Journey to the Savage Planet +9 [GOG/Steam]

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VampTY
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Journey to the Savage Planet +9 [GOG/Steam]

Post by VampTY »



Activate Journey To The Savage Planet when you're in control of your player, then you can enable the option(s) below:

Campaign/DLC [Normal/Old Game Minus] Detection
: No requirements to activate this.
Campaign/DLC [Normal/Old Game Minus] Health
: No requirements to activate this.
Campaign/DLC [Normal/Old Game Minus] Inventory [Alien alloy/Aluminum/Carbon/Silicon] Collected/Storage
: Collect them in order for them to be multiplied and used for any upgrades!
Campaign/DLC [Normal/Old Game Minus] Inventory [Ammo] Bullets/Supercharged Shot
: No requirements to activate this.
Campaign/DLC [--------/Old Game Minus] Lives
: Die once and you'll have 999 remaining lives.
Campaign/DLC [Normal/Old Game Minus] Stamina
: No requirements to activate this.
Campaign/DLC [Normal/Old Game Minus] Throwables
: Collect them first, before use.
Campaign/DLC [--------/Old Game Minus] Timer
: No requirements to activate this.
Campaign/DLC [Normal/Old Game Minus] Trusters [Dodge/Fuel Vapor/Jump/Stomp Boosters]
: Upgrade before using them!
Credits!
cfemen for the option "Campaign/DLC [Health]", you know it very well, thank you so much for helping again and again, there ain't nobody like you, you have my eternal respect! :wub:
Table: Full Options
Image
IMPORTANT: In order to use this table you must have the latest version of Cheat Engine.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Towers-Win64-Shipping.CT
Table [GOG] v 1.0.10
(8.31 KiB) Downloaded 632 times
JTTSP.CT
Table [GOG] OLD
(6.72 KiB) Downloaded 1695 times
Last edited by VampTY on Sat Feb 17, 2024 7:00 pm, edited 46 times in total.

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Griffihn
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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by Griffihn »

a few things about the scripts:
your resource multiplier works on all resources, not just the carbon. the problem is that once you use any amount of it, it goes back to the value the game registered without the multiplier minus what you used.
the hp freezes at its current value. it needs to be turned off after you level up so you can replenish your health.

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VampTY
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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by VampTY »

Griffihn wrote:
Tue Jan 28, 2020 7:59 pm
a few things about the scripts:
your resource multiplier works on all resources, not just the carbon. the problem is that once you use any amount of it, it goes back to the value the game registered without the multiplier minus what you used.
the hp freezes at its current value. it needs to be turned off after you level up so you can replenish your health.
I've added some small updates, some HP, still WIP and under testing and regarding those resources [use that table updated now], you need to have some and don't blow up/die, then inside station/space ship whatever is that when you upgrade/buy, so far i have these, regarding carbon/silicon:
Spoiler
Image
Last edited by VampTY on Tue Jan 28, 2020 8:41 pm, edited 1 time in total.

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Chrisfearless
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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by Chrisfearless »

Great table! Works like charm and I played through half the game with it.

An amazing addition would be infinite jump pack (you get the first version quite early in the game) because the jump puzzles are getting beyond enjoyable towards annoying really fast in this game.
Last edited by Chrisfearless on Thu Jan 30, 2020 1:51 pm, edited 1 time in total.

HarFanG
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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by HarFanG »

Nice table, thank you !

No reload : works ;
Infinite alloys : works ;
Throwables : not tested yet.

Health script : added, but can't be enabled. However, maybe there's something I'm doing wrong.

HarFanG
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by HarFanG »

Tried the new version : all is working fine.
Infinite throwables is a must have !

Tried to find "health" with the direction you gave : worked too. But I found 3 addresses, so I froze all of them.
I died sometimes, but not worry about that ^^

Thank you very much, VampTY !

Litherdal
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by Litherdal »

Any way to reverse the vales of alloy and such?

imjustmaxie
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by imjustmaxie »

I tested your Throwables option, it works but when I changed items, it reduced 1 and then back to full.
I did make a simpler script (without the value being decreased at all) but i don't know if it'll interfere with anything (works so far).

ndck76
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by ndck76 »

What about Infinite health and stamina?

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VampTY
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by VampTY »

For stamina sprint, i've added a script now, look up, add that to the table guys.Throwables works, you can even nop it or add // in front of the code or alloc some new mem to freeze it or you can put add instead of mov or add (int)99.
Regarding health, every cmp gets reseted after any upgrade for health/stamina.In any case, gameplay is slow, i barely have time to play, i'm just human!
Regarding jetpack..i'll see, so far i don't have it.. :lol:
Regarding reversing value of alloy, in that blocked script, on 1869F just replace it with 63, you'll have exactly 99 items..or whatever you'll add, it's on integer, so you can add after also (int)999 or (int)99999999, i mean on that mov [rcx+rax+08],1869F, don't add much or crash.
I'll add the address in the codelist for health, so you can find it in one click in memview as float after just one hit from an enemy and then you can lock it!I've tested and works so far after 2 upgrades...i'll make some lil' box to explain how to use it, will be easy, you'll see!

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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by Ricksanchez »

Thank you. This works flawlessly.

vitaeexmorte
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by vitaeexmorte »

Jetpack is a float vaue starting at 0, every bar adds 1 to a max of 3.
Should be easy enough to find.

Cheers!

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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by Rippedgeek »

Viviana, what can I say? You're a f'ing rockstar! Thanks for your time spent on this, we all appreciate it.

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VampTY
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Re: Journey to the Savage Planet +7 [Codex][Version 1.0]

Post by VampTY »

Updated Give it a spin, for CODEX version. :P

I've updated again..and played just few more minutes!Have fun cheating! :P
Last edited by VampTY on Fri Jan 31, 2020 4:23 pm, edited 1 time in total.

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Re: Journey to the Savage Planet +7 [Codex][Version 1.0]

Post by oldman82 »

Thanks for sharing your cheat table VampTY !

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