Taur
- EnterpriseNL
- Expert Cheater
- Posts: 202
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Re: Taur
+1
Re: Taur
1. Enable "CHEAT: No Currency Requirements Or Use" and you can forge, research, and build anything and it won't use your resources.
2. Enable "CHEAT: No NPC Firing" and enemy vehicles won't fire projectiles
3. Enable "CHEATS: Player Primary and Secondary Weapons" for cheats that affect your primary and secondary weapons:
* Ammo: Ammo set to 100 each update
* Massive Damage: Weapons will do massive damage
* Spread: No spread
* Recoil: No Recoil
For the Damage, Spread, and Recoil cheats, they set the weapons' base data, so once you enable them, the weapons you currently have will have those cheats enabled until a new battle begins.
2. Enable "CHEAT: No NPC Firing" and enemy vehicles won't fire projectiles
3. Enable "CHEATS: Player Primary and Secondary Weapons" for cheats that affect your primary and secondary weapons:
* Ammo: Ammo set to 100 each update
* Massive Damage: Weapons will do massive damage
* Spread: No spread
* Recoil: No Recoil
For the Damage, Spread, and Recoil cheats, they set the weapons' base data, so once you enable them, the weapons you currently have will have those cheats enabled until a new battle begins.
- Attachments
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- Taur2.CT
- (6.96 KiB) Downloaded 1491 times
Re: Taur
Maybe someone will find it usefull
my CT for Taur 1.02
1. no reload for primary gun (activate after going into battle-worked without hitch)
2. you can set resources value to your liking (but you need to have more than 0 of said resource first)
I tried make no reload for secondary gun but unfortunatelly it didn't work.
my CT for Taur 1.02
1. no reload for primary gun (activate after going into battle-worked without hitch)
2. you can set resources value to your liking (but you need to have more than 0 of said resource first)
I tried make no reload for secondary gun but unfortunatelly it didn't work.
- Attachments
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- Taur1_02.CT
- (125.27 KiB) Downloaded 733 times
Re: Taur
Uh, I ended up learning a bit of Unity and modded the game to make your main shield and guardian drones basically invincible.
The Assembly-CSharp goes under your game folder. Just copy and paste over your original game file. I'd recommend saving a back-up in case something breaks. I'm using the 1.0 version of the game. It may work with other versions.
games/Taur/Taur_Data/Managed
Password is for the zip-file : 1234
Gonna put into spoilers what it does.
The Assembly-CSharp goes under your game folder. Just copy and paste over your original game file. I'd recommend saving a back-up in case something breaks. I'm using the 1.0 version of the game. It may work with other versions.
games/Taur/Taur_Data/Managed
Password is for the zip-file : 1234
Gonna put into spoilers what it does.
Details
I switched the values so shield regeneration = max shield. So, your prime shield regenerates at an insane speed (unkillable).
I also added the maxhealth of your prime turret to your guardian drones (so they have like 400+ health) and made their regen equal to your main turret, so they are all basically unkillable once you get the upgrades from your research tree.
The only downside to me doing this is you are still hurt by explosions from falling airplanes (when they die) or enemy attacks if they walk through your shields (rare, but some units do this). It has to do with the damage calculations, and every time I mess with that the game just explodes, so I just switched health.
Also, your guardians die if they get knocked off a cliff or into deep water on some maps from explosions cause that seems to be an instant death flag.
I also added the maxhealth of your prime turret to your guardian drones (so they have like 400+ health) and made their regen equal to your main turret, so they are all basically unkillable once you get the upgrades from your research tree.
The only downside to me doing this is you are still hurt by explosions from falling airplanes (when they die) or enemy attacks if they walk through your shields (rare, but some units do this). It has to do with the damage calculations, and every time I mess with that the game just explodes, so I just switched health.
Also, your guardians die if they get knocked off a cliff or into deep water on some maps from explosions cause that seems to be an instant death flag.
- Attachments
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- Assembly-CSharp.zip
- (455.64 KiB) Downloaded 347 times
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- Noobzor
- Posts: 6
- Joined: Mon Dec 26, 2022 7:30 am
- Reputation: 0
Re: Taur
All of the cheats above are not working, it's 2022 and the game has updated alot, the cheat tables need alot of rework.
Re: Taur
Table made by Tuuuup!: viewtopic.php?p=279712#p279712
Re: Taur
Working on v update 1.3+ (ElAmigos site version) 24 feb 2024 Tyvm Jgoemat your r a good egg =) (Taur2.CT / 4 posts above folks)jgoemat wrote: ↑Mon Feb 24, 2020 4:23 am1. Enable "CHEAT: No Currency Requirements Or Use" and you can forge, research, and build anything and it won't use your resources.
2. Enable "CHEAT: No NPC Firing" and enemy vehicles won't fire projectiles
3. Enable "CHEATS: Player Primary and Secondary Weapons" for cheats that affect your primary and secondary weapons:
* Ammo: Ammo set to 100 each update
* Massive Damage: Weapons will do massive damage
* Spread: No spread
* Recoil: No Recoil
For the Damage, Spread, and Recoil cheats, they set the weapons' base data, so once you enable them, the weapons you currently have will have those cheats enabled until a new battle begins.
Just need one battle done to apply effect used "CHEAT: No Currency Requirements Or Use"
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