[COMPLETED] [Request]Mechwarrior 5 Mercenaries
- CoffeeKitty
- Expert Cheater
- Posts: 103
- Joined: Wed Mar 22, 2017 12:03 pm
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[COMPLETED] [Request]Mechwarrior 5 Mercenaries
Game Name: Mechwarrior 5 Mercenaries
Game Engine: Unreal 4
Game Version: v1.0.0
Options Required: Selected item quantity (in info pane, i've figured out that you can change the quantity of equipment if you have more than 3-4 to sell and rebuy from the store, which means somone more competent than me can make a mouseover script, i have no idea how y'all do that magic), mech tonnage limitation (value seems to be stored as a float)
Game/Steam Website: [Link] (EGS)
Options others may find useful: Cbills (easily found via 4byte), armor/structure values in-mission, heat values
Other Info: finding cbills and relavent armor/heat values for in-game play is quite simple and easy, but i honest to god have never been able to make pointer / aob tables work, despite years of trying - the *only* feature i actually want though, and the reason im making the request is the ability to change the quantiy of high quality components i have, or change my components to higher quality, and maybe something along the lines of "can fit large weapons into any slot size" but that's probably hard to make
this type of thing would normally be best accomplished through save editing but i can't make heads or tails of the save files in this game, it's not like most UE4 .sav files, it's compressed in a weird way and isn't straight binary
im just throwing out the info i have gained so far and the walls i've hit, appreciate the help if anyone wants to take the time for this <3
Game Engine: Unreal 4
Game Version: v1.0.0
Options Required: Selected item quantity (in info pane, i've figured out that you can change the quantity of equipment if you have more than 3-4 to sell and rebuy from the store, which means somone more competent than me can make a mouseover script, i have no idea how y'all do that magic), mech tonnage limitation (value seems to be stored as a float)
Game/Steam Website: [Link] (EGS)
Options others may find useful: Cbills (easily found via 4byte), armor/structure values in-mission, heat values
Other Info: finding cbills and relavent armor/heat values for in-game play is quite simple and easy, but i honest to god have never been able to make pointer / aob tables work, despite years of trying - the *only* feature i actually want though, and the reason im making the request is the ability to change the quantiy of high quality components i have, or change my components to higher quality, and maybe something along the lines of "can fit large weapons into any slot size" but that's probably hard to make
this type of thing would normally be best accomplished through save editing but i can't make heads or tails of the save files in this game, it's not like most UE4 .sav files, it's compressed in a weird way and isn't straight binary
im just throwing out the info i have gained so far and the walls i've hit, appreciate the help if anyone wants to take the time for this <3
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- Expert Cheater
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Re: [Request]Mechwarrior 5 Mercenaries
As for a script, all I could do is infinite ammo, it just won't remove your bullets/projectiles/... on use.
I don't like the way these games work, so I probably won't do any more cheats. Enjoy this one until someone does a bigger table or trainer I guess.
Copy the code and paste it with CE on front to add the script.
I don't like the way these games work, so I probably won't do any more cheats. Enjoy this one until someone does a bigger table or trainer I guess.
Copy the code and paste it with CE on front to add the script.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19</ID>
<Description>"Infinite Ammo"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(getammocall,MechWarrior-Win64-Shipping.exe,E8 5A 18 89 FF) // should be unique
alloc(newmem,$1000,"MechWarrior-Win64-Shipping.exe")
label(code)
label(return)
newmem:
code:
nop
jmp return
getammocall:
jmp newmem
return:
registersymbol(getammocall)
[DISABLE]
getammocall:
db E8 5A 18 89 FF
unregistersymbol(getammocall)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request]Mechwarrior 5 Mercenaries
Money "C-bill" is easy to find and edit, for me it was 4 bytes.
-
- Novice Cheater
- Posts: 16
- Joined: Fri May 11, 2018 10:32 am
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Re: [Request]Mechwarrior 5 Mercenaries
table/trainer please!
fearlessrevolution has god mode/ammo/heat/edit everything but I don't have premium.
heres hoping fearlessrevolution/mr anti cheat get on this soonish =D
fearlessrevolution has god mode/ammo/heat/edit everything but I don't have premium.
