A little table i threw together for modifying Attributes / Skills in career mode.
The money works a bit weird in this game so when you exceed what you can actually afford it will roll over and give you tons of money.
Also note that to get your changes to stick between loading a save, you'll need to press Continue on the Skill or Attribute menus or enter player editor and exit back out.
Thanks for the table! It works great. I was wondering if you could help me out. I was slightly upset that it was basically impossible to compete in the first Australian Open on Week 3 in Career mode because there's no way to rank up to top 100 fast enough. I thought about just making a "Star Player" to start at a high rank and 99 overall, but it wasn't the same without the cutscenes from making a new player. I'm a cheat engine novice, but I tried my best to try and find a way to edit my Rating points but I couldn't find one. Could you help me out? I'd assume the best way to get the Australian Open available would be to either edit my rating points directly, change how many rating points you win from the Week 2 Singles Futures tournament, or to change some value that unlocks the hidden option to play in the Australian Open in the first place.
Thanks man! Ya I can see why it'd sort of "ruin" career mode, but I like to have 1 playthrough where I'm basically the GOAT so starting with a golden grand slam would be great. Unfortunately I found out winning the first 2 week matches won't get you high enough to unlock AO, so it's impossible to get the golden grand slam in the first year.
Well yes that is by design. You're not supposed to get anywhere near the slams the first year. Anyways i have been unable to modify it to make this possible, sorry.
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Added a way to edit money in Revision 2 of the table in case you want to do that.
A little table i threw together for modifying Attributes / Skills in career mode.
The money works a bit weird in this game so when you exceed what you can actually afford it will roll over and give you tons of money.
Also note that to get your changes to stick between loading a save, you'll need to press Continue on the Skill or Attribute menus or enter player editor and exit back out.
Enjoy.
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AOTennis2.CT
Legacy:
AOTennis2.CT
can you make cheat table for the latest version: Patch 1.0.1713 (lots of improvements and new characters) [Link] ... 6853470544? Thanks
I've been trying to find where games are stored; so you can create cheats to set you or opponent's score to 0, 15, 30, 40. I've been unsuccessful searching for those numbers or 0, 1, 2 , 3 as they change. Can you find it? I know fearlessrevolution have a trainer with win all points, but it doesn't work right since the new patch. Thanks
While i did locate both stamina and scores, it's proving difficult to do the desired effect without it also affecting the AI at which point there is little reason for the option.
While i did locate both stamina and scores, it's proving difficult to do the desired effect without it also affecting the AI at which point there is little reason for the option.
Might I ask, was it points you found or games? Or both? Perhaps one works while the other doesn’t, if you didn’t try both. Either would help,
Might I ask, was it points you found or games? Or both? Perhaps one works while the other doesn’t, if you didn’t try both. Either would help,
Both, the points goes 1-5 btw where 1 = 15, 2 = 30, 3 = 40, 4 = Advantage or won the game and 5 = won the game. Aka at 40-15 it would be 3-1 at a won game where both players reached 40 it would be 5-3 at a won game where the opponent does not reach 40 it would be 4-1 or whatever. Also it does not reset at 0-0 on next game until the first player gets to 15 again, at which point it would reset to 1-0
Also i can edit them just fine (via injection, cannot just edit the values in memory), the problem was with your specific query to add the AI points onto Player points instead which is the problem, because the function is called for one or the other and you'll have to lookup a pointer to determine which one it is and such. I was able to make the AI never score any points and such but not to give the point to the player instead. I should probably trace it back further and just call the function with the player pointer instead but yeah didn't bother doing that.