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XiNaru
Cheater
Posts: 28 Joined: Thu Apr 25, 2019 10:47 pm
Reputation: 2
Post
by XiNaru » Fri Dec 13, 2019 4:11 am
I don't know why, but I just started the game and the table, and somehow the fun thing with the free crafting o.o.
I have no idea why it suddenly works.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
KS212
Expert Cheater
Posts: 1139 Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 143
Post
by KS212 » Fri Dec 13, 2019 3:41 pm
Can confirm, the No Materials Requirement randomly stops working after a while on the 2nd island.
DrummerIX
ViP
Posts: 3227 Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3739
Post
by DrummerIX » Fri Dec 13, 2019 11:39 pm
You didn't happen to have empty inventory? I think this cheat requires some items in your inventory to work.
xiraiya
Novice Cheater
Posts: 21 Joined: Sat Feb 17, 2018 5:08 am
Reputation: 1
Post
by xiraiya » Sat Dec 14, 2019 2:09 am
DQB2 just had a 1gb update on Steam, not sure what it could possibly be or if it'll affect the table.
DrummerIX
ViP
Posts: 3227 Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3739
Post
by DrummerIX » Sat Dec 14, 2019 2:27 am
Table still works as far as I can tell
KS212
Expert Cheater
Posts: 1139 Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 143
Post
by KS212 » Sat Dec 14, 2019 4:45 am
DrummerIX wrote: ↑ Fri Dec 13, 2019 11:39 pm
You didn't happen to have empty inventory? I think this cheat requires some items in your inventory to work.
Inventory had some stuff, first 4 slots anyway. What I was finding was the food items that required stuff like Tomato didn't work, but other bits did. Wonder if there is more than one hook...
KS212
Expert Cheater
Posts: 1139 Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 143
Post
by KS212 » Sat Dec 14, 2019 7:18 pm
Aha ok I worked it out... No Material Reqs does not allow you to craft any story locked or progression locked content, even if you have the actual items required. For example Iron Ingots... if you have not progressed to a point where the base material is unlocked, even if you have obtained the actual material by breaking it off in the world, the game still won't allow you to craft w/e until you have actually progressed enough.
All good, code is working as intended.
Schnalle
Noobzor
Posts: 7 Joined: Sun Jan 20, 2019 9:28 am
Reputation: 0
Post
by Schnalle » Sat Dec 14, 2019 8:29 pm
Everything I tried works fine for me, except for Moon Jump occasionally stopping all of a sudden. Something seems to interfere with it in the game world occasionally but I don't know what. It's not a big deal though.
Thank you for the wonderful table DrummerIX
xiraiya
Novice Cheater
Posts: 21 Joined: Sat Feb 17, 2018 5:08 am
Reputation: 1
Post
by xiraiya » Sun Dec 15, 2019 2:55 am
Schnalle wrote: ↑ Sat Dec 14, 2019 8:29 pm
Everything I tried works fine for me, except for Moon Jump occasionally stopping all of a sudden. Something seems to interfere with it in the game world occasionally but I don't know what. It's not a big deal though.
Thank you for the wonderful table DrummerIX
I think it's combat that stops it, if an enemy is after you.
