Dragon Quest Builders 2 [DEBUG VERSION]
- Kalamity222
- Expert Cheater
- Posts: 79
- Joined: Mon May 08, 2017 1:49 pm
- Reputation: 15
Dragon Quest Builders 2 [DEBUG VERSION]
Anyone working on this version?
Since none of the tables or trainers work with this.
Game Name: Dragon Quest Builders 2
Game Engine: ---
Game Version: 1.7.2
Options Required: At least a simple table where the amount of an item is editable.
Game/Steam Website:
Since none of the tables or trainers work with this.
Game Name: Dragon Quest Builders 2
Game Engine: ---
Game Version: 1.7.2
Options Required: At least a simple table where the amount of an item is editable.
Game/Steam Website:
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Here is an item multiplier. I works for items you pickup, but not for crafted items.
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"inv multi"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DQB2DO_EU.exe
Version:
Date : 2020-01-10
Author : Kratos284
This script does blah blah blah
}
[ENABLE]
aobscanmodule(inv,DQB2DO_EU.exe,66 41 03 D7 8B D8) // should be unique
alloc(newmem,$1000,"DQB2DO_EU.exe"+2BE9ED)
label(code)
label(return)
alloc(inv_multi,2)
registersymbol(inv_multi)
inv_multi:
dd 5
newmem:
imul r15w,[inv_multi]
code:
add dx,r15w
mov ebx,eax
jmp return
inv:
jmp newmem
nop
return:
registersymbol(inv)
[DISABLE]
inv:
db 66 41 03 D7 8B D8
unregistersymbol(inv)
dealloc(newmem)
unregistersymbol(inv_multi)
dealloc(inv_multi)
{
// ORIGINAL CODE - INJECTION POINT: "DQB2DO_EU.exe"+2BE9ED
"DQB2DO_EU.exe"+2BE9CA: 41 B8 E7 03 00 00 - mov r8d,000003E7
"DQB2DO_EU.exe"+2BE9D0: 41 0F B7 C7 - movzx eax,r15w
"DQB2DO_EU.exe"+2BE9D4: 8D 0C 10 - lea ecx,[rax+rdx]
"DQB2DO_EU.exe"+2BE9D7: 41 3B C8 - cmp ecx,r8d
"DQB2DO_EU.exe"+2BE9DA: 76 0F - jna DQB2DO_EU.exe+2BE9EB
"DQB2DO_EU.exe"+2BE9DC: 41 8D 1C 17 - lea ebx,[r15+rdx]
"DQB2DO_EU.exe"+2BE9E0: 66 44 89 45 02 - mov [rbp+02],r8w
"DQB2DO_EU.exe"+2BE9E5: 66 41 2B D8 - sub bx,r8w
"DQB2DO_EU.exe"+2BE9E9: EB 0C - jmp DQB2DO_EU.exe+2BE9F7
"DQB2DO_EU.exe"+2BE9EB: 33 C0 - xor eax,eax
// ---------- INJECTING HERE ----------
"DQB2DO_EU.exe"+2BE9ED: 66 41 03 D7 - add dx,r15w
"DQB2DO_EU.exe"+2BE9F1: 8B D8 - mov ebx,eax
// ---------- DONE INJECTING ----------
"DQB2DO_EU.exe"+2BE9F3: 66 89 55 02 - mov [rbp+02],dx
"DQB2DO_EU.exe"+2BE9F7: 41 0F B7 F7 - movzx esi,r15w
"DQB2DO_EU.exe"+2BE9FB: 44 0F B7 FB - movzx r15d,bx
"DQB2DO_EU.exe"+2BE9FF: 66 3B DE - cmp bx,si
"DQB2DO_EU.exe"+2BEA02: 75 09 - jne DQB2DO_EU.exe+2BEA0D
"DQB2DO_EU.exe"+2BEA04: 66 85 DB - test bx,bx
"DQB2DO_EU.exe"+2BEA07: 0F 85 F4 00 00 00 - jne DQB2DO_EU.exe+2BEB01
"DQB2DO_EU.exe"+2BEA0D: 8B AC 24 90 00 00 00 - mov ebp,[rsp+00000090]
"DQB2DO_EU.exe"+2BEA14: 66 2B F3 - sub si,bx
"DQB2DO_EU.exe"+2BEA17: 8B CD - mov ecx,ebp
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"inv_multi"</Description>
<VariableType>2 Bytes</VariableType>
<Address>inv_multi</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
+
- Attachments
-
- DQB2DO_EU_Debug_item multiplier.CT
- (2.66 KiB) Downloaded 231 times
Last edited by kratos284 on Fri Jan 10, 2020 8:38 pm, edited 1 time in total.
- Kalamity222
- Expert Cheater
- Posts: 79
- Joined: Mon May 08, 2017 1:49 pm
- Reputation: 15
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Thank you but how exactly do i use that?
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Copy it and then paste it in to Cheat Engine.
Edit: I attached the cheat table file.
Edit: I attached the cheat table file.
Re: Dragon Quest Builders 2 [DEBUG VERSION]
v04
Added experience pointer AOB scan. Exp multiplier and Exp pointer scripts should be used one at a time.
Tested on version 1.7.2 DEBUG
v03
Added experience multiplier AOB script. It may or may not work for you.
Tested on version 1.7.2 DEBUG
v02
Added multiplier value as editable in CT. Inventory multiplier credits go to kratos284
Added experience pointer AOB scan. Exp multiplier and Exp pointer scripts should be used one at a time.
Tested on version 1.7.2 DEBUG
v03
Added experience multiplier AOB script. It may or may not work for you.
