The Black X wrote: ↑Sun Mar 01, 2020 5:28 pm
budboy wrote: ↑Sat Feb 29, 2020 5:48 pm
alset85 wrote: ↑Sat Feb 29, 2020 2:39 pm
Is there an opportunity to use the ue4 console/object dumper to get all ids like it worked in Code Vein?
Yeah, the UE4 console/object dumper works, I just tried it just now
At the moment though I can't seem to find the weapon IDs though because currently my game is still in ver 1.0, and while the table works, the IDs doesn't seem to be correct on the pointer version(e.g. selecting 0000000000025F98 : HAW-AM01 Scarlet Star turns it into SAW-AM09 Pandora's Box and unfortunately I messed up my orsa head lol)
The ids seem to change by some offset sometimes, that's why you can't find stuff probably. Tho they still retain their order so you are close to the right id for the scarlet star, just try adding or subtracting like 1 or 2 from the id.
Pur wrote: ↑Sun Mar 01, 2020 8:25 am
I downloaded the table but where are the infinite health and download values? I only want those.
Download values i have no idea wdym. Infinite health is not my area of competence. Check rayefox's
viewtopic.php?f=4&t=11607
Unfortunately the order seems to be messed up, cause the next item that is usable after 0000000000025F98 is 0000000000025FA2(it renders SAW-HM33 Wrath of God), which is a big leap from the original SAW-AM09 Pandora's Box. Likewise, going backwards, the next usable address is 0000000000025F82, which produces OAW-FA03 Jagflugel.
Overall, I'm scratching my head on trying to find a pattern on what addresses to use, but in the first place, I don't even know what specific address I need to look for a specific item(e.g. address for swords, guns and shoulder weapons).
At the very least though based on this experiment it seems all of them are shoulder weapons, it's just that I was hoping the address jump is consistent, but here it's not as moving forward the next usable address is +10, while the next usable address moving backwards is -22