Considering this comes from Blizzard, the same people who put anti-cheat in StarCraft Remastered, I would say that's most likely your cause of crashes. They've been using the same protector/anti-cheat since StarCraft 2 days. So I'm not surprised. And won't touch it, it's doable, but a lot of hassle to deal with a game that.. honestly.. isn't worth the trouble.
I don't know what the hell is problem with table...
Used Veh, Windows and DBVM separately.
Everytime when I launch any company and enable AOB scripts, game crashes. After scanning is finished, 5-10 seconds later game just closes withour any warnings and windows. Wtf...
The only thing that works without too much fuzz, without breaking a sweat, without some other fucks coming in here and saying "what, 'diz game bust a cap in ya azz and can't hack it, almighty Sun?".. is to scan your income and manually edit it. There are executable code integrity checks and they're not within reach; meaning.. you enable some script, play a bit, timer or whatever the fuck kicks in, your game dies. Or.. when you enter or finish a map, same shit. Triggered checks. Peace out.
P.S.: Like I said, it's not that the game can't be hacked; it's just too much fuzz over nothing. Go bother Caliber, he seems to like these futile challenges
The only thing that works without too much fuzz, without breaking a sweat, without some other fucks coming in here and saying "what, 'diz game bust a cap in ya azz and can't hack it, almighty Sun?".. is to scan your income and manually edit it. There are executable code integrity checks and they're not within reach; meaning.. you enable some script, play a bit, timer or whatever the fuck kicks in, your game dies. Or.. when you enter or finish a map, same shit. Triggered checks. Peace out.
P.S.: Like I said, it's not that the game can't be hacked; it's just too much fuzz over nothing. Go bother Caliber, he seems to like these futile challenges
But creator of that table tested it successfully in both campaigns and customs. What is our problem?
All I want is to enable food limit. Actually, how does it work? Removes food cost for all units or just increases food quantity to number we set?
Have to admit, I'm stumped as to why a few of you are seeing this problem. I've tested with vanilla cheat engine 7.0 on kernelmode debugger, VEH, as well as the windows debugger and have not had a crash-to-desktop issue yet playing multiple campaign missions back-to-back using all the settings available and changing values in case wc3 is memory-scanning (doubtful but possible)
The reforged edition can be a resource hog in terms of memory, I've had mine in excess of 8gb RAM use. I have a total of 32gb of RAM 16gbx2 sticks, what are your cases I wonder.. And considering that on top of cheat engine we could be seeing some memory related issue.. Even the potential of less-reliable hardware. However, I can at least tell you the aobscans are correct and do find their target for the current patch as of this writing, 1.32.1.14604..
Have to admit, I'm stumped as to why a few of you are seeing this problem. I've tested with vanilla cheat engine 7.0 on kernelmode debugger, VEH, as well as the windows debugger and have not had a crash-to-desktop issue yet playing multiple campaign missions back-to-back using all the settings available and changing values in case wc3 is memory-scanning (doubtful but possible)
The reforged edition can be a resource hog in terms of memory, I've had mine in excess of 8gb RAM use. I have a total of 32gb of RAM 16gbx2 sticks, what are your cases I wonder.. And considering that on top of cheat engine we could be seeing some memory related issue.. Even the potential of less-reliable hardware. However, I can at least tell you the aobscans are correct and do find their target for the current patch as of this writing, 1.32.1.14604..
After testing some more I figured out that the game only crashes if you use the options for purple and red. Blue works fine but with either of the 2 other colors it crashes 100%. I also have 32 gb so I don't think that's the problem.
BreathTaken wrote:
I've been testing with red, haven't bothered in campaign to reach purple lol
Still, are you positive about red being an issue for you? I've mainly tested on orc and up to ch.8 on human.. I can see purple maybe, although it runs the exact same AOBscans, just different 'player code' so.. Strange to hear but I guess I'll be playing some more story and reach undead this weekend to see for sure about Purple.
Decided to play through real quick, and once in the undead campaign I did not have crashes however the aobscans were not working for food. I have fixed the tables and re-uploaded on my original post. Please try that and let me know if crashing continues..