Wolcen: Lords of Mayhem

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Frischi2
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Re: Wolcen: Lords of Mayhem

Post by Frischi2 »

Hey,
I'm still a real newbie in dealing with CheatEngine, but I am eager to learn.
I would like to zoom out further, the camera perspective is too close to the character. Can someone help me to solve this problem? I would be very happy about it :-)
Many Greetings

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tanseikami
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Re: Wolcen: Lords of Mayhem

Post by tanseikami »

CapitaoTriunfo wrote:
Sun Feb 23, 2020 7:15 am
Symbiote wrote:
Tue Feb 18, 2020 4:29 am
gunbalde60 wrote:
Mon Feb 17, 2020 5:36 pm


Thank you!
Every time I try to extract with command prompt I get this error?

"error: No such file or directory @ rb_sysopen - ./wolcen.rsa. Use --trace to view backtrace"

Edit: Nevermind i'm a moron got it.
By the life of me, i've been struggling with the exact same error for hours, pray tell what is the solution?
if you are using powershell, ditch it. it has some major problems that way. easiest way to do it is navigating on CMD and executing it there

Impala
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Re: Wolcen: Lords of Mayhem

Post by Impala »

the reason for that error, if you just copied and pasted his command line script

wolcen_extractor.exe extract --source "C:\Program Files (x86)\Steam\steamapps\common\Wolcen" --dest "C:\Users\princ\Documents\WolcenUnpacked"

You'll notice

C:\Users\princ\Documents\WolcenUnpacked

"princ" is his user on his machine, so if you just copied and pasted it, that directory won't be on your machine

you will need to replace that with your user on your machine

propain47
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Re: Wolcen: Lords of Mayhem

Post by propain47 »

the tables dont work anymore any updates soon? or is this for offline only? or does it work for online?

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Sylencer90
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Re: Wolcen: Lords of Mayhem

Post by Sylencer90 »

propain47 wrote:
Sun Feb 23, 2020 7:22 pm
the tables dont work anymore any updates soon? or is this for offline only? or does it work for online?
It sadly doesn't work online. Don't bother with it if you plan to play the Game like its supposed to be (online).
I found some paid trainers do work online tho, and i highly doubt theres gonna be any punishment or bans since it's coop and not multiplayer.

Zanzer
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Re: Wolcen: Lords of Mayhem

Post by Zanzer »

<cough> What features work online? </cough>

tanseikami
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Re: Wolcen: Lords of Mayhem

Post by tanseikami »

I might have missed it somewhere along the pages on this thread. but has anyone found a way to instantly get done with building upgrades or projects?

RaxeIe
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Re: Wolcen: Lords of Mayhem

Post by RaxeIe »

Zanzer wrote:
Thu Feb 13, 2020 12:02 pm
Unlimited Skill Modifiers (does not save)
some skill modifiers lock out other skill modifiers. is it bypassable and if it is can you make a cheat for it please?

MagikMurlok
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Re: Wolcen: Lords of Mayhem

Post by MagikMurlok »

tanseikami wrote:
Mon Feb 24, 2020 1:58 am
I might have missed it somewhere along the pages on this thread. but has anyone found a way to instantly get done with building upgrades or projects?
I want to know this as well.

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Kurei
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Re: Wolcen: Lords of Mayhem

Post by Kurei »

RaxeIe wrote:
Mon Feb 24, 2020 2:03 am
Zanzer wrote:
Thu Feb 13, 2020 12:02 pm
Unlimited Skill Modifiers (does not save)
some skill modifiers lock out other skill modifiers. is it bypassable and if it is can you make a cheat for it please?
You can either use a mod or edit the Skill modifier cost in your AST XML files under \Wolcen\Game\Umbra\Skills\Trees\ActiveSkills in order to use all 16 skill modifiers at once.

