Ok, so open HxD, maximize the program and there is a button up top just under analysis that is adapt to window. Use that.jerikocross31 wrote: ↑Sat Dec 21, 2019 4:18 pmlookin at the skill editor mine is kinda set up weird so i guess i will just have to wing it unless sum1 better at this points me right direction
So I have a a lance mate called CAPT. MACDONALD. In HxD, hit search, choose text string. I search for Macdonald. Here is what I see. Now there may be multiple areas where you lancemates are named in the save file but the section like THIS is what you are looking for. Now your main player, Mason has a couple of sections exactly like this so you will have to do both of them. Just search for the name and make sure every name mentioned that has a section like the one I list below gets edited. (Hit Search-->Find Again) I have bolded and underlined the skill section and what you are looking for. About 10 bytes past the IntProperty (Highlighted in YELLOW) like I said before in the previous post and replace whatever it is with hex: A4 38(about 42040). Now, For pilot skill CAPS (thier max cap) see the "None" colored PURPLE? Its a byte or two past that. Set that to 0A which is 10 or use the cheat engine table here.
Capt. MacDonald.....Bio.....TextProperty.......................Capt. MacDonald's greatest fear was growing up to be irrelevant and inconsequential on his empty, almost inhospitable Steiner peripheral home system. Becoming a mercenary was one way to change that. He has raw talent, but hasn't seen enough combat to truly test out his skills in the cockpit. In his eyes, he's no hero. Nor is he setting out to be. Capt. MacDonald just wants to collect a reasonable paycheck every little while......Callsign.....TextProperty.......................MacDonald.....PortraitAssetId.....StructProperty.............PortraitAssetId......................ID.....StructProperty.............PrimaryAssetId......................PrimaryAssetType.....StructProperty.@...........PrimaryAssetType......................Name.....NameProperty..............MWPortraitAsset.....None.....PrimaryAssetName.....NameProperty..............Male_Rank1_6.....None.....None.....TeamAttitude.....ByteProperty.............ETeamAttitude......ETeamAttitude::Friendly.....DialogueVoiceAssetId.....StructProperty.0...........DialogueVoiceAssetId......................ID.....StructProperty.............PrimaryAssetId......................PrimaryAssetType.....StructProperty.E...........PrimaryAssetType......................Name.....NameProperty..............MWDialogueVoiceAsset.....None.....PrimaryAssetName.....NameProperty..............MaleAlly9.....None.....None.....CommAddress.....TextProperty.......................None.....LockedPlayerSlot.....EnumProperty.!...........EMechWarriorPlayerSlot......EMechWarriorPlayerSlot::None.....Skills.....StructProperty.............PilotSkillSet......................Gunnery.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty..................None.....Ballistics.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty...........8......None.....Energy.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty...........8......None.....Missile.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty...........8......None.....Piloting.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty..................None.....Evasiveness.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty...........8......None.....Shielding.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty...........8......None.....HeatManagement.....StructProperty.d...........PilotSkill......................SkillCap.....ByteProperty.............None.......TotalExp.....IntProperty...........8......None.....DefaultAIBehaviourConfig.....StructProperty.............AIBehaviourConfigAssetId....
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1