Dragon Quest Builders 2 Release (Steam)

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Viken
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Dragon Quest Builders 2 Release (Steam)

Post by Viken »

Thanks DrummerIX!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

politico09
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Dragon Quest Builders 2 Release (Steam)

Post by politico09 »

thanks for the update sir. ?

ArkAngl88
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Dragon Quest Builders 2 Release (Steam)

Post by ArkAngl88 »

Thank you ! for the update.

Lostgunman
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Dragon Quest Builders 2 Release (Steam)

Post by Lostgunman »

well.....I went from a partially working one to one that will not enable? I even tried re-downloading the previous 2 and they are trying to do the same thing? So now I am without a CT at all? This is so confusing...



Edit:

Something about GetPLayerMoonjump could not be found?
Last edited by Lostgunman on Tue Jun 09, 2020 11:45 pm, edited 1 time in total.

DrummerIX
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Dragon Quest Builders 2 Release (Steam)

Post by DrummerIX »

I only test with Steam legit version

waduk
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Dragon Quest Builders 2 Release (Steam)

Post by waduk »

[USER=1466]@DrummerIX[/USER] thx for the update.

Working fine with codex version v1.7.3, although i haven't test all feature, and haven't got very far in game, barely starting Island of Awakening.



Request if possible:

Easy fishing ?

I dislike button mashing.

And i heard there's technically 400 fishes type in the game (size variant included)

That's A LOT of button mashing ?

DWK
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Re: Dragon Quest Builders 2 Release (Steam)

Post by DWK »

Having completed this game already, is there a way to add every item to the Builderpedia at once plus set the flag that lets you purchase items straight out of the Bp, making every block and item available from the start directly from that interface? It seems like an ungraceful method for the former would be to just rapidly cycle through every possible item (already defined in the CT file) in a single inventory slot by use of another script, as fast as DQB2 will allow, each item then populating its entry in the Bp. Less obvious is how to set the flag to allow purchases from within the Bp, or if it's even one flag and not a whole collection of story flags which could render this task moot if it will just break sequencing in the storyline.

awsdert
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Re: Dragon Quest Builders 2 Release (Steam)

Post by awsdert »

I'm on linux so the addresses I'm giving can't be just dropped in but there's one in here that I haven't seen in the tables yet (been using them for the item IDs)

