Lord Blade wrote: ↑Wed Feb 01, 2023 1:43 pm
Is there a way to extend the range of those light beams for pickups? It would be nice (especially when stomping around in an Assault) to be able to see where pickups are from further away.
What I was looking for is a way to reveal the crates so I would not have to visit each corner of the map.
I found the crate data but changing the range of the detection sphere's radius did nothing.
There is no specific byte code for revealing the crate - it's unreal script, which means the same code runs for tons of objects, very time-consuming to filter and debug, so I left it alone for now; I don't need the crates that bad anyway.
As for the light column's range, I know what you mean.
I found myself in the situation where I heard that annoying female voice saying "walk up to pick it up", but did not really see anything because I was shooting at the baddies and trying to avoid fire. I came back near that spot later and there it was.
Anyhow. The light column might be a static mesh controlled via the engine itself, maybe having something to do with visibility range.
My setting is 'far' - at maximum there is a lot of graphical awkwardness - and I could see them from a decent distance - say ~250-300 meters.
Which is not bad, so I did not bother with that.