Simple pointer table with two functions:
-Card Count
-Card Timer
You have to click on a card for the table to populate.
For Card Count, just modify it into whatever you want. If you modify cards with timers, once you change the number from 1 to many, the stack is actually a bunch of separate cards with a different timer on it. Once you separate them, you won't be able to put them back together.
For Card Timer, it only works for temporary cards.Permanent cards are not affected by it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Simple pointer table with two functions:
-Card Count
-Card Timer
You have to click on a card for the table to populate.
For Card Count, just modify it into whatever you want. If you modify cards with timers, once you change the number from 1 to many, the stack is actually a bunch of separate cards with a different timer on it. Once you separate them, you won't be able to put them back together.
For Card Timer, it only works for temporary cards.Permanent cards are not affected by it.
Please update the table to the new version of GOG 2020.11.b.1 (42806).
First table that i made.
Made with GOG version, game updated on 2021-02-11.
Is not really ideal, but with my skills at the moment it will have to do.
2021-03-30:
Initial
--Clicked Card Timer (Expires in +/- 10s)
--Clicked Card Qtd (Expires in +/- 10s)
2021-04-01:
Added
--Clicked Action Timer <--Doesn't work on some actions...
Thanks for your table, this one works fine yesterday but not works today. It seems there is an small update. Any chance you can help to update the table?
And if possible, could you teach me how to find the address and the offsets? thx
First, click the card with the mouse, then search the time/quantity, then click another card to search for the changed value ... After finding the address, use the pointer scanning function to find the pointer, and at the same time remember the offset quantity and dll as he did, and then you can make it yourself by comparing it with each other. Of course, you can also send a new version of the game, and I can also help you do it (if I see it and have time).
still Cultist Simulator 2021.1.b.2
The function of card id is added, and it can be archived and reloaded after modification (note that reopening the game id code will change, so no drop-down list is set).
By the way, the game has a console (key ~), and these functions can be achieved by the console.
sometimes "clicked action timer" not works and saving and loading may solve it. Perhaps an alternate pointer may work.
Yet simple and good table.
Thanks.