Interstellar Space: Genesis (2020-01-12)

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Shinkansen
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Interstellar Space: Genesis (2020-01-12)

Post by Shinkansen »

Simple table for Interstellar Space: Genesis, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2020-01-12
1. Tested game version V1.08 64-bit. May work on other versions.

2. Game.
"Research Set to Massive?" sets Research to massive.
"Remote Exploration Set to Massive?" sets Remote Exploration to massive.
"Treasury Set to Massive?" sets Treasury to massive.
"Space Culture Set to Massive?" sets Space Culture to massive.
"Unique Abilities Set to Massive?" sets Unique Abilities to always usable.
"Race Morale, Population Growth Set to Massive?" sets Race Base Morale, Population Growth to massive.
"Leaders Opinion Set to Massive?" sets Leaders Opinion to massive.
"Leaders Primary Skills Set to Massive?" sets Leaders Primary Skills to massive.
"Leaders Secondary Skills Set to Massive?" sets Leaders Secondary Skills to massive.

Allows the following to be modfied.
- "Game Stats -> shipDesignManager -> playerShipDesignState -> shipDesignsEditk__BackingField -> Slot 1 -> shipClassk__BackingField". Specs of the selected ship class in Slot 1 of the Ship Design Edit. Edit Slot 1, select the ship class (does not need to be saved), modify the specs, then select the actual design slot and create / edit the ship.

3. Colony.
"Colony Production Set to Massive?" sets Production to massive.
"Colony Infrastructure Production Set to Massive?" sets Infrastructure Production to massive.
"Colony Size, Richness Set to Massive?" sets Size, Richness to massive.
"Colony Ruins Set to Unexplored?" sets Colony Ruins to Unexplored.

4. ShowRaceCustomization_static.
"Picks Limit Set to Massive?" sets Picks Limit to massive.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Interstellar Space Genesis V1000.CT
2020-01-12
(562.69 KiB) Downloaded 191 times

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Empress_Ravenna
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Re: Interstellar Space: Genesis (2020-01-12)

Post by Empress_Ravenna »

doesnt work for 1.1-1.1.1

1.1.2 came out, no Functions work still OP dead?

gideon25
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Re: Interstellar Space: Genesis (2020-01-12)

Post by gideon25 »

Empress_Ravenna wrote:
Sat Apr 11, 2020 6:52 am
doesnt work for 1.1-1.1.1

1.1.2 came out, no Functions work still OP dead?
viewtopic.php?f=4&t=12185

gideon25
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Re: Interstellar Space: Genesis (2020-01-12)

Post by gideon25 »


lenete
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Re: Interstellar Space: Genesis (2020-01-12)

Post by lenete »

Thank you Shinkansen.
This is modified table for Interstellar Space Genesis v1.4.4.
Not fully tested. Back up your save file, please.
Attachments
Shinkansen Interstellar Space Genesis V1440.CT
(435 KiB) Downloaded 255 times

gent1572
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Re: Interstellar Space: Genesis (2020-01-12)

Post by gent1572 »

Thanks for your work Shinkansen, I've really enjoyed the game with your CT file. Looks like 1.5 broke this again. If you get a chance sometime it'd be appreciated if you can update it.

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