Dragon Ball Z - Kakarot

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fantomas
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Re: Dragon Ball Z - Kakarot

Post by fantomas »

Here's FPS Unlocker script that I've made for v1.06 and that still works fine in v1.10

Code: Select all

{ Game   : Dragon Bal Z: Kakarot
  Version: 1.06
  Date   : 2020-04-20
  Author : Fantomas
  Credits : KingKrouch from Steam: https://steamcommunity.com/app/851850/discussions/0/3345546172892548607/
}

[ENABLE]
//AT-Win64-Shipping.exe+23A5A77
{$lua}
return "aobscanmodule(maxFPS,"..process..",F30F100483??????????????????????????????????????0F)" 
{$asm}
alloc(newmem,$1000,maxFPS)

label(code)
label(return)

newmem:
  mov [rbx+rax*4],(float)165

code:
  movss xmm0,[rbx+rax*4]
  jmp return

maxFPS:
  jmp newmem
return:
registersymbol(maxFPS)

[DISABLE]
maxFPS:
  db F3 0F 10 04 83

unregistersymbol(maxFPS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "AT-Win64-Shipping.exe"+23A5A77

"AT-Win64-Shipping.exe"+23A5A4C: 44 0F 2F 0C 87        -  comiss xmm9,[rdi+rax*4]
"AT-Win64-Shipping.exe"+23A5A51: 48 8B 7C 24 60        -  mov rdi,[rsp+60]
"AT-Win64-Shipping.exe"+23A5A56: 73 54                 -  jae AT-Win64-Shipping.exe+23A5AAC
"AT-Win64-Shipping.exe"+23A5A58: 80 3D 12 BE 07 02 00  -  cmp byte ptr [AT-Win64-Shipping.exe+4421871],00
"AT-Win64-Shipping.exe"+23A5A5F: 74 2C                 -  je AT-Win64-Shipping.exe+23A5A8D
"AT-Win64-Shipping.exe"+23A5A61: FF 15 59 0C 7D 00     -  call qword ptr [AT-Win64-Shipping.exe+2B766C0]
"AT-Win64-Shipping.exe"+23A5A67: 3B 05 07 BE 07 02     -  cmp eax,[AT-Win64-Shipping.exe+4421874]
"AT-Win64-Shipping.exe"+23A5A6D: 0F 94 C0              -  sete al
"AT-Win64-Shipping.exe"+23A5A70: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A73: 48 83 F0 01           -  xor rax,01
// ---------- INJECTING HERE ----------
"AT-Win64-Shipping.exe"+23A5A77: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
// ---------- DONE INJECTING  ----------
"AT-Win64-Shipping.exe"+23A5A7C: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
"AT-Win64-Shipping.exe"+23A5A81: 44 0F 28 4C 24 20     -  movaps xmm9,[rsp+20]
"AT-Win64-Shipping.exe"+23A5A87: 48 83 C4 50           -  add rsp,50
"AT-Win64-Shipping.exe"+23A5A8B: 5B                    -  pop rbx
"AT-Win64-Shipping.exe"+23A5A8C: C3                    -  ret 
"AT-Win64-Shipping.exe"+23A5A8D: B0 01                 -  mov al,01
"AT-Win64-Shipping.exe"+23A5A8F: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A92: 48 83 F0 01           -  xor rax,01
"AT-Win64-Shipping.exe"+23A5A96: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
"AT-Win64-Shipping.exe"+23A5A9B: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
}
Script edited!!!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by fantomas on Fri May 01, 2020 6:30 pm, edited 2 times in total.

macslayerz
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Re: Dragon Ball Z - Kakarot

Post by macslayerz »

fantomas wrote:
Tue Apr 28, 2020 6:26 pm
Here's FPS Unlocker script that I've made for v1.06 and that still works fine in v1.10

Code: Select all

{ Game   : Dragon Bal Z: Kakarot
  Version: 1.06
  Date   : 2020-04-20
  Author : Fantomas
  Credits : KingKrouch from Steam: https://steamcommunity.com/app/851850/discussions/0/3345546172892548607/
}

[ENABLE]
//AT-Win64-Shipping.exe+23A5A77
{$lua}
return "aobscanmodule(maxFPS,"..process..",C00FB6C04883F001F30F1004830F)"
{$asm}
alloc(newmem,$1000,maxFPS)

label(code)
label(return)

newmem:
  mov [rbx+rax*4],(float)165

code:
  movss xmm0,[rbx+rax*4]
  jmp return

maxFPS+08:
  jmp newmem
return:
registersymbol(maxFPS)

[DISABLE]
maxFPS+08:
  db F3 0F 10 04 83

unregistersymbol(maxFPS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "AT-Win64-Shipping.exe"+23A5A77

