

label(code2)
label(return)

newmem:

code2:
  mov [esi+00000D5C],0
  mov ecx,[esi+00000D5C]
  jmp return

zero_w2:
  jmp newmem
  nop
return:
registersymbol(zero_w2)

[DISABLE]

zero_w2:
  db 8B 8E 5C 0D 00 00

unregistersymbol(zero_w2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TwoWorlds2_DX10.exe"+232F35

"TwoWorlds2_DX10.exe"+232F1E: CC                       -  int 3 
"TwoWorlds2_DX10.exe"+232F1F: CC                       -  int 3 
"TwoWorlds2_DX10.exe"+232F20: 55                       -  push ebp
"TwoWorlds2_DX10.exe"+232F21: 8B EC                    -  mov ebp,esp
"TwoWorlds2_DX10.exe"+232F23: 83 E4 F0                 -  and esp,-10
"TwoWorlds2_DX10.exe"+232F26: 83 EC 18                 -  sub esp,18
"TwoWorlds2_DX10.exe"+232F29: 56                       -  push esi
"TwoWorlds2_DX10.exe"+232F2A: 8B F1                    -  mov esi,ecx
"TwoWorlds2_DX10.exe"+232F2C: 8B 86 A0 10 00 00        -  mov eax,[esi+000010A0]
"TwoWorlds2_DX10.exe"+232F32: 83 38 01                 -  cmp dword ptr [eax],01
// ---------- INJECTING HERE ----------
"TwoWorlds2_DX10.exe"+232F35: 8B 8E 5C 0D 00 00        -  mov ecx,[esi+00000D5C]
// ---------- DONE INJECTING  ----------
"TwoWorlds2_DX10.exe"+232F3B: 57                       -  push edi
"TwoWorlds2_DX10.exe"+232F3C: 75 07                    -  jne TwoWorlds2_DX10.exe+232F45
"TwoWorlds2_DX10.exe"+232F3E: B8 FF FF FF 3F           -  mov eax,3FFFFFFF
"TwoWorlds2_DX10.exe"+232F43: EB 0F                    -  jmp TwoWorlds2_DX10.exe+232F54
"TwoWorlds2_DX10.exe"+232F45: 8B 96 20 0A 00 00        -  mov edx,[esi+00000A20]
"TwoWorlds2_DX10.exe"+232F4B: 0F BF 42 14              -  movsx eax,word ptr [edx+14]
"TwoWorlds2_DX10.exe"+232F4F: 35 39 6A 00 00           -  xor eax,00006A39
"TwoWorlds2_DX10.exe"+232F54: 3B C8                    -  cmp ecx,eax
"TwoWorlds2_DX10.exe"+232F56: 0F 8E AD 00 00 00        -  jng TwoWorlds2_DX10.exe+233009
"TwoWorlds2_DX10.exe"+232F5C: 8B 86 48 0C 00 00        -  mov eax,[esi+00000C48]
}

SaggingCLUBFOOT
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What is cheating?
Posts: 1
Joined: Sat Aug 26, 2023 10:42 pm
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Re: Two Worlds II V1.0 (GM and More) Reuploaded

Post by SaggingCLUBFOOT »

Any way to get this to work on the new version of the game?

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