Zanzer
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Re: Wolcen: Lords of Mayhem

Post by Zanzer »

RaxeIe wrote:
Mon Feb 24, 2020 2:03 am
Zanzer wrote:
Thu Feb 13, 2020 12:02 pm
Unlimited Skill Modifiers (does not save)
some skill modifiers lock out other skill modifiers. is it bypassable and if it is can you make a cheat for it please?
Not sure the game actually enables both, but give Ignore Locked Skill Modifiers a try.
tanseikami wrote:
Mon Feb 24, 2020 1:58 am
I might have missed it somewhere along the pages on this thread. but has anyone found a way to instantly get done with building upgrades or projects?
Game doesn't trigger until after an Expedition or Mandate is completed, but you can speed things up using the combination of:
Set Required Productivity to Zero
Set Maximum Projects to 100
Fast Kill Quests

RaxeIe
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Re: Wolcen: Lords of Mayhem

Post by RaxeIe »

Zanzer wrote:
Thu Feb 13, 2020 12:02 pm
Here's a godly amulet you can paste into your InventoryGrid section. Just make sure your first inventory slot is empty.
Spoiler
Image

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	4,
			"Quality":	5,
			"Type":	2,
			"ItemType":	"Amulet",
			"Value":	"123456789",
			"Level":	1,
			"Armor":	{
				"Name":	"Goldstone_Amulet"
			},
			"Sockets":	[{
					"Effect":	8
				}],
			"MagicEffects":	{
				"Default":	[{
						"EffectId":	"health_pts",
						"EffectName":	"implicit_life_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"HealthFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"all_attribute_pts",
						"EffectName":	"implicit_all_attributes_amulet",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"AttributeFlatInt",
								"value":	500
							}]
					}, {
						"EffectId":	"forceshield_pts",
						"EffectName":	"implicit_forceshield_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"ArmorFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"movespeed",
						"EffectName":	"implicit_movespeed",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"SpeedPercentInt",
								"value":	100
							}]
					}],
				"RolledAffixes":	[{
						"EffectId":	"physical_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_physical_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"rend_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_rend_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"toxic_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_toxic_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"fire_damage_spell",
						"EffectName":	"ac_flat_spell_added_fire_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"frost_damage_spell",
						"EffectName":	"ac_flat_spell_added_frost_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"lightning_damage_spell",
						"EffectName":	"ac_flat_spell_added_lightning_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"umbra_damage_spell",
						"EffectName":	"ac_flat_spell_added_umbra_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"sacred_damage_spell",
						"EffectName":	"ac_flat_spell_added_sacred_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"shadow_damage_spell",
						"EffectName":	"ac_flat_spell_added_shadow_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"stamina_regeneration_percent",
						"EffectName":	"ar_stamina_regeneration_percent_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"rageandumbra_cost_percent",
						"EffectName":	"ar_rageandumbra_cost_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"umbra_regen_percent",
						"EffectName":	"ac_willpower_regeneration_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_pts",
						"EffectName":	"ac_health_regen_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourceFlatFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_frequency",
						"EffectName":	"ar_health_regen_frequency_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"forceshield_regeneration_percent",
						"EffectName":	"ar_forceshield_regeneration_percent_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DefenseRegenerationPercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"skill_cooldownreduction_percent",
						"EffectName":	"ar_skill_cooldownreduction_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DurationPercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"can_cast_teleport",
						"EffectName":	"w_can_cast_teleport_Craft",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"CountInt",
								"value":	1
							}]
					}, {
						"EffectId":	"local_allresistances_score_flat",
						"EffectName":	"ar_local_allresistances_score_flat_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"LocalFlatFloat",
								"value":	500
							}]
					}, {
						"EffectId": "magic_find",
						"EffectName": "unique_omaley_magic_find_2",
						"Level": 500000,
						"MaxStack": 0,
						"bDefault": 1,
						"Parameters": [{
						"semantic": "ResourcePercentFloat",
						"value": 100000
							}]
					}]
			}
		}
Have you made any other godly pieces of gear? If you have can you put them up too? also maybe another cheat that makes summoned undead unkillable?

seigilax
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Re: Wolcen: Lords of Mayhem

Post by seigilax »

