Sniper Ghost Warrior Contracts

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TheSaviour
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Re: Sniper Ghost Warrior Contracts

Post by TheSaviour »

f34rY wrote:
Sat Nov 23, 2019 1:14 pm
GamerCare wrote:
Sat Nov 23, 2019 12:23 pm
f34rY wrote:
Sat Nov 23, 2019 11:58 am
None of the options work now.
lol troll, gtfo.
I see you are a brimming with intelligence.
But you are a fucking troll LUL
I'm using them RN and they work

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LiamLi
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Re: Sniper Ghost Warrior Contracts

Post by LiamLi »

im using it too! its working fine!
i dont understand the code of cfemen :((
how can i use~add the godmode?

f34rY
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Re: Sniper Ghost Warrior Contracts

Post by f34rY »

LiamLi wrote:
Sat Nov 23, 2019 6:26 pm
im using it too! its working fine!
i dont understand the code of cfemen :((
how can i use~add the godmode?
By using fearlessrevolution's trainer.

Fahry
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Re: Sniper Ghost Warrior Contracts

Post by Fahry »

Scripts do make ammo infinite, BUT only standard. Switching to special ones nulls them even if you have some.

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xorps
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Re: Sniper Ghost Warrior Contracts

Post by xorps »

Guys, let's work together :)
Ps: Will update later. Found rate of fire, without recoil weapons
That's enough for today, I'll continue tomorrow :lol:
Attachments
Sniper Ghost Warrior Contracts_ update.CT
(28.47 KiB) Downloaded 308 times

ctl3d32
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Re: Sniper Ghost Warrior Contracts

Post by ctl3d32 »

Highlighted in red: RBX holds player's base address (i think)

SGWContracts.exe+12F7520 - 40 53 - push rbx
SGWContracts.exe+12F7522 - 48 83 EC 20 - sub rsp,20 { 32 }
SGWContracts.exe+12F7526 - 48 8B D9 - mov rbx,rcx
SGWContracts.exe+12F7529 - 84 D2 - test dl,dl
SGWContracts.exe+12F752B - 74 25 - je SGWContracts.exe+12F7552
SGWContracts.exe+12F752D - 48 8B 01 - mov rax,[rcx]
SGWContracts.exe+12F7530 - FF 90 38040000 - call qword ptr [rax+00000438]
SGWContracts.exe+12F7536 - 48 85 C0 - test rax,rax
SGWContracts.exe+12F7539 - 74 17 - je SGWContracts.exe+12F7552
SGWContracts.exe+12F753B - 4C 8B 08 - mov r9,[rax]
SGWContracts.exe+12F753E - 45 33 C0 - xor r8d,r8d
SGWContracts.exe+12F7541 - 8B 53 30 - mov edx,[rbx+30]
SGWContracts.exe+12F7544 - 48 8B C8 - mov rcx,rax
SGWContracts.exe+12F7547 - 41 FF 91 E8020000 - call qword ptr [r9+000002E8]
SGWContracts.exe+12F754E - 85 C0 - test eax,eax
SGWContracts.exe+12F7550 - 75 19 - jne SGWContracts.exe+12F756B
SGWContracts.exe+12F7552 - 48 8B 8B B0030000 - mov rcx,[rbx+000003B0]
SGWContracts.exe+12F7559 - 48 85 C9 - test rcx,rcx
SGWContracts.exe+12F755C - 74 25 - je SGWContracts.exe+12F7583
SGWContracts.exe+12F755E - 48 8B 01 - mov rax,[rcx]
SGWContracts.exe+12F7561 - FF 90 50020000 - call qword ptr [rax+00000250]
SGWContracts.exe+12F7567 - 85 C0 - test eax,eax
SGWContracts.exe+12F7569 - 74 18 - je SGWContracts.exe+12F7583
SGWContracts.exe+12F756B - 48 8B 0D C645F304 - mov rcx,[SGWContracts.exe+622BB38] { (274806C4C08) }

At RBX + ...

0x78 (pointer) Player Stamina
[[RBX+0x78]+ 0xC] Player Stamina
0x94 Max health (maybe... but it's related to health)

At RBX + ...

