typeoneg61 wrote: ↑Fri Feb 07, 2020 4:18 pm
ok thanks I'll do more testing before the next post
I'd advice you these things:
STEP 1
After finding your first value , even if is on byte/2 byte etc, well
right click on
address and
generate pointermap and save it on a separated folder under let's say, regarding this example, name it as
a, now exit the game.
STEP 2
Now you do the same thing, second time, find the value again and you'll generate another
pointermap for this second one and name it regarding this example, you'll name it
b
You can also name addresses with names or whatnot in order to track them easily, in
description add in front
A and
B or whatever, in my example is like this:
STEP 3
After making the second
pointermap and also having the game running, hit
Memory View and
Tools/Pointer scan/Pointer scanner/Scan for pointer
Now very important, if the game is on 64 you need to uncheck
Addresses must be 32-bit alligned, if those are for 32 you leave that checked (this is on
show advanced options tab), then on
Maximum offsets value you add
4000 and on
Max level you add 5 and on
Nr. of threads scanning you add
2 and you'll change from
Normal scan to
Highest and remember those 2 addresses in that picture, well:
- on
Use saved pointermap you'll click that and select the first
pointermap, meaning that
a and check with your name and see if is the exact one, look at numbers/letters, make sure is the exact one
- now on
Compare results with other pointermap(s) you'll select the other
pointermap, meaning
b, also on this check to see if this is the right one..then you can scan!
Regarding this example:
Then you'll save your result where you want under the name you desire, the result with my example is :
You can see that those
pointers are few, it can be even fewer.
So after this, depending on how the results will pop, you can alter values, either more levels, more values etc more options to find the right pointer.This is how you'll find pointers, then after finding some, just drag them and test them..exit game a couple of times, main menu and so on, see how many of them will still be active and will read the value.
Also you can add as many pointermaps as you like, mostly 2-3 are needed, this will reduce searching to those exact pointers.
All the best, i hope this might help you in the future or the one who will read this, sorry for my bad mini-tutorial, i'm bad at explaining.
Your girl,
V.