Dragon Ball Z - Kakarot

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Ryuuseiz
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Re: Dragon Ball Z - Kakarot

Post by Ryuuseiz »

is it me or something wrong with the table
cuz whenever i tried to open the table
the CHECK box just run the circle then nothing happen :o :o :o :o

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

weeboo
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Re: Dragon Ball Z - Kakarot

Post by weeboo »

Ryuuseiz wrote:
Sun Jan 19, 2020 2:53 pm
is it me or something wrong with the table
cuz whenever i tried to open the table
the CHECK box just run the circle then nothing happen :o :o :o :o
I had the same issue, but I was trying to run fearlessrevolution's Trainer (wanted the stun cheat) and this table (wanted the critical percentage). But if I tried to use both, I ran into your same issue. So for me, it was either one, but not at the same time.

Also, I found that changing any of the stat pointers (melee atk, ki atk, etc) is useless as the game will revert it shortly afterwards.
I dislike the "one-hit kills" as it makes it too easy, so instead I edited the "Status Boost" for each parameter (except Critical as there is no item to increase that stat).

hummus
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Re: Dragon Ball Z - Kakarot

Post by hummus »

putthi91 wrote:
Sun Jan 19, 2020 2:52 pm
is there any way to make a script that lets u manually input Crit Chance rather than a pointer ? 100% crit chance seems too op

Edit: and only for the character that u're controlling
You can change stats in 'Char 1\2 -> Show Pointers'.


@l0wb1t thanks for the table, wanted to report some things.
1) In the lua script the proccess name has two exe (AT-Win64-Shipping.exe.exe).
2) Player check stopped working for me after the fight with Vegeta, I'm playing with Gohan now and rax+58 is 2245

exloserr
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Re: Dragon Ball Z - Kakarot

Post by exloserr »

12345678
Last edited by exloserr on Mon Jun 13, 2022 5:19 pm, edited 1 time in total.

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Hylician Legend
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Re: Dragon Ball Z - Kakarot

Post by Hylician Legend »

Can we get an inventory editor? Or maybe something similar to Dark Souls III cheat table's "Item Gib".

Would love to give myself all of the permanent stat-raising items since editing them directly apparently reverts back to normal at some point. Would also be nice to edit the amount of current items we have.

Lucy-Der-Antichrist
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Re: Dragon Ball Z - Kakarot

Post by Lucy-Der-Antichrist »

Hi there, reporting a Bug.

If you activate get many Items, and go to a vendor afterwards, the game crashes instantly.

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stealthcl0wn
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Re: Dragon Ball Z - Kakarot

Post by stealthcl0wn »



Any idea how this was done?

Need me some Tien.

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rambo99jose
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Re: Dragon Ball Z - Kakarot

Post by rambo99jose »

If anyone wants to go back in character levels the pointer is "_pVitalityNPC"+248
You have to save on another slot and load game for it to take effect

deepredfish
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Re: Dragon Ball Z - Kakarot

Post by deepredfish »

Thanks for table .
But i hope you will add guard never break in tb.

BlankFsd0897
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Re: Dragon Ball Z - Kakarot

Post by BlankFsd0897 »

money cheat doesnt't work? already toggle on but doesn't work on the game

LiamLi
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Re: Dragon Ball Z - Kakarot

Post by LiamLi »

deepredfish wrote:
Mon Jan 20, 2020 6:49 am
Thanks for table .
But i hope you will add guard never break in tb.
thats would be awesome!

@l0wb1t great table thank you! :wub:

Erinch
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Re: Dragon Ball Z - Kakarot

Post by Erinch »

Maybe a way to manually add entries to the Z-Encyclopedia? I am not sure if my game is bugged or anything but I can't seem to get the Rapid-Fire KI wave entry in the 'Terms' chapter. It says I need to execute 'Rapid-Fire KI wave' 10 times, but I have been doing it over 100 times with both Piccolo and Vegeta.

bbcmyh
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Re: Dragon Ball Z - Kakarot

Post by bbcmyh »

can you add racing timer freeze?

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ZoDDeL
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Re: Dragon Ball Z - Kakarot

Post by ZoDDeL »

found a typo. line 10 lua script.
[Link]

c8bimie
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Re: Dragon Ball Z - Kakarot

Post by c8bimie »

Hello, that table caused me a small problem with the items, for some reason it messed the counts on multiple items like having more than 999 items or having 50+ of unique items. Every time I try to sell something I get a Fatal Error probably caused by the fact that I have more than 999 items of certain objects. Maybe adding a "Set sleected to 1" could fix it.

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