Made by UnIoN
Version: RELOADED- v1.0
Options: see notes/table
Notes:
Quote:
update6: added more options
update5: added option Slow Motion
update4: readded stealth (other solution)
update3: more options, Thx to: mgr.inz.Player for the help/alternate methods with BZ/VR-Time
update2: more bugs fixed, another option added
update: bugs fixed, options added
- Option 1: Inf. Health
- Option 2: One-Hit-Kill
- Option 3: Inf. BZ (Energy Bar) (will not decrease)
- Option 4: Inf. Grenade / Missiles (need min. 1)
- Option 5: Inf. Battle / VR-Time (time always at 00:00.10)
- - Option 5.1: Max Battle Stats
┐ will add 9999 Kills, 1 Combo and 1 Zandatsu per millisecond
├ in combination with Battle/VR-Timer you should always receive S-Rank
├ all values are changeable when option is active
└ all 3 options are flexible, jus set any value to 0 (zero) to get the normal stats
- - Option 5.2: No Damage Stat (provided by HiSaZuL)
- Option 6: Toggle Stealth
- Option 7: Toggle Slow Motion
- Option 8: Camera Modifier
┐ Sets the Camera Top View and Back View to a higher value
└ Values are changeable as you like, to disable simply deactivate cheat or set individual VALUE to 0 (zero)
have fun
-------------
Probably because of ASLR.
Edit "Inf. VR-Time" to this:
Code:
[ENABLE]
alloc(newmem,256)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)
label(ASLRedAddress)
registersymbol(ASLRedAddress)
[VRTimer+2]:
ASLRedAddress:
newmem:
mov dword ptr [ASLRedAddress],(float)0.10
jmp VRTimer+10
VRTimer:
jmp newmem
nop
[DISABLE]
VRTimer:
db d9 05
dd ASLRedAddress
unregistersymbol(VRTimer)
unregistersymbol(ASLRedAddress)
dealloc(newmem)
or this
Code:
[ENABLE]
alloc(newmem,256)
label(value)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)
label(ASLRedAddress)
registersymbol(ASLRedAddress)
[VRTimer+2]:
ASLRedAddress:
newmem:
fld dword ptr [value]
jmp VRTimer+A
value:
dd (float)0.10
VRTimer:
jmp newmem
nop
[DISABLE]
VRTimer:
db d9 05
dd ASLRedAddress
unregistersymbol(VRTimer)
unregistersymbol(ASLRedAddress)
dealloc(newmem)
Or this (I used CE6.3, new feature, readmem. CE6.2 also has it, but, syntaxchecker doesn't like it)
Code:
[ENABLE]
alloc(newmem,256)
aobscan(VRTimer,D9 05 ?? ?? ?? ?? D8 44 24 08 D9 1D ?? ?? ?? ?? 8B 46 70)
registersymbol(VRTimer)
label(value)
alloc(originalbytes,32)
registersymbol(originalbytes)
originalbytes:
readmem(VRTimer,6)
newmem:
fld dword ptr [value]
jmp VRTimer+A
value:
dd (float)0.10
VRTimer:
jmp newmem
nop
[DISABLE]
VRTimer:
readmem(originalbytes,6)
unregistersymbol(VRTimer)
unregistersymbol(originalbytes)
dealloc(newmem)
dealloc(originalbytes)
CE6.3 will yield that "not all code is injectable" and ask "Are you sure...", just click Yes.
Scripts are mistakenly detected as "not injectable" because CE6.3 wasn't fully tested (syntaxchecker).
This trick
Code:
[label1+offset]:
label2:
also works with CE6.2 (but we have to use extra label, associated with aobscan).
Made by mgr.inz.Player
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1