This gives you 9999 gold, so activate and buy even if you don't have enough gold, it wont reflect gold until you buy-- added an increase force shield script, not infinite
Edits: I will keep adding anything i find
Code: Select all
[ENABLE]
aobscanmodule(store_gold,CryGameSDK.dll,4C 8B 91 A8 00 00 00 0F) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+92D895)
label(code)
label(return)
newmem:
mov [rcx+000000A8],(int)9999
code:
mov r10,[rcx+000000A8]
jmp return
store_gold:
jmp newmem
nop 2
return:
registersymbol(store_gold)
[DISABLE]
store_gold:
db 4C 8B 91 A8 00 00 00
unregistersymbol(store_gold)
dealloc(newmem)
1000 Force Shield
Code: Select all
[ENABLE]
aobscanmodule(force_shield,CryGameSDK.dll,F3 41 0F 11 BE 84 00 00 00) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+923F86)
label(code)
label(return)
newmem:
code:
mov [r14+00000084],(float)999999
jmp return
force_shield:
jmp newmem
nop 4
return:
registersymbol(force_shield)
[DISABLE]
force_shield:
db F3 41 0F 11 BE 84 00 00 00
unregistersymbol(force_shield)
dealloc(newmem)
Instant Level Up
Code: Select all
[ENABLE]
aobscanmodule(instant_level,CryGameSDK.dll,48 39 87 10 06 00 00) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+3DFD1C)
label(code)
label(return)
newmem:
mov rax,1
code:
cmp [rdi+00000610],rax
jmp return
instant_level:
jmp newmem
nop 2
return:
registersymbol(instant_level)
[DISABLE]
instant_level:
db 48 39 87 10 06 00 00
unregistersymbol(instant_level)
dealloc(newmem)