heres hoping fearlessrevolution/mr anti cheat get on this soonish =D
Re: [Request]Mechwarrior 5 Mercenaries
super armor:
[ENABLE]
aobscanmodule(mech_armor,MechWarrior-Win64-Shipping.exe,F3 0F 58 80 28 01 00 00 49 3B D0 75 E9 48 63 87 20 03 00 00) // should be unique
alloc(newmem,$1000,"MechWarrior-Win64-Shipping.exe"+BE697E)
label(code)
label(return)
newmem:
code:
mov [rax+128],(float)101010
addss xmm0,[rax+128]
jmp return
mech_health:
jmp newmem
nop 3
return:
registersymbol(mech_armor)
[DISABLE]
mech_armor:
db F3 0F 58 80 28 01 00 00
unregistersymbol(mech_armor)
dealloc(newmem)
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- Novice Cheater
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Re: [Request]Mechwarrior 5 Mercenaries
how to make use of this? I tried using it in cheat engines lua engine but it gives the error "Script Error:[string "[ENABLE]ne0tic wrote: ↑Wed Dec 11, 2019 7:44 amsuper armor:[ENABLE]
aobscanmodule(mech_armor,MechWarrior-Win64-Shipping.exe,F3 0F 58 80 28 01 00 00 49 3B D0 75 E9 48 63 87 20 03 00 00) // should be unique
alloc(newmem,$1000,"MechWarrior-Win64-Shipping.exe"+BE697E)
label(code)
label(return)
newmem:
code:
mov [rax+128],(float)101010
addss xmm0,[rax+128]
jmp return
mech_health:
jmp newmem
nop 3
return:
registersymbol(mech_armor)
[DISABLE]
mech_armor:
db F3 0F 58 80 28 01 00 00
unregistersymbol(mech_armor)
dealloc(newmem)
..."]:1: unexpected symbol near '['"
- Empress_Ravenna
- Expert Cheater
- Posts: 380
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Re: [Request]Mechwarrior 5 Mercenaries
used to know what that Meant, its been awhile since i tried AOB
was hoping there was a DLL i can edit D;<
its working fine for me now, make sure the game is s tarted before loading script!
was hoping there was a DLL i can edit D;<
its working fine for me now, make sure the game is s tarted before loading script!
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- Noobzor
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Re: [Request]Mechwarrior 5 Mercenaries
i have no idea how that works i tried ctrl + alt a but it didnt work there either it says the line with nop 3 is wrong
- Empress_Ravenna
- Expert Cheater
- Posts: 380
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Re: [Request]Mechwarrior 5 Mercenaries
hmm maybe this will help..
you'll get the error on Load still so I suggest loading it after your "INGAME" not first..
also thanks to those who made the AOB and scripts(Greenhouse and ne0tic), i only Added them together only.
btw before a mission, theres only 1 address for Salvage options and Money is 4 Byte. and this game reminds me of Battletech >;D
Enable here:
you'll get the error on Load still so I suggest loading it after your "INGAME" not first..
also thanks to those who made the AOB and scripts(Greenhouse and ne0tic), i only Added them together only.
btw before a mission, theres only 1 address for Salvage options and Money is 4 Byte. and this game reminds me of Battletech >;D
Enable here:
- Attachments
-
- MechWarrior-Win64-Shipping.CT
- compiled from GreenHouse and ne0tic.
- (2 KiB) Downloaded 254 times
-
- Novice Cheater
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Re: [Request]Mechwarrior 5 Mercenaries
thanks!Empress_Ravenna wrote: ↑Wed Dec 11, 2019 10:36 amhmm maybe this will help..
you'll get the error on Load still so I suggest loading it after your "INGAME" not first..
also thanks to those who made the AOB and scripts(Greenhouse and ne0tic), i only Added them together only.
btw before a mission, theres only 1 address for Salvage options and Money is 4 Byte. and this game reminds me of Battletech >;D
Enable here:
I tried finding the game files to change weight/heat/ammo per ton of weapons but came up dry. was a great way to cheat in the last battle tech game, I made sleepy awesomes with 16 ppcs on them and the heat sinks to use them.
- Empress_Ravenna
- Expert Cheater
- Posts: 380
- Joined: Mon Oct 09, 2017 11:42 pm
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Re: [Request]Mechwarrior 5 Mercenaries
neorandomcheater wrote: ↑Wed Dec 11, 2019 10:48 amthanks!Empress_Ravenna wrote: ↑Wed Dec 11, 2019 10:36 amhmm maybe this will help..
you'll get the error on Load still so I suggest loading it after your "INGAME" not first..
also thanks to those who made the AOB and scripts(Greenhouse and ne0tic), i only Added them together only.
btw before a mission, theres only 1 address for Salvage options and Money is 4 Byte. and this game reminds me of Battletech >;D
Enable here:
I tried finding the game files to change weight/heat/ammo per ton of weapons but came up dry. was a great way to cheat in the last battle tech game, I made sleepy awesomes with 16 ppcs on them and the heat sinks to use them.
oh ya, was looking in the DLL files too for some goodies, but right now just getting Pointers or w/e till someone makes a trainer.. im in the second bit with my Javelin now, I might be taking damage now.. D;< btw the musics pretty cool in this game
Re: [Request]Mechwarrior 5 Mercenaries
fearlessrevolution trainer is out.
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- Novice Cheater
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- Empress_Ravenna
- Expert Cheater
- Posts: 380
- Joined: Mon Oct 09, 2017 11:42 pm
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Re: [Request]Mechwarrior 5 Mercenaries
Hi there,
I heard the game is a disaster.
Any truth to that? (I am not ready to throw away cash.)
Thanks!
I heard the game is a disaster.
Any truth to that? (I am not ready to throw away cash.)
Thanks!
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