Here's an EXP multiplier you can't set the value it will just exponentially increase your exp gains until you reach cap,which will happen very quickly.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>311</ID>
      <Description>"Better Exp Gains"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Wolcen.exe
  Version: 
  Date   : 2020-02-23
  Author : Seigilax

  This script increases your exp gains.
}

[ENABLE]

aobscanmodule(exp,CryGameSDK.dll,48 89 81 10 06 00 00 48) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+3E9730)

label(code)
label(return)

newmem:

code:
  push rax
  shl rax,2
  add [rcx+00000610],rax
  pop rax
  jmp return

exp:
  jmp newmem
  nop 2
return:
registersymbol(exp)

[DISABLE]

exp:
  db 48 89 81 10 06 00 00

unregistersymbol(exp)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CryGameSDK.dll"+3E9730

"CryGameSDK.dll"+3E9715: 48 89 81 70 0B 00 00  -  mov [rcx+00000B70],rax
"CryGameSDK.dll"+3E971C: C3                    -  ret 
"CryGameSDK.dll"+3E971D: CC                    -  int 3 
"CryGameSDK.dll"+3E971E: CC                    -  int 3 
"CryGameSDK.dll"+3E971F: CC                    -  int 3 
"CryGameSDK.dll"+3E9720: 48 89 74 24 20        -  mov [rsp+20],rsi
"CryGameSDK.dll"+3E9725: 57                    -  push rdi
"CryGameSDK.dll"+3E9726: 48 83 EC 20           -  sub rsp,20
"CryGameSDK.dll"+3E972A: 48 8B 02              -  mov rax,[rdx]
"CryGameSDK.dll"+3E972D: 48 8B F9              -  mov rdi,rcx
// ---------- INJECTING HERE ----------
"CryGameSDK.dll"+3E9730: 48 89 81 10 06 00 00  -  mov [rcx+00000610],rax
// ---------- DONE INJECTING  ----------
"CryGameSDK.dll"+3E9737: 48 8B 0D F2 B3 B2 00  -  mov rcx,[CryGameSDK.dll+F14B30]
"CryGameSDK.dll"+3E973E: E8 6D 1A 6B 00        -  call CryGameSDK.dll+A9B1B0
"CryGameSDK.dll"+3E9743: 48 8B F0              -  mov rsi,rax
"CryGameSDK.dll"+3E9746: 48 85 C0              -  test rax,rax
"CryGameSDK.dll"+3E9749: 74 79                 -  je CryGameSDK.dll+3E97C4
"CryGameSDK.dll"+3E974B: 48 8B 8F 78 04 00 00  -  mov rcx,[rdi+00000478]
"CryGameSDK.dll"+3E9752: 48 8B 11              -  mov rdx,[rcx]
"CryGameSDK.dll"+3E9755: FF 92 F8 01 00 00     -  call qword ptr [rdx+000001F8]
"CryGameSDK.dll"+3E975B: 84 C0                 -  test al,al
"CryGameSDK.dll"+3E975D: 74 65                 -  je CryGameSDK.dll+3E97C4
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

FirstofEden
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Re: Wolcen: Lords of Mayhem

Post by FirstofEden »

You can make your minions a bit more viable by adding these to your gear:

Code: Select all

						"EffectId":	"minion_damage_percent",
						"EffectName":	"unique_necromancer_minion_damage_percent_2",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"DamagePercentFloat",
								"value":	50.95
							}]
					}, {
						"EffectId":	"minion_health_percent",
						"EffectName":	"unique_necromancer_minion_health_percent_3",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"HealthPercentInt",
								"value":	150
							}]
Just change the values to your liking. Editing the skills to give you more minions doesn't hurt either...

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rambo99jose
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Re: Wolcen: Lords of Mayhem

Post by rambo99jose »

seigilax wrote:
Mon Feb 24, 2020 6:53 am
Here's an EXP multiplier you can't set the value it will just exponentially increase your exp gains until you reach cap,which will happen very quickly.

I figured out the kill xp multiplier viewtopic.php?p=123193#p123193

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