Req: Utawarerumono: Mask of Deception

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BlackMonster
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Req: Utawarerumono: Mask of Deception

Post by BlackMonster »

Game Name: Utawarerumono: Mask of Deception
Game Engine: ?
Game Version: 1
Options Required:
1- Exp multiplier 2x 4x 8x etc / 1st map clear exp multiplier
2- Bonus Point multiplier?/ max BP
3- Infinite/Max Hp
4- Infinite/Max Zeal
5- One hit kill
6- Max move/jump


Game/Steam Website:

Other Info:

ty
Last edited by BlackMonster on Mon Jan 27, 2020 4:23 pm, edited 1 time in total.

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AverylazyDevil
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Re: Req: Utawarerumono: Mask of Deception

Post by AverylazyDevil »

I honestly tried to use just search to find some values but I can't seem to find xp properly, BP is practically easy to find but it caps very quick so while is useful early on later on the game is kind of pointless since you are expected to have all BP bonuses by then

KS212
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Re: Req: Utawarerumono: Mask of Deception

Post by KS212 »

I'm working on a table. Almost everything in this game is static pointers that makes it easy, but certain things like infinite move etc will be hard as I can't get a debugger to hook w/o crashing the game.

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Re: Req: Utawarerumono: Mask of Deception

Post by Rysefox »

KS212 wrote:
Mon Jan 27, 2020 4:43 am
I'm working on a table. Almost everything in this game is static pointers that makes it easy, but certain things like infinite move etc will be hard as I can't get a debugger to hook w/o crashing the game.
You tried all Debugger Methods?

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Re: Req: Utawarerumono: Mask of Deception

Post by KS212 »

Rysefox wrote:
Mon Jan 27, 2020 7:04 am

You tried all Debugger Methods?
Didn't try kernel debugger yet coz it wants me to restart :P

Besides I'd rather just get all the characters first, that in itself is taking a bit of time coz well, I'm not rushing the story either.

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Re: Req: Utawarerumono: Mask of Deception

Post by Rysefox »

KS212 wrote:
Mon Jan 27, 2020 8:07 am
Rysefox wrote:
Mon Jan 27, 2020 7:04 am

You tried all Debugger Methods?
Didn't try kernel debugger yet coz it wants me to restart :P

Besides I'd rather just get all the characters first, that in itself is taking a bit of time coz well, I'm not rushing the story either.
I debug with Windows debugger and I have no problems

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Re: Req: Utawarerumono: Mask of Deception

Post by Rysefox »


Yazhiro
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Re: Req: Utawarerumono: Mask of Deception

Post by Yazhiro »

KS212 wrote:
Mon Jan 27, 2020 4:43 am
I'm working on a table. Almost everything in this game is static pointers that makes it easy, but certain things like infinite move etc will be hard as I can't get a debugger to hook w/o crashing the game.
Have you found the pointers for xp? just need that one,i'm just a newbie creating tables and can't find the exact value...would you bless this poor man with your wisdom?

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Re: Req: Utawarerumono: Mask of Deception

Post by gideon25 »

Yazhiro wrote:
Mon Jan 27, 2020 7:55 pm
KS212 wrote:
Mon Jan 27, 2020 4:43 am
I'm working on a table. Almost everything in this game is static pointers that makes it easy, but certain things like infinite move etc will be hard as I can't get a debugger to hook w/o crashing the game.
Have you found the pointers for xp? just need that one,i'm just a newbie creating tables and can't find the exact value...would you bless this poor man with your wisdom?
I added a character editor, XP multiplier, and movement hacks:

viewtopic.php?f=4&t=11438

Just change the current XP Toward Leveling in the editor and it will level up after you next battle.

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Re: Req: Utawarerumono: Mask of Deception

Post by Yazhiro »

gideon25 wrote:
Mon Jan 27, 2020 8:57 pm
Yazhiro wrote:
Mon Jan 27, 2020 7:55 pm
KS212 wrote:
Mon Jan 27, 2020 4:43 am
I'm working on a table. Almost everything in this game is static pointers that makes it easy, but certain things like infinite move etc will be hard as I can't get a debugger to hook w/o crashing the game.
Have you found the pointers for xp? just need that one,i'm just a newbie creating tables and can't find the exact value...would you bless this poor man with your wisdom?
I added a character editor, XP multiplier, and movement hacks:

viewtopic.php?f=4&t=11438

Just change the current XP Toward Leveling in the editor and it will level up after you next battle.
Thank you good Sir,have and excellent week...

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Re: Req: Utawarerumono: Mask of Deception

Post by KS212 »

Yazhiro wrote:
Mon Jan 27, 2020 7:55 pm
KS212 wrote:
Mon Jan 27, 2020 4:43 am
I'm working on a table. Almost everything in this game is static pointers that makes it easy, but certain things like infinite move etc will be hard as I can't get a debugger to hook w/o crashing the game.
Have you found the pointers for xp? just need that one,i'm just a newbie creating tables and can't find the exact value...would you bless this poor man with your wisdom?
Probably not needed now since gideon's released a table with XP pointer but I couldn't find the actual XP amount gained after battle either. What I could find was the XP left until level per character. Its basically their base HP pointer -8. Base HP is -30 from Current HP, and if you can't find Current HP easily, then Current HP is -4 from Zeal :P

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Re: Req: Utawarerumono: Mask of Deception

Post by Yazhiro »

Ok,finally beat the game...now trying to make a table for mask of truth :)

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Re: Req: Utawarerumono: Mask of Deception

Post by Kenshun23 »

I wonder if there is a unit hack... would be kind of fun to make use of some of the npc's like the bandits or other characters.

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