Wolcen: Lords of Mayhem

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Zanzer
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Wolcen: Lords of Mayhem

Post by Zanzer » Thu Feb 13, 2020 12:02 pm

Full Health
Half Willpower/Rage
Unlimited Skill Modifiers (does not save)
Unlimited Primordial Essence
Player Pointer
- Gate of Fate Spent new
- Gold
- Primordial Affinity
Inventory Editor (use at your own risk)
Vendor Pointer
- Reset Stock (Hotkey: F1)
Set Required Productivity to Zero
Set Maximum Projects to 100
Fast Kill Quests
Disable AI
Ignore Locked Skill Modifiers

Don't know what the repercussions are for screwing up an item. Lost item? Corrupt character?

To modify an item's value, set its hash to 0 (to remove it) and then set the float value as desired.

You're probably better off just editing the saved game file. It's just JSON

Here's a godly amulet you can paste into your InventoryGrid section. Just make sure your first inventory slot is empty.
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{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	4,
			"Quality":	5,
			"Type":	2,
			"ItemType":	"Amulet",
			"Value":	"123456789",
			"Level":	1,
			"Armor":	{
				"Name":	"Goldstone_Amulet"
			},
			"Sockets":	[{
					"Effect":	8
				}],
			"MagicEffects":	{
				"Default":	[{
						"EffectId":	"health_pts",
						"EffectName":	"implicit_life_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"HealthFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"all_attribute_pts",
						"EffectName":	"implicit_all_attributes_amulet",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"AttributeFlatInt",
								"value":	500
							}]
					}, {
						"EffectId":	"forceshield_pts",
						"EffectName":	"implicit_forceshield_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"ArmorFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"movespeed",
						"EffectName":	"implicit_movespeed",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"SpeedPercentInt",
								"value":	100
							}]
					}],
				"RolledAffixes":	[{
						"EffectId":	"physical_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_physical_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"rend_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_rend_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"toxic_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_toxic_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"fire_damage_spell",
						"EffectName":	"ac_flat_spell_added_fire_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"frost_damage_spell",
						"EffectName":	"ac_flat_spell_added_frost_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"lightning_damage_spell",
						"EffectName":	"ac_flat_spell_added_lightning_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"umbra_damage_spell",
						"EffectName":	"ac_flat_spell_added_umbra_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"sacred_damage_spell",
						"EffectName":	"ac_flat_spell_added_sacred_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"shadow_damage_spell",
						"EffectName":	"ac_flat_spell_added_shadow_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"stamina_regeneration_percent",
						"EffectName":	"ar_stamina_regeneration_percent_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"rageandumbra_cost_percent",
						"EffectName":	"ar_rageandumbra_cost_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"umbra_regen_percent",
						"EffectName":	"ac_willpower_regeneration_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_pts",
						"EffectName":	"ac_health_regen_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourceFlatFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_frequency",
						"EffectName":	"ar_health_regen_frequency_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"forceshield_regeneration_percent",
						"EffectName":	"ar_forceshield_regeneration_percent_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DefenseRegenerationPercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"skill_cooldownreduction_percent",
						"EffectName":	"ar_skill_cooldownreduction_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DurationPercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"can_cast_teleport",
						"EffectName":	"w_can_cast_teleport_Craft",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"CountInt",
								"value":	1
							}]
					}, {
						"EffectId":	"local_allresistances_score_flat",
						"EffectName":	"ar_local_allresistances_score_flat_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"LocalFlatFloat",
								"value":	500
							}]
					}, {
						"EffectId": "magic_find",
						"EffectName": "unique_omaley_magic_find_2",
						"Level": 500000,
						"MaxStack": 0,
						"bDefault": 1,
						"Parameters": [{
						"semantic": "ResourcePercentFloat",
						"value": 100000
							}]
					}]
			}
		}
Unlock All Cosmetics - edit saved file: playerdata.json
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	"AccountCosmeticInventory":	{
		"CosmeticColorsUnlocked":	{
			"version":	0,
			"bitmask":	"ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
		},
		"CosmeticWeaponsUnlocked":	{
			"version":	0,
			"bitmask":	"ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
		},
		"CosmeticArmorsUnlocked":	{
			"version":	0,
			"bitmask":	"ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
		}
	},
Stash 3 Full of End Game Consumables
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		}, {
			"Id":	2,
			"Locked":	false,
			"InventoryGrid":	[]
		}, {
With:

