0x78 (pointer) Player Stamina
[[RBX+0x78]+ 0xC] Player Stamina
0x94 Max health (maybe... but it's related to health)
At RBX + ...
0x3C8 Max Climb Height while standing (let's one climb wall, etc..)
0x3D0 Enable one to fly while standing (set very high value and press jump in game to fly)
0x3D8 Enable Collision (set to 0 to clip while standing)
0x3DC Collision Distance (set to 0 to clip while standing)
0x3E0 Collision Distance (set to 0 to clip while standing)
0x3E4 Collision Distance (set to 0 to clip while standing)
0x3F0 Camera Z Position (while standing)
0x49C Movement Speed Multiplier while standing
0x4A0 View Sensibility Multiplier while standing
0x508 Max Climb Height while crouching (let's one climb wall, etc..)
0x518 Enable Collision (set to 0 to clip while crouching)
0x51C Collision Distance (set to 0 to clip while crouching)
0x520 Collision Distance (set to 0 to clip while crouching)
0x530 Camera Z Position (while crouching)
0x5DC Movement Speed Multiplier while crouching
0x648 Max Climb Height while proning (let's one climb wall, etc..)
0x658 Enable Collision (set to 0 to clip while proning)
0x65C Collision Distance (set to 0 to clip while proning)
0x660 Collision Distance (set to 0 to clip while proning)
0x670 Camera Z Position (while proning)
0x71C Movement Speed Multiplier while proning
Clip through proof (after zeroing values, i had to jump for the game to update changes):
Climb proof (after setting a high value)
Fly Proof (must set both "Max Climb Height" and "Enable one to fly" to high values else it won't work)
Maximum accuracy made. Update a little later Sniper rifle shoots right on target
1) unlimited health
2) no reload
3) unlimited ammo
4) unlimited grenades
5) unlimited mines
6) unlimited medpack
7) unlimited breath
8) ghost mode
9) no recoil
10) no spread sniper weapon
11) fix optic
12) Free shop
13) Super jump
@GamerCare
Hey why do you allocate memory to NOP stuff? And on top of that you unnecessarily replace bytes by nop's inside allocated memory, like this: nop 3
//mov [rdi+3C],esi
You did the same in invisible, no reload and unlimited stamina scripts
So.. i downloaded most of the tables in this thread (to try them all since none work for me).
I have read the part with starting the game from the executable due to anti cheat, but when i do, steam launches in the background anyway.
Is there a new workaround, or will i have to play the game as the dev intended (yuck) ?
My small contribution for this game, a way to activate all upgrades at the same time without having to choose the preferred ones, not a table just the necessary instruction and the note on how to safely use it "SGWContracts.exe"+166C4D5 - movzx eax,byte ptr [r8+rcx*8+69] - 41 0F B6 44 C8 69 (Next Bytes for aob)C3 CC CC CC CC
1)Buy Both Upgrade Choices, If Not Already
2)Disassemble Instruction And Find Out Which Address Change (Set To Bytes) From 1 To 0 When Alternating Between The Two
3)Once Found Move The Disabled One (The 0) In Table And Return To Weapons Loadaouts
4)Set the 0 to 1
5)Return Back To The Upgrade Screen And Check If Both Upgrades Are Marked As Active, If Successful Attempting To Choose One Won't Change Anything As Both Are Active Now
6)Go Back In The Contracts Screen To Trigger The Autosave MOST UPGRADE REQUIRE CLOSING AND REOPENING THE GAME TO ACTIVATE PROPERLY
Simply changing table on the upgrade screen may work, but i had some inconsistencies there. If the instruction is kept on debug while changing upgrade pages all possible upgrade activation status on that page will be read, in theory it's possible to activate upgrades that are still locked, but i haven't tested it
Any chance for an update on this table? Game updated March 2020 with multiplayer being added.
These no longer work;
No Reload
Unlimited Ammo
Unlimited Grenades
Unlimited Mine
No recoil