Impala
Table Makers
Posts: 659 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 457
Post
by Impala » Sun Dec 15, 2019 3:23 pm
XP multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>54</ID>
<Description>"ExP. Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DQB2_EU.exe
Date : 2019-12-08
Author : CJB
}
[ENABLE]
aobscanmodule(AddXpAOB1,DQB2_EU.exe,8B 91 68 01 00 00) // should be unique
alloc(AddXpMem1,$1000,AddXpAOB1)
label(AddXpRet1)
label(_xpmul)
AddXpMem1:
push rax
mov rax,rbx
movzx rbx,word ptr [_xpmul]
cdq
mul bx
mov rbx,rax
pop rax
mov edx,[rcx+00000168]
jmp AddXpRet1
_xpmul:
dd 05
AddXpAOB1:
jmp AddXpMem1
nop
AddXpRet1:
registersymbol(AddXpAOB1)
registersymbol(_xpmul)
aobscanmodule(AddXpAOB2,DQB2_EU.exe,44 0F B7 7A 38)
alloc(AddXpMem2,$1000,AddXpAOB2)
label(AddXpRet2)
AddXpMem2:
movzx r15d,word ptr [rdx+38]
push rax
mov ax,[_xpmul]
cdq
mul r15d
mov r15d,rax
pop rax
jmp AddXpRet2
AddXpAOB2:
jmp AddXpMem2
AddXpRet2:
registersymbol(AddXpAOB2)
[DISABLE]
AddXpAOB1:
db 8B 91 68 01 00 00
unregistersymbol(_xpmul)
unregistersymbol(AddXpAOB1)
dealloc(AddXpMem1)
AddXpAOB2:
db 44 0F B7 7A 38
unregistersymbol(AddXpAOB2)
dealloc(AddXpMem2)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>55</ID>
<Description>"Multiplier"</Description>
<VariableType>2 Bytes</VariableType>
<Address>_xpmul</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by
Impala on Sun Dec 15, 2019 3:24 pm, edited 1 time in total.
Impala
Table Makers
Posts: 659 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 457
Post
by Impala » Sun Dec 15, 2019 3:23 pm
Damage multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>214</ID>
<Description>"Damage Multiplier"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DQB2_EU.exe
Date : 2019-12-10
Author : CJB
}
[ENABLE]
aobscanmodule(GetDamageAOB,DQB2_EU.exe,0F B7 84 5F B0 0F 00 00)
alloc(GetDamageMem,$1000,GetDamageAOB)
label(GetDamageRet)
label(_dmgmul)
GetDamageMem:
movzx eax,word ptr [rdi+rbx*2+00000FB0]
push rcx
push rdx
cdq
mov cx,[_dmgmul]
mul cx
pop rdx
pop rcx
jmp GetDamageRet
_dmgmul:
dd 0A
GetDamageAOB:
jmp GetDamageMem
nop 3
GetDamageRet:
registersymbol(GetDamageAOB)
registersymbol(_dmgmul)
[DISABLE]
GetDamageAOB:
db 0F B7 84 5F B0 0F 00 00
unregistersymbol(_dmgmul)
unregistersymbol(GetDamageAOB)
dealloc(GetDamageMem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>215</ID>
<Description>"Multiplier"</Description>
<VariableType>2 Bytes</VariableType>
<Address>_dmgmul</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Xelriel
Noobzor
Posts: 13 Joined: Mon Sep 03, 2018 8:10 pm
Reputation: 0
Post
by Xelriel » Tue Dec 17, 2019 3:53 am
Can we add the XP Multiplier to the table please?
I would do this myself but i have NO idea how to. If anyone would like to explain to me how so i know for future use that would be wonderful.
timechaos69
Expert Cheater
Posts: 281 Joined: Wed Oct 18, 2017 4:23 am
Reputation: 38
Post
by timechaos69 » Tue Dec 17, 2019 2:07 pm
Xelriel wrote: ↑ Tue Dec 17, 2019 3:53 am
Can we add the XP Multiplier to the table please?
I would do this myself but i have NO idea how to. If anyone would like to explain to me how so i know for future use that would be wonderful.
on His post click where it says select all and then press ctrl + c for copy and go to cheat engine empty space and press ctrl v and it'll put it in there to click.
MarinoKadame
What is cheating?
Posts: 1 Joined: Thu Dec 19, 2019 1:24 am
Reputation: 6
Post
by MarinoKadame » Thu Dec 19, 2019 1:24 am
Would be nice to have a way to speedup that slow text that cannot be skipped.
timechaos69
Expert Cheater
Posts: 281 Joined: Wed Oct 18, 2017 4:23 am
Reputation: 38
Post
by timechaos69 » Thu Dec 19, 2019 11:32 am
MarinoKadame wrote: ↑ Thu Dec 19, 2019 1:24 am
Would be nice to have a way to speedup that slow text that cannot be skipped.
just enable the speedhack during those moments on the right side in middle. i think you are talking the part where whoever is whispers to malroth? im like speak faster!!!!!