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		}, {
			"Id":	2,
			"Locked":	false,
			"InventoryGrid":	[{
					"InventoryX":	3,
					"InventoryY":	8,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"349278",
					"Level":	45,
					"Gem":	{
						"Name":	"Fire_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	5,
					"InventoryY":	8,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"344216",
					"Level":	45,
					"Gem":	{
						"Name":	"Lightning_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	4,
					"InventoryY":	8,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"334092",
					"Level":	45,
					"Gem":	{
						"Name":	"Frost_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	2,
					"InventoryY":	9,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"688432",
					"Level":	45,
					"Gem":	{
						"Name":	"Umbra_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	0,
					"InventoryY":	9,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"329030",
					"Level":	45,
					"Gem":	{
						"Name":	"sacred_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	1,
					"InventoryY":	9,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"323968",
					"Level":	45,
					"Gem":	{
						"Name":	"shadow_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	0,
					"InventoryY":	8,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"318906",
					"Level":	45,
					"Gem":	{
						"Name":	"physical_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	2,
					"InventoryY":	8,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"313844",
					"Level":	45,
					"Gem":	{
						"Name":	"Poison_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	1,
					"InventoryY":	8,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"308782",
					"Level":	45,
					"Gem":	{
						"Name":	"rend_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	1,
					"InventoryY":	1,
					"Rarity":	1,
					"Quality":	1,
					"Type":	10,
					"ItemType":	"",
					"Value":	"1",
					"Level":	45,
					"Reagent":	{
						"Name":	"Reagent_2_Legendary",
						"StackSize":	100
					}
				}, {
					"InventoryX":	0,
					"InventoryY":	0,
					"Rarity":	1,
					"Quality":	1,
					"Type":	10,
					"ItemType":	"",
					"Value":	"1",
					"Level":	40,
					"Reagent":	{
						"Name":	"Reagent_1",
						"StackSize":	100
					}
				}, {
					"InventoryX":	3,
					"InventoryY":	1,
					"Rarity":	4,
					"Quality":	4,
					"Type":	10,
					"ItemType":	"",
					"Value":	"34322",
					"Level":	44,
					"Reagent":	{
						"Name":	"Reagent_4_Legendary",
						"StackSize":	100
					}
				}, {
					"InventoryX":	1,
					"InventoryY":	0,
					"Rarity":	1,
					"Quality":	1,
					"Type":	10,
					"ItemType":	"",
					"Value":	"1",
					"Level":	40,
					"Reagent":	{
						"Name":	"Reagent_2",
						"StackSize":	100
					}
				}, {
					"InventoryX":	0,
					"InventoryY":	1,
					"Rarity":	4,
					"Quality":	4,
					"Type":	10,
					"ItemType":	"",
					"Value":	"35098",
					"Level":	45,
					"Reagent":	{
						"Name":	"Reagent_1_Legendary",
						"StackSize":	100
					}
				}, {
					"InventoryX":	2,
					"InventoryY":	0,
					"Rarity":	1,
					"Quality":	1,
					"Type":	10,
					"ItemType":	"",
					"Value":	"1",
					"Level":	45,
					"Reagent":	{
						"Name":	"Reagent_3",
						"StackSize":	100
					}
				}, {
					"InventoryX":	2,
					"InventoryY":	1,
					"Rarity":	4,
					"Quality":	4,
					"Type":	10,
					"ItemType":	"",
					"Value":	"35099",
					"Level":	45,
					"Reagent":	{
						"Name":	"Reagent_3_Legendary",
						"StackSize":	100
					}
				}, {
					"InventoryX":	3,
					"InventoryY":	0,
					"Rarity":	1,
					"Quality":	1,
					"Type":	10,
					"ItemType":	"",
					"Value":	"1",
					"Level":	44,
					"Reagent":	{
						"Name":	"Reagent_4",
						"StackSize":	100
					}
				}, {
					"InventoryX":	4,
					"InventoryY":	9,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"303720",
					"Level":	45,
					"Gem":	{
						"Name":	"toughness_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	5,
					"InventoryY":	9,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"298658",
					"Level":	45,
					"Gem":	{
						"Name":	"Special_gem",
						"StackSize":	100
					}
				}, {
					"InventoryX":	3,
					"InventoryY":	9,
					"Rarity":	1,
					"Quality":	1,
					"Type":	6,
					"ItemType":	"Gem",
					"Value":	"253100",
					"Level":	45,
					"Gem":	{
						"Name":	"Utility_Gem_Tier_12",
						"StackSize":	100
					}
				}, {
					"InventoryX":	0,
					"InventoryY":	4,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_01"
					}
				}, {
					"InventoryX":	1,
					"InventoryY":	4,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_02"
					}
				}, {
					"InventoryX":	2,
					"InventoryY":	4,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_03"
					}
				}, {
					"InventoryX":	3,
					"InventoryY":	4,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_04"
					}
				}, {
					"InventoryX":	4,
					"InventoryY":	4,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_05"
					}
				}, {
					"InventoryX":	5,
					"InventoryY":	4,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_06"
					}
				}, {
					"InventoryX":	6,
					"InventoryY":	4,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_07"
					}
				}, {
					"InventoryX":	0,
					"InventoryY":	5,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_08"
					}
				}, {
					"InventoryX":	1,
					"InventoryY":	5,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_09"
					}
				}, {
					"InventoryX":	2,
					"InventoryY":	5,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_10"
					}
				}, {
					"InventoryX":	3,
					"InventoryY":	5,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_11"
					}
				}, {
					"InventoryX":	4,
					"InventoryY":	5,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_12"
					}
				}, {
					"InventoryX":	5,
					"InventoryY":	5,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_13"
					}
				}, {
					"InventoryX":	6,
					"InventoryY":	5,
					"Rarity":	4,
					"Quality":	5,
					"Type":	9,
					"ItemType":	"",
					"Value":	"9999999",
					"Level":	100,
					"NPC2Consumable":	{
						"Name":	"npc2_consumable_14"
					}
				}]
		}, {
You can add this list of unique items to the Merchant_LootClasses_BetaTech.xml file. Insert them into the section shown below so that the potion vendor will now also sell unique items.
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Code: Select all

