Yuri_RP wrote: ↑Mon Nov 01, 2021 2:43 pm
Beowulf357 wrote: ↑Mon Nov 01, 2021 1:52 pm
Hamster1010 wrote: ↑Sun Oct 31, 2021 9:38 pm
Thank you for this information!
I actually am using MercTech, and the GodMode function is having issues functioning. Any idea how to fix this? I have very low level skills with CE but I am willing to try and fix it with help.
EDIT: Actually, as I try to follow the advice of removing the AOB calls as described above, it looks like none of them seem to work. I slowly strip away each function and it just continues to fail on each one. Hopefully somewhere I can find a CT that works for MercTech. I've never created one myself but I may have to try.
Not just the AOB calls. EVERYTHING associated with the keyword. You delete the AOB calls then the scripts that use the AOB calls won't work and throw errors. You have to go down the list and delete every line associated with a particular keyword.
Just setting the Enabled option to Disabled (from "dd 1" to "dd 0") will do just fine I think.
Then just try Enabling the options one by one.
Edit 1:
Hmm, it seems it still causes crashes after all.
Edit 2:
Will try removing the suggested parts.
Edit 3 :
Deleted all these:
MechTonnage
EquipmentCount
MinEquipment
WeaponCount
MinWeapon
RefitTime
RefitCost
UpgradeTime
But it still crashes when entering Edit Loadout.
Any other suggestions?
Or maybe you can upload your current working table?
I had stopped using a table for this game quite a bit ago, but I still keep up with the thread.
In any case, I actually went and (apologies to CSIMBI) did a quick and dirty modification of his table. I pulled out pretty much everything except the player speed, the in-combat God Mode and mech modifiers stuff, and the Salvage Maxer (though that's redundant if you're already modding as the Purchase Salvage mod already works just the same as the Salvage Maxer if you set it right)
Note that this table version, while it WILL work with plain un-modified games, has MUCH less functionality than CSIMBI's original work. This table version is ONLY recommended if you have a modified game and the script errors won't let you run CSIMBI's table.
**NOTE** This still requires everything the other tables require, it is CSIMBI's script just with a good chunk of it removed that won't work with heavily modified MechWarrior 5 games.
This is made to work with game version 1.1.308, the latest game version as of Nov 2, 2021, and was tested with over 45 different mods enabled including Yet Another Mechlab, but it SHOULD also work with MercTech or other major game-changing mods, NO GUARANTEES.
***EDIT 1***
What Was Removed:
-Enable Min Cash
-Enable Pilot Skill Patcher
-Enable Pilot Skill XP Patcher
-Min Pilot Skill XP
-Mech Tonnage Modifier
-Min Weapon Count
-Min Equipment Count
-Refit Cost Mod
-Refit Time Mod
-Upgrade Time Mod
-Deploy Any Tons
-Instant Job Completion
-Pass Less Days
If you truly are concerned about the Cash, Pilot Skills, and Minimum Equipment those can be modified through the Save Editor if you really need them. Though with all you're saving from no repairs and the salvage maxer, you should be fine on cash at least.
Deploy Any Tons is incorporated into multiple different mods, so if you're already modifying your game it's easy to do without the cheat script.
Instant Job Completion and Upgrade Time also have very nice mods that do the same thing.
The Mech Tonnage cheat, while very convenient, can be worked around with permanent mods by using cheaty mods that provide weight reducing equipment.
The biggest "losses" that I regret I don't know how to adjust for are the Refit Cost and Refit Time cheats, as there are no direct permanent mods that fulfill that functionality either directly or indirectly. However it is not a major drawback.