All right, finally all scripts are done - and more.
For
1.1.303, the table is
here.
So, this was built for 1.1.278 (MechWarrior 5 Mercenaries: Heroes of the Inner Sphere) on Steam.
Some people reported a few posts earlier that it works just fine on other digital distribution platforms, too.
Well, that's the idea behind using AOB scripts
Anyway, here's the table.
For all details and instruction read the
original post!
Seems to me that many of you got things wrong.
Those are there for a reason, people and all those still apply!
This table comes with an auto-attach script so I signed the table to avoid startup prompt for that.
There are new additions:
-
Upgrade Time Mod; this allows you to change the amount of time your upgrades take.
But. The same code is used elsewhere, too. So, enable it only when you are actually upgrading the mech - that is, when you press the button to add to the queue. Disable it before you do anything else or your missions get screwed up. You've been warned. I might add a hotkey to this in the future to avoid having to ALT+AB forth and back, though I don't find myself adding upgrades very often.
-
Instant Job Completion; this allows you to instantly complete jobs. This triggers whenever the job details are read. When you pick up the job, when you flip to the 'Home' tab in the game, etc. For any existing jobs, you will need to save and reload the hacked game for the job to turn green. Note: it does not actually give you the required mechs or weapons. The mechs you need to get (this I tested, job won't complete without it), the weapons you need to collect (I assume it game will crash trying to take things you don't own). So, be sure to save before you try. Please post your negative experiences so people can learn from it.
Update from
SlipperyEel:
SlipperyEel wrote: ↑Tue Jun 01, 2021 10:56 am
Actually you don't need to save and reload. While it remains incomplete in the Home tab, you can just switch to the Operations tab, then the Objective Logs sub-tab where they will be green. You can select them there and hit the complete button.
-
Pass Less Days; the game adds a certain number of days when you
travel (it seems, whenever you touch a planet) or when you complete a mission. Enabling this ensures that
each planet to planet travel and each mission you complete will count as 1 day only.
-
Days Passed Pointer; Here you can change the number of total days passed so far. Flip the computer tabs (say, to mech bay and back to home tab) to refresh the pointer.
Enjoy!
Update #1
- Forgot to actually sign the table.
Update #2
- Added
Instant Job Completion.
Update #3
- Added
Pass Less Days.
Update #4
- Removed half of the
Pass Less Days script. Now travel won't get stuck but days will pass normally.
- Exposed the number of days passed via a pointer.