  <LootClass Name="lc_potion_BetaTech1">
    <Pick Value="14" />
    <Level Value="1" />
    <Rarity Legendary="0" Normal="5" Rare="0" Magic="0" />
    <NoDrop Value="0" />
    <Loot>
<!-- INSERT THE ITEMS YOU WANT HERE -->
      <Item MaxLevel="9" MinLevel="1" Name="Potion_S_Health" Weight="1" />
      <Item MaxLevel="19" MinLevel="10" Name="Potion_S_Health_2" Weight="1" />
      <Item MaxLevel="29" MinLevel="20" Name="Potion_M_Health" Weight="1" />
      <Item MaxLevel="39" MinLevel="30" Name="Potion_M_Health_2" Weight="1" />
Attachments
Wolcen.CT
(87.45 KiB) Downloaded 3105 times
Wolcen.CT
(84.37 KiB) Downloaded 2702 times
Wolcen.CT
(70.67 KiB) Downloaded 5272 times
Wolcen.CT
(68.64 KiB) Downloaded 1007 times
Wolcen.CT
(60.35 KiB) Downloaded 2540 times
Wolcen.CT
(58.29 KiB) Downloaded 1451 times
Wolcen.CT
(56.3 KiB) Downloaded 655 times
Wolcen.CT
(45.64 KiB) Downloaded 1759 times
Wolcen.CT
(21.66 KiB) Downloaded 3627 times
Last edited by Zanzer on Sun Mar 08, 2020 4:09 pm, edited 19 times in total.

KS212
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Re: Wolcen: Lords of Mayhem

Post by KS212 » Thu Feb 13, 2020 2:41 pm

Wait a sec, this is out? I thought there's a couple of hours to go...

Chrisfearless
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Re: Wolcen: Lords of Mayhem

Post by Chrisfearless » Thu Feb 13, 2020 3:08 pm

Maybe Lord Zanzer is hovering in his secret Lab at the date line and already unlocked the release version.

Anyway thanks in advance. Wolcen will be a nice ARPG for a change.

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Re: Wolcen: Lords of Mayhem

Post by KS212 » Thu Feb 13, 2020 3:26 pm

Supposed to be some major 1.0.0 release day update in about an hour and a half... Looking forward to playing this. I backed the initial KS when it was called Umbra way back and then totally utterly forgot it even existed after trying the alpha. Glad to see its finally actually releasing for real.

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Re: Wolcen: Lords of Mayhem

Post by Sergun4uk » Thu Feb 13, 2020 3:37 pm

Many thx!

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Turk
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Re: Wolcen: Lords of Mayhem

Post by Turk » Thu Feb 13, 2020 4:37 pm

You can download it now. You have to restart Steam.

KS212
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Re: Wolcen: Lords of Mayhem

Post by KS212 » Thu Feb 13, 2020 5:42 pm

Recommended to redownload the game if you have the beta to avoid issues, or so the devs say.

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Re: Wolcen: Lords of Mayhem

Post by Necrosx » Thu Feb 13, 2020 5:42 pm

Well, seems neither of the scripts work after the update. Unfortunate but expected.

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Re: Wolcen: Lords of Mayhem

Post by KS212 » Thu Feb 13, 2020 5:47 pm

Completely expected, which is why I was all 'wait, what?' when Zanzer posted the initial script. :P

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Re: Wolcen: Lords of Mayhem

Post by applemint101 » Thu Feb 13, 2020 6:24 pm

The only thing I'm able to change at the moment is the gold and current XP, they're in 4 bytes. I tried them in the first map. You need to gain xp or gold after edit for it to get updated though.

The primordial affinity for leveling skills can be found and edited with 4 bytes as well

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Re: Wolcen: Lords of Mayhem

Post by robicab » Thu Feb 13, 2020 7:17 pm

I only tried gold and yea is 4 bytes, rest we have to wait a bit longer, i hope for a inventory/save editor.
Best regards!

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Re: Wolcen: Lords of Mayhem

Post by Turk » Thu Feb 13, 2020 7:52 pm

Offline saves and stashes can be edited with notepad+ or whatever text editor you prefer. They are at Users\yourname\Saved Games\wolcen\savegames\

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Re: Wolcen: Lords of Mayhem

Post by Zanzer » Thu Feb 13, 2020 8:29 pm

Updated

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Re: Wolcen: Lords of Mayhem

Post by jesjames79 » Thu Feb 13, 2020 9:16 pm

Thank you!

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Re: Wolcen: Lords of Mayhem

Post by acecel » Thu Feb 13, 2020 11:04 pm

Fling added a trainer on his website

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