0x3C8 Max Climb Height while standing (let's one climb wall, etc..)
0x3D0 Enable one to fly while standing (set very high value and press jump in game to fly)
0x3D8 Enable Collision (set to 0 to clip while standing)
0x3DC Collision Distance (set to 0 to clip while standing)
0x3E0 Collision Distance (set to 0 to clip while standing)
0x3E4 Collision Distance (set to 0 to clip while standing)
0x3F0 Camera Z Position (while standing)
0x49C Movement Speed Multiplier while standing
0x4A0 View Sensibility Multiplier while standing

0x508 Max Climb Height while crouching (let's one climb wall, etc..)
0x518 Enable Collision (set to 0 to clip while crouching)
0x51C Collision Distance (set to 0 to clip while crouching)
0x520 Collision Distance (set to 0 to clip while crouching)
0x530 Camera Z Position (while crouching)
0x5DC Movement Speed Multiplier while crouching

0x648 Max Climb Height while proning (let's one climb wall, etc..)
0x658 Enable Collision (set to 0 to clip while proning)
0x65C Collision Distance (set to 0 to clip while proning)
0x660 Collision Distance (set to 0 to clip while proning)
0x670 Camera Z Position (while proning)
0x71C Movement Speed Multiplier while proning

Clip through proof (after zeroing values, i had to jump for the game to update changes):


Climb proof (after setting a high value)


Fly Proof (must set both "Max Climb Height" and "Enable one to fly" to high values else it won't work)


Movement Speed Proof (aftr setting to high value)

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xorps
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Re: Sniper Ghost Warrior Contracts

Post by xorps »

Maximum accuracy made. Update a little later :P Sniper rifle shoots right on target :)

1) unlimited health
2) no reload
3) unlimited ammo
4) unlimited grenades
5) unlimited mines
6) unlimited medpack
7) unlimited breath
8) ghost mode
9) no recoil
10) no spread sniper weapon
11) fix optic
12) Free shop
13) Super jump
Attachments
Sniper Ghost Warrior Contracts_ update_3.CT
(38.28 KiB) Downloaded 330 times
Sniper Ghost Warrior Contracts_ update _2.CT
(36.84 KiB) Downloaded 176 times
Last edited by xorps on Sun Dec 01, 2019 9:16 am, edited 6 times in total.

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The_Podstanar
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Re: Sniper Ghost Warrior Contracts

Post by The_Podstanar »

@GamerCare
Hey why do you allocate memory to NOP stuff? And on top of that you unnecessarily replace bytes by nop's inside allocated memory, like this:
nop 3
//mov [rdi+3C],esi


You did the same in invisible, no reload and unlimited stamina scripts :?: :?

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Evo
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Re: Sniper Ghost Warrior Contracts

Post by Evo »

GamerCare wrote:
Sat Nov 23, 2019 5:00 am
It seems like invsible mode/ghost/whatever you wanna call it doesn't work after dying.

Roverdude
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Re: Sniper Ghost Warrior Contracts

Post by Roverdude »

So.. i downloaded most of the tables in this thread (to try them all since none work for me).
I have read the part with starting the game from the executable due to anti cheat, but when i do, steam launches in the background anyway.

Is there a new workaround, or will i have to play the game as the dev intended (yuck) ?

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GamerCare
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Re: Sniper Ghost Warrior Contracts

Post by GamerCare »

Evo wrote:
Mon Nov 25, 2019 5:56 am
GamerCare wrote:
Sat Nov 23, 2019 5:00 am
It seems like invsible mode/ghost/whatever you wanna call it doesn't work after dying.
the invisible still working after dying, i tested it.

also could you still die when i added inf health?

Shiren
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Re: Sniper Ghost Warrior Contracts

Post by Shiren »

My small contribution for this game, a way to activate all upgrades at the same time without having to choose the preferred ones, not a table just the necessary instruction and the note on how to safely use it
"SGWContracts.exe"+166C4D5 - movzx eax,byte ptr [r8+rcx*8+69] - 41 0F B6 44 C8 69
(Next Bytes for aob) C3 CC CC CC CC

1)Buy Both Upgrade Choices, If Not Already
2)Disassemble Instruction And Find Out Which Address Change (Set To Bytes) From 1 To 0 When Alternating Between The Two
3)Once Found Move The Disabled One (The 0) In Table And Return To Weapons Loadaouts
4)Set the 0 to 1
5)Return Back To The Upgrade Screen And Check If Both Upgrades Are Marked As Active, If Successful Attempting To Choose One Won't Change Anything As Both Are Active Now
6)Go Back In The Contracts Screen To Trigger The Autosave
MOST UPGRADE REQUIRE CLOSING AND REOPENING THE GAME TO ACTIVATE PROPERLY

Simply changing table on the upgrade screen may work, but i had some inconsistencies there. If the instruction is kept on debug while changing upgrade pages all possible upgrade activation status on that page will be read, in theory it's possible to activate upgrades that are still locked, but i haven't tested it

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pino44io
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Re: Sniper Ghost Warrior Contracts

Post by pino44io »

Made a hudtoggle mod in case someone interested
[Link]

susnake
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Re: Sniper Ghost Warrior Contracts

Post by susnake »

Hi! Could you please clarify, how to add resources via the trainer?
All options works fine, but not this.

ReaperDie
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Re: Sniper Ghost Warrior Contracts

Post by ReaperDie »

Any chance for an update on this table? Game updated March 2020 with multiplayer being added.
These no longer work;
No Reload
Unlimited Ammo
Unlimited Grenades
Unlimited Mine
No recoil

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