is it me or something wrong with the table
cuz whenever i tried to open the table
the CHECK box just run the circle then nothing happen
I had the same issue, but I was trying to run fearlessrevolution's Trainer (wanted the stun cheat) and this table (wanted the critical percentage). But if I tried to use both, I ran into your same issue. So for me, it was either one, but not at the same time.
Also, I found that changing any of the stat pointers (melee atk, ki atk, etc) is useless as the game will revert it shortly afterwards.
I dislike the "one-hit kills" as it makes it too easy, so instead I edited the "Status Boost" for each parameter (except Critical as there is no item to increase that stat).
is there any way to make a script that lets u manually input Crit Chance rather than a pointer ? 100% crit chance seems too op
Edit: and only for the character that u're controlling
You can change stats in 'Char 1\2 -> Show Pointers'.
@l0wb1t thanks for the table, wanted to report some things.
1) In the lua script the proccess name has two exe (AT-Win64-Shipping.exe.exe).
2) Player check stopped working for me after the fight with Vegeta, I'm playing with Gohan now and rax+58 is 2245
Can we get an inventory editor? Or maybe something similar to Dark Souls III cheat table's "Item Gib".
Would love to give myself all of the permanent stat-raising items since editing them directly apparently reverts back to normal at some point. Would also be nice to edit the amount of current items we have.
Maybe a way to manually add entries to the Z-Encyclopedia? I am not sure if my game is bugged or anything but I can't seem to get the Rapid-Fire KI wave entry in the 'Terms' chapter. It says I need to execute 'Rapid-Fire KI wave' 10 times, but I have been doing it over 100 times with both Piccolo and Vegeta.
Hello, that table caused me a small problem with the items, for some reason it messed the counts on multiple items like having more than 999 items or having 50+ of unique items. Every time I try to sell something I get a Fatal Error probably caused by the fact that I have more than 999 items of certain objects. Maybe adding a "Set sleected to 1" could fix it.