SD Gundam G Generation Cross Rays

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spiritovod
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Re: SD Gundam G Generation Cross Rays

Post by spiritovod »

There is already translated editor: viewtopic.php?f=4&t=10959&start=75#p115898
If you have any suggestions, feel free to post them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by spiritovod on Wed Apr 08, 2020 1:27 pm, edited 1 time in total.

TWPC920
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Re: SD Gundam G Generation Cross Rays

Post by TWPC920 »

spiritovod wrote:
Fri Jan 17, 2020 1:00 pm
There is already translated editor: viewtopic.php?f=4&t=10959&start=90#p115898
If you have any suggestions, feel free to post them.
Is it possible to update the editor you posted to version 2.5? That version includes the ability to modify what unit transformations change into and purge/escape destination units, as well as cost.

spiritovod
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Re: SD Gundam G Generation Cross Rays

Post by spiritovod »

TWPC920 wrote:
Fri Jan 17, 2020 3:50 pm
Is it possible to update the editor you posted to version 2.5? That version includes the ability to modify what unit transformations change into and purge/escape destination units, as well as cost.
Added updated english version (based on 2.5.1) to the same post: viewtopic.php?f=4&t=10959&p=115898#p115898
Abilities/skills not translated yet though (there was some mistake on my side, so I should redo this particular window from scratch). I'll update it later, for now you can use previous editor version for the abilities/skills. Now it's fully translated.
Last edited by spiritovod on Sun Jan 19, 2020 3:54 pm, edited 1 time in total.

TWPC920
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Re: SD Gundam G Generation Cross Rays

Post by TWPC920 »

spiritovod wrote:
Sat Jan 18, 2020 2:42 am
TWPC920 wrote:
Fri Jan 17, 2020 3:50 pm
Is it possible to update the editor you posted to version 2.5? That version includes the ability to modify what unit transformations change into and purge/escape destination units, as well as cost.
Added updated english version (based on 2.5.1) to the same post: viewtopic.php?f=4&t=10959&p=115898#p115898
Abilities/skills not translated yet though (there was some mistake on my side, so I should redo this particular window from scratch). I'll update it later, for now you can use previous editor version for the abilities/skills.
Thank you!

spiritovod
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Re: SD Gundam G Generation Cross Rays

Post by spiritovod »

I've updated english 2.5.1 version of the editor: viewtopic.php?f=4&t=10959&p=115898#p115898
Now it's fully translated.

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rkuzunoha
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Re: SD Gundam G Generation Cross Rays

Post by rkuzunoha »

spiritovod wrote:
Sun Jan 19, 2020 3:53 pm
I've updated english 2.5.1 version of the editor: viewtopic.php?f=4&t=10959&p=115898#p115898
Now it's fully translated.
Spiritovod can i ask you how did you translate the editor? What software did you use cause i wanted to translate another games trainer/editor

spiritovod
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Re: SD Gundam G Generation Cross Rays

Post by spiritovod »

rkuzunoha wrote:
Sun Jan 19, 2020 10:17 pm
Spiritovod can i ask you how did you translate the editor? What software did you use cause i wanted to translate another games trainer/editor
Obviously with Visual Studio, since source is VS project. But even if you don't have sources, it's still possible with assembly editors like dnSpy (depending on the origin of the trainer/editor). But it will be harder.

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rkuzunoha
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Re: SD Gundam G Generation Cross Rays

Post by rkuzunoha »

spiritovod wrote:
Sun Jan 19, 2020 11:30 pm
rkuzunoha wrote:
Sun Jan 19, 2020 10:17 pm
Spiritovod can i ask you how did you translate the editor? What software did you use cause i wanted to translate another games trainer/editor
Obviously with Visual Studio, since source is VS project. But even if you don't have sources, it's still possible with assembly editors like dnSpy (depending on the origin of the trainer/editor). But it will be harder.
Ill try it out thanks gov

ledmirage
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Re: SD Gundam G Generation Cross Rays

Post by ledmirage »

please update table, it can't be use anymore with the new patch release today, thks

soldier441
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Re: SD Gundam G Generation Cross Rays

Post by soldier441 »

I'm not sure if this will work for everybody but the latest table still works for me but the unit exp gain multiplier, which I got working. In the script there will an AoB that looks like this '8B 5D 08 56 57 8B F9 89 7D D8'. I changed the D8 to D4 and it started working.

ledmirage
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Re: SD Gundam G Generation Cross Rays

Post by ledmirage »

soldier441 wrote:
Thu Jan 23, 2020 2:49 am
I'm not sure if this will work for everybody but the latest table still works for me but the unit exp gain multiplier, which I got working. In the script there will an AoB that looks like this '8B 5D 08 56 57 8B F9 89 7D D8'. I changed the D8 to D4 and it started working.
thks very much, it works

Anagram00
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Re: SD Gundam G Generation Cross Rays

Post by Anagram00 »

Can I request an all units unlocked cheat please?

mamorukaiyo
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Re: SD Gundam G Generation Cross Rays

Post by mamorukaiyo »

Anagram00 wrote:
Wed Jan 29, 2020 12:35 am
Can I request an all units unlocked cheat please?
just use the "develop/exhange fake" option. you can unlock most of them that way save for the certain units you only get as quest rewards or dlc dispatches

Anagram00
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Re: SD Gundam G Generation Cross Rays

Post by Anagram00 »

No, I also mean the hidden ones too. Those are the ones I'm interested in the most. There has to be some other way to unlock them besides the normal way.

lampuiho
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Re: SD Gundam G Generation Cross Rays

Post by lampuiho »

ledmirage wrote:
Fri Jan 24, 2020 11:30 am
soldier441 wrote:
Thu Jan 23, 2020 2:49 am
I'm not sure if this will work for everybody but the latest table still works for me but the unit exp gain multiplier, which I got working. In the script there will an AoB that looks like this '8B 5D 08 56 57 8B F9 89 7D D8'. I changed the D8 to D4 and it started working.
thks very much, it works
Yes, I said it a few posts eariler. The actual table itself won't be updated until all the game crashes are fixed.

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