Tested on version 1.7.2 DEBUG
v02
Added multiplier value as editable in CT. Inventory multiplier credits go to kratos284
- Attachments
-
- DQB2DO_EU_Debug_item multiplier_v04.CT
- (9.13 KiB) Downloaded 162 times
-
- DQB2DO_EU_Debug_item multiplier_v03.CT
- (6.08 KiB) Downloaded 84 times
-
- DQB2DO_EU_Debug_item multiplier_v02.CT
- (3.01 KiB) Downloaded 77 times
Last edited by Khayman on Sat Jan 18, 2020 10:01 am, edited 1 time in total.
Re: Dragon Quest Builders 2 [DEBUG VERSION]
I tested the inventory multiplier table/script and my game crashes when I pick up items.
I will try the exp too.
The exp seems to work, thanks
But as far as items/item table goes:
I have Debug Version 1.7.2 [Rev:103213] December 23 2019 11:12:31 (I am guessing this is hours/minutes/seconds)
I've also considered that there is a chance that it has different addresses based on the region that you are on? Because when I moved from starting region to Furrowfield, my previous items/inventory I think got auto stored to the starting region's bag/storage and in Furrowfield my inventory was empty.
I am hoping that someone will add more features to this table.
Edit: Actually the exp cheat while it triggers level up, it doesn't move the bar from your current level to next level. Resulting in leveling up the same level repeatedly.
I will try the exp too.
The exp seems to work, thanks
But as far as items/item table goes:
I have Debug Version 1.7.2 [Rev:103213] December 23 2019 11:12:31 (I am guessing this is hours/minutes/seconds)
I've also considered that there is a chance that it has different addresses based on the region that you are on? Because when I moved from starting region to Furrowfield, my previous items/inventory I think got auto stored to the starting region's bag/storage and in Furrowfield my inventory was empty.
I am hoping that someone will add more features to this table.
Edit: Actually the exp cheat while it triggers level up, it doesn't move the bar from your current level to next level. Resulting in leveling up the same level repeatedly.
Last edited by MatthewD on Sun Jan 12, 2020 3:39 pm, edited 2 times in total.
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Also having consistent crashes when cheat is on, every time an item gets picked up the game goes kaput. Also Ver 1.7.2 Rev:103213, don't think there's another debug copy going around though
- Kalamity222
- Expert Cheater
- Posts: 79
- Joined: Mon May 08, 2017 1:49 pm
- Reputation: 15
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Thank you!
Re: Dragon Quest Builders 2 [DEBUG VERSION]
You set multiplayer to what value? I set it at 10x at works fine. Leveled up to my current max 20th level. Maybe game can not handle if you get to much exp at once or multilevel. I will try just to make pointer for setting exp
Re: Dragon Quest Builders 2 [DEBUG VERSION]
The bar itself increases but it doesn't register the level up. I level up to 6 and it still shows me level 5. So when I get exp, it keeps saying that I level up to 6 every time i get exp. And I have the multiplier to x5
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Here my current table for DQB 2 v1.7.2 Debug:
- Infinite HP
- Always Max Hunger Gauge (Never Get Hungry)
- Infinite Stamina
- Max Gratitude Points
- Max Mini Medals
- Inf Item Use
- One Hit Kill
- Item Pointer
- Char Pointer
==================================
- Infinite HP
- Always Max Hunger Gauge (Never Get Hungry)
- Infinite Stamina
- Max Gratitude Points
- Max Mini Medals
- Inf Item Use
- One Hit Kill
- Item Pointer
- Char Pointer
==================================
As i said before, this debug version of the game for some different hardware (different gpu or something) can crash frequently (even without CE running) or there may be no problems at all..
Therefore...
Sorry i Can't do anything to help it..
- Attachments
-
- DQB2DO_EU.CT
- v1.7.2 Debug
- (360.36 KiB) Downloaded 138 times
Last edited by aanpsx on Sun Feb 23, 2020 2:38 am, edited 10 times in total.
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Hey bro, do you think you could add something like crafting items not consuming/needing any resources? I seen some "trainers" having that option (like fearlessrevolution) but they aren't for 1.7.2 Debug version. Much appreciated.
Re: Dragon Quest Builders 2 [DEBUG VERSION]
For some reason when I click on "Enable" box, it shuts down my game. I am on Isle of Awakening/Very early in the game. Should I try to use it later? And when I right click the "Enable" option before I attempt to activate it, it writes on top of the right click pop up window "Not all instructions could be injected". I am guessing because gratitude points and mini medals aren't a thing yet. I will try to use it after I reach Furrowfield.
Edit: I reached furrowfield it doesn't say ""Not all instructions could be injected"" but when tried to use it/click on "enable" box after I unlock the hearts and medal, it still crashes/shuts down my game. Do I also need to get the item bag/unlock the full inventory thing? Idk
Re: Dragon Quest Builders 2 [DEBUG VERSION]
Yes I tried your new table. I just downloaded it again to make sure. I can't click on "enable" box when I am on title/main menu screen. I have to click it after I load my game/save. I will also try to uninstall and re-install my cheat engine. Maybe some option in the settings of it, ends up making your table crash my game. Idk
Edit: OKAY! So after I uninstalled my cheat engine and then installed it again, choosing to reset it's settings before it launches it~ It fixed my problem and your cheat table works Thank you!
Edit: OKAY! So after I uninstalled my cheat engine and then installed it again, choosing to reset it's settings before it launches it~ It fixed my problem and your cheat table works Thank you!
Re: Dragon Quest Builders 2 [DEBUG VERSION]
I tried the table, and it works. But it causes my game to crash after only a couple of minutes. I cannot figure out why. I've tried all the options, one at a time, and the crash happens every time. >.<'
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