"AT-Win64-Shipping.exe"+23A5A4C: 44 0F 2F 0C 87        -  comiss xmm9,[rdi+rax*4]
"AT-Win64-Shipping.exe"+23A5A51: 48 8B 7C 24 60        -  mov rdi,[rsp+60]
"AT-Win64-Shipping.exe"+23A5A56: 73 54                 -  jae AT-Win64-Shipping.exe+23A5AAC
"AT-Win64-Shipping.exe"+23A5A58: 80 3D 12 BE 07 02 00  -  cmp byte ptr [AT-Win64-Shipping.exe+4421871],00
"AT-Win64-Shipping.exe"+23A5A5F: 74 2C                 -  je AT-Win64-Shipping.exe+23A5A8D
"AT-Win64-Shipping.exe"+23A5A61: FF 15 59 0C 7D 00     -  call qword ptr [AT-Win64-Shipping.exe+2B766C0]
"AT-Win64-Shipping.exe"+23A5A67: 3B 05 07 BE 07 02     -  cmp eax,[AT-Win64-Shipping.exe+4421874]
"AT-Win64-Shipping.exe"+23A5A6D: 0F 94 C0              -  sete al
"AT-Win64-Shipping.exe"+23A5A70: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A73: 48 83 F0 01           -  xor rax,01
// ---------- INJECTING HERE ----------
"AT-Win64-Shipping.exe"+23A5A77: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
// ---------- DONE INJECTING  ----------
"AT-Win64-Shipping.exe"+23A5A7C: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
"AT-Win64-Shipping.exe"+23A5A81: 44 0F 28 4C 24 20     -  movaps xmm9,[rsp+20]
"AT-Win64-Shipping.exe"+23A5A87: 48 83 C4 50           -  add rsp,50
"AT-Win64-Shipping.exe"+23A5A8B: 5B                    -  pop rbx
"AT-Win64-Shipping.exe"+23A5A8C: C3                    -  ret 
"AT-Win64-Shipping.exe"+23A5A8D: B0 01                 -  mov al,01
"AT-Win64-Shipping.exe"+23A5A8F: 0F B6 C0              -  movzx eax,al
"AT-Win64-Shipping.exe"+23A5A92: 48 83 F0 01           -  xor rax,01
"AT-Win64-Shipping.exe"+23A5A96: F3 0F 10 04 83        -  movss xmm0,[rbx+rax*4]
"AT-Win64-Shipping.exe"+23A5A9B: 0F 28 74 24 40        -  movaps xmm6,[rsp+40]
}
Hey thanks for this string
Ive seen you guy post the code in this format on here all the time and i never know what to do with it
how do i put this information in into the table. im used to just dragging and dropping the table into the engine.

when its not in .ct format i never know what to do with it...also does this fps unlocker work with vsync on?

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fantomas
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Re: Dragon Ball Z - Kakarot

Post by fantomas »

macslayerz wrote:
Thu Apr 30, 2020 11:51 pm
how do i put this information in into the table
in CE, Ctr+Alt+A then copy/past that code. Then File(tab) + Assign to current cheat table

macslayerz
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Re: Dragon Ball Z - Kakarot

Post by macslayerz »

fantomas wrote:
Fri May 01, 2020 3:44 am
macslayerz wrote:
Thu Apr 30, 2020 11:51 pm
how do i put this information in into the table
in CE, Ctr+Alt+A then copy/past that code. Then File(tab) + Assign to current cheat table
Awesome stuff thanks
This will definetly help me in the future 😁

When i try to assign it says "Lua Error in the script at line 10(string "localsyntaxcheck,memrec=... ..."):2: attempt to concatenate a nil value (global'process')

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fantomas
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Re: Dragon Ball Z - Kakarot

Post by fantomas »

macslayerz wrote:
Fri May 01, 2020 5:46 am
...
You have to open your game processs in CE in first

macslayerz
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Re: Dragon Ball Z - Kakarot

Post by macslayerz »

fantomas wrote:
Fri May 01, 2020 10:20 am
macslayerz wrote:
Fri May 01, 2020 5:46 am
...
You have to open your game processs in CE in first
Alight thank you ill try that.

update: ok got passed the first error now another one appears and also i cant x the check box pls help

Error while scanning for AOBs : max fps
Error not all results found

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fantomas
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Re: Dragon Ball Z - Kakarot

Post by fantomas »

macslayerz wrote:
Fri May 01, 2020 5:49 pm
...
Line 10, change C00FB6C04883F001F30F1004830F into F30F100483??????????????????????????????????????0F

Lines 24 & 30, remove +08 (should be now maxFPS:)

macslayerz
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Re: Dragon Ball Z - Kakarot

Post by macslayerz »

fantomas wrote:
Fri May 01, 2020 6:24 pm
macslayerz wrote:
Fri May 01, 2020 5:49 pm
...
Line 10, change C00FB6C04883F001F30F1004830F into F30F100483??????????????????????????????????????0F

Lines 24 & 30, remove +08 (should be now maxFPS:)
Will give it a shot and let you know thanks

Edit: ok i tried looking for that and i cant find it all. All i see is Lua on line 10 and nothing remotely looking like that anywhere in that code.

can you please just make me a table because i dont even know where to look to even edit the string you made

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Hylician Legend
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Re: Dragon Ball Z - Kakarot

Post by Hylician Legend »

Which of these cheat tables scattered through the thread works with the latest version?

I tried using fearlessrevolution's trainer but that just ended up freezing my game at some point.

edergovoni
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Dragon Ball Z - Kakarot

Post by edergovoni »

Please can someone help, the current table does not open in v1.10!?



I would just like to edit the critical rate.



Tnks.
Last edited by edergovoni on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

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ashuraman
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Dragon Ball Z - Kakarot

Post by ashuraman »

So does this table work for version 1.20?

LoneStrider
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Dragon Ball Z - Kakarot

Post by LoneStrider »

Unfortunately, I think that unless you can do it, this table will not be updated anymore, and may be declared dead in the water. I dunno though.

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Darkedone02
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Re: Dragon Ball Z - Kakarot

Post by Darkedone02 »

Sadly the table on the OP don't work anymore, probably due to version change.

a_busy_man
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Re: Dragon Ball Z - Kakarot

Post by a_busy_man »

Working table for current version 1.21

It is based on OP table, but with changes. There are some missing things, but those were broken and I have been unable to fix them.
Attachments
AT-Win64-Shipping.CT
Works for 1.21
(38.78 KiB) Downloaded 234 times

Seeker001
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Re: Dragon Ball Z - Kakarot

Post by Seeker001 »

Could we please have an update for the table to v1.30 when possible? (CODEX Version after 2nd November 2020)

Thank you

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