[COMPLETED] [Request] Vampire's Fall: Origins
[COMPLETED] [Request] Vampire's Fall: Origins
Cheat table for this game Plz. I'll much grateful
Re: [Request] Vampire's Fall: Origins
I'll give it a look; just bought it
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- Noobzor
- Posts: 10
- Joined: Wed Jan 23, 2019 9:41 pm
- Reputation: 6
Re: [Request] Vampire's Fall: Origins
please, i cant find any values
Re: [Request] Vampire's Fall: Origins
Cheat table would be much appreciated, especially health
Re: [Request] Vampire's Fall: Origins
Oh shit It's built with Unity. Don't really like it much, but oh well.. (because it's too easy).. See: [Link]
That's why..
There's an Admin Panel with a lot of shit:
That's why..
There's an Admin Panel with a lot of shit:
Re: [Request] Vampire's Fall: Origins
Here you go... I broke the game
BR,
Sun
BR,
Sun
Re: [Request] Vampire's Fall: Origins
Astonishingly fast work, SunBeam!
Re: [Request] Vampire's Fall: Origins
Wait what? How did you get in this menu?
Re: [Request] Vampire's Fall: Origins
coz the game uses ACTk (Anti Cheat Toolkit)
but its really easy.
lets say gold :
Character:AddGold(int value, bool test = false)
RCX = Character Instance
RDX = Gold Amount
R8 = Test Bool
inject and write at RDX to manipulate the gold.
or you could use:
Code: Select all
[ENABLE]
Character:CanAfford:
db b0 01 c3
[DISABLE]
Character:CanAfford:
db 55 48 8B
Code: Select all
[ENABLE]
PlayerData:takeDamage:
db c3
[DISABLE]
PlayerData:takeDamage:
db 55
@SunBeam
Did you create a instance of AdminPanel to call ToogleAdminPanel?
coz there is no Update method.
Re: [Request] Vampire's Fall: Origins
^ Figured it out from the ones CE *suggested* while "execute/Invoke method". Trial and error Usually ending in a 0. I will see if I can figure a way to get something stable. Perhaps it's used in other Update methods I'll start from there.
Re: [Request] Vampire's Fall: Origins
ahh i see thx!
you are right, RedeemView.PressRedeem is using AdminPanel.SetMainQuestProgress hmmm but its not a update method, gonna be tricky to get the instance.
Re: [Request] Vampire's Fall: Origins
First-up, apply the fix found here: [Link].
Secondly, right-click on the AdminPanel and do this:
Then check the list of instances and validate them:
^ That's mine
Now you can right-click on the method and invoke it like this:
Then you know what happens
Major credits to Dark Byte for the Mono fix and listening to my every now and then rants!
BR,
Sun
Secondly, right-click on the AdminPanel and do this:
Then check the list of instances and validate them:
^ That's mine
Now you can right-click on the method and invoke it like this:
Then you know what happens
Major credits to Dark Byte for the Mono fix and listening to my every now and then rants!
BR,
Sun
Re: [Request] Vampire's Fall: Origins
^^ Worked perfectly! Thank you very much! (though adding "Bloodstones" doesn't seem to do anything in the UI, money works like a charm!)
Re: [Request] Vampire's Fall: Origins
try this (activate mono before)
Code: Select all
define(address,Character:AddBloodStones )
define(bytes,55 48 8B EC 48 81 EC B0 00 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,Character:AddBloodStones )
label(code)
label(return)
newmem:
code:
push rbp
mov rbp,rsp
sub rsp,000000B0
add rdx,100
jmp return
address:
jmp newmem
nop 6
return:
[DISABLE]
address:
db bytes
dealloc(newmem)
or you can invoke the Character:AddBloodStones like sunbeam showed at the AdminPanel.
Re: [Request] Vampire's Fall: Origins
Aw yiss, nice one! Thank you
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