Wolcen: Lords of Mayhem

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Cobepeuh
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Re: Wolcen: Lords of Mayhem

Post by Cobepeuh »

Hello. Tell me all the points. I didn’t succeed. I did not install the cheat engine program. Save file edited. I inserted the code from the header into the save. But the amulet and cosmetics did not open. Explain in detail what steps to take. You are welcome. And how to get unique things? I really wanted to find out.

How to use this cheat table?
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Cobepeuh
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Re: Wolcen: Lords of Mayhem

Post by Cobepeuh »

What file or program do you need to add your stuff? After entering the game, all changes to the save come back.

bokkafa
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Re: Wolcen: Lords of Mayhem

Post by bokkafa »

I messed up trying to edit the inventorygrid I think, when I pasted it the save disappeared but started a new save then tried editing other stuff it's good so far, editing existing items were ok

LazerPazer
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Re: Wolcen: Lords of Mayhem

Post by LazerPazer »

fuck this editoring(((( give please already edited enought file)) please))good rate of stuff ))

LazerPazer
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Re: Wolcen: Lords of Mayhem

Post by LazerPazer »

its not working for me all this shit with WolcenExtractor)))

ermacle1
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Re: Wolcen: Lords of Mayhem

Post by ermacle1 »

Hi, thx for all infos here. Can anyone post completed "endgame" or at least half completed?
It's located here: C:\Users\yourusername\Saved Games\wolcen\savegames\playerdata.json

acecel
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Re: Wolcen: Lords of Mayhem

Post by acecel »

acecel wrote:
Sun Feb 16, 2020 9:54 pm
Here is the (almost) complete list of skills i found in the game so far at the npc seller :

Code: Select all

	"UnlockedSkills":	[{
			"SkillName":	"player_aetherblade",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_aetherblast",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_arrowsrain",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bladeslinger",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bomb",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_brutalstrike",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bulleye",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_chainlightning",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_charge",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_corpseexplosion",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_deathmark",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_dualstrike",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_fireball",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostnova",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostcomet",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostlance",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_hammer",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_holydive",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_hook",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_ironguard",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_laceration",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_laser",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_leap",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_possession",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_reave",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_ringofpain",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_sacredground",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_smokebomb",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_sniper",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_solarfall",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_spreadshot",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_champion",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_melee",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_ranged",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_teleport",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_turret",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_vault",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_vortex",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_warcry",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_whirlwind",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}],
List of skills found in game files (.\Wolcen Lords of Mayhem\Game\Umbra\Skills\Mastery\Multiskill_Mastery.xml)

Code: Select all

  <SkillFamily UID="player_arrowsrain" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_leap" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_bladeslinger" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_chainlightning" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_laser" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_frostnova" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_frostcomet" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_sacredground" UsePreset="Basic_Mastery_Curve" LimitedToOneInstance="1" />
  <SkillFamily UID="player_warcry" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_deathmark" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_laceration" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_frostlance" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_bomb" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_hook" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_teleport" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_dualstrike" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_spreadshot" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_brutalstrike" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_fireball" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_charge" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_bulleye" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_reave" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_turret" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_whirlwind" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_sniper" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_hammer" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_vortex" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_summon_melee" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_summon_ranged" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_corpseexplosion" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_possession" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_aetherblade" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_aetherblast" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_solarfall" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_vault" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_smokebomb" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_ringofpain" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_ironguard" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_holydive" UsePreset="Basic_Mastery_Curve" />
  <SkillFamily UID="player_summon_champion" UsePreset="Basic_Mastery_Curve" />
So i had found the 40 skills ! :mrgreen:

bloodaxis
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Re: Wolcen: Lords of Mayhem

Post by bloodaxis »

WizdomWordz wrote:
Sun Feb 16, 2020 5:58 pm
Here's my savefile
Took me a while but this should work.



Edit: Anyone got a save file with the gem and the eternal item affix reroll item that you get from completing the game that I could copypaste into my save since I managed to lose both of those?

kaizoku
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Re: Wolcen: Lords of Mayhem

Post by kaizoku »

bloodaxis wrote:
Mon Feb 17, 2020 8:48 pm
WizdomWordz wrote:
Sun Feb 16, 2020 5:58 pm
Here's my savefile
Took me a while but this should work.



Edit: Anyone got a save file with the gem and the eternal item affix reroll item that you get from completing the game that I could copypaste into my save since I managed to lose both of those?
here you go for the legendary stats reroll item + genesis stone that you both get at the end of act3. care if you take InventoryX & Y it was both 1st and 2 thing on 1st row in my inventory .

Code: Select all

"InventoryGrid":	[{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	4,
			"Quality":	4,
			"Type":	10,
			"ItemType":	"",
			"Value":	"100",
			"Level":	43,
			"Reagent":	{
				"Name":	"Reagent_1_Legendary"
			}
		}, {
			"InventoryX":	0,
			"InventoryY":	1,
			"Rarity":	1,
			"Quality":	1,
			"Type":	6,
			"ItemType":	"Gem",
			"Value":	"32844",
			"Level":	73,
			"Gem":	{
				"Name":	"Special_gem"

acecel
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Re: Wolcen: Lords of Mayhem

Post by acecel »

Anyone know the modification in the save to unlock the last slot in the skill bar ?

