This DLC does add some nice action finally, but it does so only in a few predefined missions - the other missions remain boring as ever.
I found the mech melee variants largely useless. Considering they replace melee-less mech on the market, I'd even say they are annoying.
It would have been much better to have omni slots so I could equip shit I actually want (melee OR ranged).
Yeah, I know, no omni slots until the Clan Wars...
Lancemates are still stupid.
Anyway, here's an update for
1.1.303 (MechWarrior 5 Mercenaries: Legend of the Kestrel Lancers) on Steam:
For all details and instructions read the
original post, the
1.1.278 update - I am not repeating all that crap here, and finally, read the crap below.
This table supercedes the 1.1.278 table with the following changes:
-
Pilot Skill Cap Patcher; *renamed*; Same as the previous
Pilot Skill Patcher, this change is simply to distinguish Cap and XP hacks.
-
Pilot Skill XP Patcher; *new*; you can set a min. amount of XP for all pilot the same fashion you set the XP Cap.
-
Negotiation Pts. Remaining; *note*; I did not find a unique signature for this one, so it uses a fixed offset. In the event of a patch, this is the first thing you want to remove in an attempt to get the script working.
-
Weapon Damage Mod; *new*; allows you to scale the damage of your weapons. Tested only with projectiles and missiles. Does not apply to world damage (damage you do to buildings, etc.).
-
Projectile Speed Mod; *new*; allows you to scale the speed of your projectiles. Pretty cool when AC and gamma rounds are slowed
too bad they gravity pulls them down too quick.
-
Top Speed Mod; *new*; allows you to scale your top speed (both forward and reverse).
-
Sensor Range Mod; *new*; allows you to scale your sensor range.
-
Scan Speed Mod; *new*; allows you to scale the speed of scanning loot crates.
-
Lancemate controls; *new*; now you can have your lancemates benefit from:
Infinite Ammo,
God Mode or
Damage Mod, Mech Cooldown,
Weapon Damage Mod,
Weapon Cooldown,
Projectile Speed Mod,
Top Speed and
Sensor Range scripts.
Manji noticed that there are occasional crashes with some mods enabled.
Nothing I can do about mod support.
Figure out which one it is and either disable the cheat in the table or disable the mod.
Any issues, you are on your own.
Update #1
- Hopefully fixed helis randomly being recognized as lancemates.
- Added
Projectile Speed Mod.
Update #2
- Added
Weapon Damage Mod.
- Public release.