[COMPLETED] Halo: Reach
Re: [COMPLETED] Halo: Master Chief Collection
Halo Reach
- Inf. Health & Shield (also prevent saber hit exploding)
- Inf. Ability Gauge
- Inf. Vehicle Ability
- Inf. Ammo
- Inf. Energy Ammo
- No Reload
- No Spread
- Inf. Grenades
- Quick Weapon Charge
- No Weapon Overheat
- Quick Weapon Cooldown
- Inf. Health & Shield (also prevent saber hit exploding)
- Inf. Ability Gauge
- Inf. Vehicle Ability
- Inf. Ammo
- Inf. Energy Ammo
- No Reload
- No Spread
- Inf. Grenades
- Quick Weapon Charge
- No Weapon Overheat
- Quick Weapon Cooldown
- Attachments
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- Halo Reach.CT
- Codex Version
- (28.78 KiB) Downloaded 211 times
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- Expert Cheater
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Re: [COMPLETED] Halo: Master Chief Collection
Hi, will this trip EAC?
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- Expert Cheater
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Re: [COMPLETED] Halo: Master Chief Collection
super noob question here, how do i disable eac?
oh and huuuge thank you for making this table
oh and huuuge thank you for making this table
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- Expert Cheater
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Re: [REQUEST] Halo: Master Chief Collection
That's probably exactly it. Since it's signing into X-box Live (even for the single-player portion) they need to shut off that functionality (including the achievements) to protect the integrity.PureReality wrote: ↑Wed Dec 04, 2019 5:45 amYea, but I guess they just disable all tracking, achievements included, when EAC is disabled so that people don't go in and abuse the leaderboards or something..
Might be able to mod the game to do the Steam achievements only, but that then requires you to do two times the work with reunlocking on X-box Live (if you care about that)
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Re: [REQUEST] Halo: Master Chief Collection
Well you know, I posted a work around on page 3, that allows you to get both steam achievements and xbox live achievements (and you end up on the leaderboards as well) that still works and will always work unless 343i changes how the checkpoint system works.username69 wrote: ↑Sat Jan 18, 2020 11:30 pmThat's probably exactly it. Since it's signing into X-box Live (even for the single-player portion) they need to shut off that functionality (including the achievements) to protect the integrity.PureReality wrote: ↑Wed Dec 04, 2019 5:45 amYea, but I guess they just disable all tracking, achievements included, when EAC is disabled so that people don't go in and abuse the leaderboards or something..
Might be able to mod the game to do the Steam achievements only, but that then requires you to do two times the work with reunlocking on X-box Live (if you care about that)
Re: [COMPLETED] Halo: Master Chief Collection
Do you know how to increase fire rate for weapon?
- Uhuru N'Uru
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Re: [COMPLETED] Halo: Master Chief Collection
More likely to get mods doing that as time goes on
This is heading in that direction.
Reach Variant Tool at Halo: The Master Chief Collection Nexus - Mods and community
… This means that among other things, you can adjust bloom from 0% to 200%, enable a full-auto Magnum (so that holding the trigger fires the pistol repeatedly), and tune the Magnum's fire rate.
Currently, only multiplayer and Forge variants are supported; Firefight and Campaign variants are not.
Re: [COMPLETED] Halo: Master Chief Collection
Halo 1 came out today on MCC and old trainers broke.
- Uhuru N'Uru
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Re: [COMPLETED] Halo: Master Chief Collection
Not tried it yet, but just seen this
(Halo CE) Halo: The Master Chief Collection +7 - FearLess Cheat Engine
I assume the Halo CE stands for Halo: Combat Evolved though.
Re: [COMPLETED] Halo: Master Chief Collection
will you be updating this for the halo 1 game aswell?
Re: [COMPLETED] Halo: Master Chief Collection
Can confirm that one works for the new Halo: CE within the MCC.Uhuru N'Uru wrote: ↑Wed Mar 04, 2020 12:17 amNot tried it yet, but just seen this
(Halo CE) Halo: The Master Chief Collection +7 - FearLess Cheat Engine
I assume the Halo CE stands for Halo: Combat Evolved though.
- Dread_Pony_Roberts
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Re: [COMPLETED] Halo: Master Chief Collection
I used ajip2's table as a base and added
-Damage Multiplier (can be easily edited)
-1 Hit Kill (2 hits if shielded)
-No Shield Recharge Delay
-No Health Recharge Delay
-Shield Recharge Delay Modifier (can be easily edited)
-Health Recharge Delay Modifier (can be easily edited)
-Values (currently only includes the shield and health recharge delays)
Future coders may like that I was able to use the existing Inf Health & Shield as a flag for more direct health/shield manipulation. Also made an activator for more versatile coding.
(Fix) So it seems the Delay Modifiers don't work so well, I've now added a fix for that mess.
-Damage Multiplier (can be easily edited)
-1 Hit Kill (2 hits if shielded)
-No Shield Recharge Delay
-No Health Recharge Delay
-Shield Recharge Delay Modifier (can be easily edited)
-Health Recharge Delay Modifier (can be easily edited)
-Values (currently only includes the shield and health recharge delays)
Future coders may like that I was able to use the existing Inf Health & Shield as a flag for more direct health/shield manipulation. Also made an activator for more versatile coding.
(Fix) So it seems the Delay Modifiers don't work so well, I've now added a fix for that mess.
- Attachments
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- (Fix) Halo Reach.CT
- (44.74 KiB) Downloaded 109 times
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- Halo Reach.CT
- (44.8 KiB) Downloaded 74 times
Last edited by Dread_Pony_Roberts on Thu Mar 12, 2020 2:20 am, edited 2 times in total.
Re: [COMPLETED] Halo: Master Chief Collection
Thanks a lot, Dread. Works great, but the shield recharge delay modifier don't work well, it makes your shield go to 0 when you get hit, not entirely sure why.
- Dread_Pony_Roberts
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Re: [COMPLETED] Halo: Master Chief Collection
Oof, thank you for letting me know. My apologies for letting such an over sight slip through the cracks. I've fixed the issue.
Re: [COMPLETED] Halo: Master Chief Collection
Funny thing.. no trainer around has no recoil Talking about Reach.
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