Code: Select all

[
		["Base ATK?",		"0x4258BA910",	"2 Bytes",	[]],
		["????",			"0x4258Ba912",	"4 Bytes",	[]],
		["????",			"0x4258Ba912",	"2 Bytes",	[]],
		["????",			"0x4258Ba914",	"2 Bytes",	[]],
		["Base DEF?",		"0x4258BA916",	"2 Bytes",	[]],
		["????",			"0x4258Ba91a",	"4 Bytes",	[]],
		["????",			"0x4258Ba91a",	"2 Bytes",	[]],
		["????",			"0x4258Ba91c",	"2 Bytes",	[]],
		["HP",				"0x4265F1c14",	"2 Bytes",	[]],
		["HP Cap",			"0x4265F1c16",	"2 Bytes",	[]],
		["HP Bonus",		"0x4265F1c18",	"2 Bytes",	[]],
		["Hunger Cap",		"0x4265F1c1a",	"2 Bytes",	[]],
		["Hunger",			"0x4265F1c1c",	"2 Bytes",	[]],
		["Stamina",			"0x4265F1c24",	"Float",	[]],
		["XP",				"0x4265F1d58",	"4 Bytes",	[]],
		["LVL",				"0x4265F1d5c",	"Byte",		[]],
		["LVL CAP",			"0x4265F1d5e",	"Byte",		[]],
		["???",				"0x4265F1d64",	"2 Bytes",	[]],
		["???",				"0x4265F1d66",	"2 Bytes",	[]],
		["???",				"0x4265F1d68",	"2 Bytes",	[]],
		["???",				"0x4265F1d6a",	"2 Bytes",	[]],
		["???",				"0x4265F1d70",	"2 Bytes",	[]],
		["???",				"0x4265F1d72",	"2 Bytes",	[]],
		["???",				"0x4265F1d74",	"2 Bytes",	[]],
		["???",				"0x4265F1d76",	"2 Bytes",	[]],
		["Held Medals",		"0x4268437F0",	"2 Bytes",	[]],
		["Given Medals",		"0x4268437F4",	"2 Bytes",	[]],
		["Hearts",			"0x426D41e94",	"4 Bytes",	[]],
		["Sell Something!",	"0x426D42564",	"2 Bytes",	[]],
		["#1 ID",			"0x4270E4da0",	"2 Bytes",	[]],
		["#1 QTY",			"0x4270E4da2",	"2 Bytes",	[]],
		["#2 ID",			"0x4270E4da4",	"2 Bytes",	[]],
		["#2 QTY",			"0x4270E4da6",	"2 Bytes",	[]],
		["#3 ID",			"0x4270E4da8",	"2 Bytes",	[]],
		["#3 QTY",			"0x4270E4daa",	"2 Bytes",	[]],
		["#4 ID",			"0x4270E4dac",	"2 Bytes",	[]],
		["#4 QTY",			"0x4270E4dae",	"2 Bytes",	[]],
		["#5 ID",			"0x4270E4db0",	"2 Bytes",	[]],
		["#5 QTY",			"0x4270E4db2",	"2 Bytes",	[]],
		["#6 ID",			"0x4270E4db4",	"2 Bytes",	[]],
		["#6 QTY",			"0x4270E4db6",	"2 Bytes",	[]],
		["#7 ID",			"0x4270E4db8",	"2 Bytes",	[]],
		["#7 QTY",			"0x4270E4dba",	"2 Bytes",	[]],
		["#8 ID",			"0x4270E4dbc",	"2 Bytes",	[]],
		["#8 QTY",			"0x4270E4dbe",	"2 Bytes",	[]],
		["#9 ID",			"0x4270E4dc0",	"2 Bytes",	[]],
		["#9 QTY",			"0x4270E4dc2",	"2 Bytes",	[]],
		["#10 ID",			"0x4270E4dc4",	"2 Bytes",	[]],
		["#10 QTY",			"0x4270E4dc6",	"2 Bytes",	[]],
		["#11 ID",			"0x4270E4dc8",	"2 Bytes",	[]],
		["#11 QTY",			"0x4270E4dca",	"2 Bytes",	[]],
		["#12 ID",			"0x4270E4dcc",	"2 Bytes",	[]],
		["#12 QTY",			"0x4270E4dce",	"2 Bytes",	[]],
		["#13 ID",			"0x4270E4dd0",	"2 Bytes",	[]],
		["#13 QTY",			"0x4270E4dd2",	"2 Bytes",	[]],
		["#14 ID",			"0x4270E4dd4",	"2 Bytes",	[]],
		["#14 QTY",			"0x4270E4dd6",	"2 Bytes",	[]],
		["#15 ID",			"0x4270E4dd8",	"2 Bytes",	[]],
		["#15 QTY",			"0x4270E4dda",	"2 Bytes",	[]]
	]
Obtained them with pince so the format is from how pince saves them, I know some of these are already in the table and I've given them so that it is easier to obtain the offset (btw I notice many pointers are obtained for various sections, all these do not move in relation to each other so is safe to just get one pointer and offset all these from it)
Last edited by awsdert on Thu Apr 01, 2021 8:02 am, edited 1 time in total.

awsdert
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Re: Dragon Quest Builders 2 Release (Steam)

Post by awsdert »

Ah btw for the recipes of various levels to be obtained you have to actually hit the respective level, cannot just skip by the level so keep that in mind

awsdert
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Re: Dragon Quest Builders 2 Release (Steam)

Post by awsdert »

Few more found, kept the sold items in this as a reference point:

Code: Select all

["Held Medals",		"0x3A68337F0",	"2 Bytes",	[]],
["Given Medals",	"0x3A68337F4",	"2 Bytes",	[]],
["Hearts",		"0x3A6D31E94",	"4 Bytes",	[]],
["Crop type count",	"0x3A6D32524",	"Byte",		[]],
["Sold items",		"0x3A6D32564",	"2 Bytes",	[]],
["Dressed people",	"0x3A6D32568",	"2 Bytes",	[]],
["Bred pets",		"0x3A6D3256c",	"2 Bytes",	[]],

MCXPStudios78
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Re: Dragon Quest Builders 2 Release (Steam)

Post by MCXPStudios78 »

Where do I use the .ct files? I just can't find where it is I need to go to get the Program Needed

DrummerIX
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Re: Dragon Quest Builders 2 Release (Steam)

Post by DrummerIX »

Google cheat engine

MCXPStudios78
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Re: Dragon Quest Builders 2 Release (Steam)

Post by MCXPStudios78 »

Tried to, but the Links on the Forum Weren't links. They were only [Link]

DrummerIX
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Re: Dragon Quest Builders 2 Release (Steam)

Post by DrummerIX »

[Link]

hongyboi91
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Re: Dragon Quest Builders 2 Release (Steam)

Post by hongyboi91 »

Hello, I just started the game and are on the first island. The ID pointer is not working for me. Is it not working at the moment or am I missing something? Thanks!

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