And also if anyone managed to increase the legendary item drop significantly when killing mobs in the world then i am very interested :mrgreen:
All i was able to do is allow them to appear in the shop, but not a solution at all, i want to loot good stuff when i play or what's the point of it right ?

kaizoku
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Re: Wolcen: Lords of Mayhem

Post by kaizoku »

acecel wrote:
Mon Feb 17, 2020 9:53 pm
Anyone know the modification in the save to unlock the last slot in the skill bar ?

And also if anyone managed to increase the legendary item drop significantly when killing mobs in the world then i am very interested :mrgreen:
All i was able to do is allow them to appear in the shop, but not a solution at all, i want to loot good stuff when i play or what's the point of it right ?
5th skill i have no idea.

For drops check this (i haven't tried it myself as i had edited merchant and some other things like chests/racks in rift to drop many legendaries)
apollo1 wrote:
Mon Feb 17, 2020 4:49 pm
Installation directory of Wolcen\Game\Umbra\Gameplay\DifficultyMode

file normal/easy

ItemQuantityMultiplier="1" ItemRarityMultiplier="1"

change to any number

ItemQuantityMultiplier="33" ItemRarityMultiplier="33"

I wouldnt set it too high, the amount of drops becomes overwhelming even at 3


Also interesting: Game\Umbra\Gameplay\Presets_Chests

file- ChestParams_LootableArmorRack_Beta.xml

search for <LootClasses NumberOfLootMin="1" NumberOfLootMax="1">

change it to <LootClasses NumberOfLootMin="50" NumberOfLootMax="50">

and watch an explosion of loot/armor drops when you click on an armor rack

acecel
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Re: Wolcen: Lords of Mayhem

Post by acecel »

acecel wrote:
Mon Feb 17, 2020 9:53 pm
Anyone know the modification in the save to unlock the last slot in the skill bar ?

And also if anyone managed to increase the legendary item drop significantly when killing mobs in the world then i am very interested :mrgreen:
All i was able to do is allow them to appear in the shop, but not a solution at all, i want to loot good stuff when i play or what's the point of it right ?

About the unlocking of the last slot in the skillbar, i found a temporary way to do it, until something better is found out :
In the save add a new skill (Teleport for ex) on the 5th slot.
When you will start the game, the slot will still be locked, but when you select the skill "Teleport" and try to place it in another slot, it will go there but the 5th slot will be open, and you can use it until you close the game.

Before closing the game always make sure a skill is placed in the 5th slot, so the next time you play you will only have to move the skill to unlock the slot.

As i said, imperfect but it work-ish :mrgreen:

acecel
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Re: Wolcen: Lords of Mayhem

Post by acecel »

kaizoku wrote:
Tue Feb 18, 2020 12:28 am

For drops check this (i haven't tried it myself as i had edited merchant and some other things like chests/racks in rift to drop many legendaries)
I already tried theses modif for better loot but i only get yellow item, no legendary or unique :(

squall23
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Re: Wolcen: Lords of Mayhem

Post by squall23 »

kaizoku wrote:
Mon Feb 17, 2020 5:18 pm
apollo1 wrote:
Mon Feb 17, 2020 4:49 pm
kaizoku wrote:
Mon Feb 17, 2020 3:17 pm

wondering if you also managed to edit the drop rates from umbra files ? i tried to edit many files about loots etc but it doesn't seems to affect anything in the game. it works when editing like you did for the skills, but for loots i might be editing the wrong files i dont know
Installation directory of Wolcen\Game\Umbra\Gameplay\DifficultyMode

file normal/easy

ItemQuantityMultiplier="1" ItemRarityMultiplier="1"

change to any number

ItemQuantityMultiplier="33" ItemRarityMultiplier="33"

I wouldnt set it too high, the amount of drops becomes overwhelming even at 3


Also interesting: Game\Umbra\Gameplay\Presets_Chests

file- ChestParams_LootableArmorRack_Beta.xml

search for <LootClasses NumberOfLootMin="1" NumberOfLootMax="1">

change it to <LootClasses NumberOfLootMin="50" NumberOfLootMax="50">

and watch an explosion of loot/armor drops when you click on an armor rack
aight tyvm, i went kinda harder on that and went in the Loot folder to edit some stuff there to have a look (ex merchant selling only legendaries). funny that it seems there is nothing about Uniques, or i didnt find anything and replacing "Legendary" by "Unique" in the code make it being null.

if anyone finds a way to change at what Veteran/Ascended level you're at... ;)
Would you mind posting how you edited the merchant?

kaizoku
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Re: Wolcen: Lords of Mayhem

Post by kaizoku »

squall23 wrote:
Tue Feb 18, 2020 12:55 am

Would you mind posting how you edited the merchant?
In the unpacked Umbra folder, you go there Umbra\Loot\LootClasses and you edit Merchant_LootClasses_BetaTech.xml then you edit the lines <Rarity Legendary="0" Normal="100" Rare="20" Magic="80" />
In notepad++ editing the lines 5 / 397 / 632 will change all 3 tabs from Mohabi to have only legendaries. The other ones are pointless to change since it's either potions tab and gems / skills vendors

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