Develop/Exchange fake max level so you can develop into all 4 possible mechs and having highest level exchange options
↑ Also, you can now override the exchange score. You get max possible exchange at 1500. Set to 0 to use original formula.
Unlimited movement (also unlimited warship and raid link-up)
Character Stat Editor (go to character list/form group to open stats to get the pointer, it changes the points grew by leveling up, not bought, total stat is calculated by value here plus character's base plus points you buy)
Unlimited purchase of found abilities (still cost capital)
Overriding ability shop's first item in training menu
Replacing level 1/2 abilities with highest level versions in the shop
Pointer to unit upgrade stats so you can respec for free. Just Open the enchance menu once and quit. Then, set everything to 0 to respec and refund all allocated points.
Forcing dispatch to finish
Add hca files to custom bgm list when adding folder. No need to reenable after adding the folder. Yes, they loop properly, unlike the mp3 files!
I stole the first 1st options from here: [Link]
I fixed options 2-4 (The original author didn't hook a branch in GET and did not multiply exp at the beginning of the function, which caused bugs) and made the other options myself.
For further description, see change log below.
Changelog:
2019-11-30
Fixed option unit/pilot exp multiplier multiplying only left over from level up rather than all the exp received
Added unlimited movement and unlimited warship link-up
Fix develop/exchange menu option in the unit listing (the menu option in develop/exchange screen is still missing though so go to unit listing only/form group to access them if you're level 1)
2019-11-30 2nd time
I did not realise a jmp in the pilot exp hook and it caused crash. Now I have fixed it
2019-12-01
Add option to override exchange score
Add Character Stat Editor (stats associated with natural growth, not points you buy with credit)
Unlimited Raid Link-up
Compact mode (code by Matt Irwin)
2019-12-03
Allow purchase of abilities regardless of how many you have left (won't change your actual inventory, shown as remaining 9)
Allow overriding the first ability available for purchase (it will have 5 available instead of 9, codes for them not given here...)
2019-12-12
Someone claims that some abilities involve RNG element so I allow shop to upgrade those level 1/2 items for sale. You may see double entry if you already have the high level version available because I don't want to write a function to traverse the entire vector
Pointer to unit upgrade stats
2019-12-12 2nd time
Turns out I forgot to mask the first byte of the call offset I also forgot to finish writing codes to call the right address. Should be ok with the update now
2019-12-18
Fixed in battle pointer as someone requested.
I forgot to save the function to upgrade pilot abilities id number above some number last time. It still doesn't cover all the abilities but should cover more now.
2020-01-02
Force dispatch to finish. No more waiting for a day.
2021-04-25
update table for latest version.
add option to use hca files for bgm.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Keep up the good works peeps also the max GET bar also works when you dont attack with the unit, example: evading, blocking, attacking will charge it full. Not a complaint but not sure if its working as intended lol. If it is working as intended, then very good job getting it to max out for everything and anything. Loving it so far.
Keep up the good works peeps also the max GET bar also works when you dont attack with the unit, example: evading, blocking, attacking will charge it full. Not a complaint but not sure if its working as intended lol. If it is working as intended, then very good job getting it to max out for everything and anything. Loving it so far.
Ah yea, that was after me killing the boss and not getting max so I hooked the branch and the result was getting max with all the actions. I didn't really test it out thoroughly so there you have it. Thanks for letting me know. By the way, I have updated the table with free movement option. I haven't got the chance to do raid link-up so I'm not sure if raid link-up are limited to one per turn per unit.
Keep up the good works peeps also the max GET bar also works when you dont attack with the unit, example: evading, blocking, attacking will charge it full. Not a complaint but not sure if its working as intended lol. If it is working as intended, then very good job getting it to max out for everything and anything. Loving it so far.
Ah yea, that was after me killing the boss and not getting max so I hooked the branch and the result was getting max with all the actions. I didn't really test it out thoroughly so there you have it. Thanks for letting me know. By the way, I have updated the table with free movement option. I haven't got the chance to do raid link-up so I'm not sure if raid link-up are limited to one per turn per unit.
Noice, yeah i like it the way it currently is for getting the GET Gauge maxed out cuz it saves a hell of a lot of time trying to whittle down a unit for the unit you are trying to max GET for. This way i can do anything, max the GET Gauge, and then put the main characters in the back lines and let my good characters to clean up house. lol