Thanks for the table, I think the inf. health/one hit kill are working a little wonky, the health one seems to get applied to everything in-game (playable characters, enemies and objects). In the case of enemies it is easy to fix by having the one hit kill option activated, but the objects remain invincible and can block progression (tested in the second roman camp when you have to break some doors and towers to progress and got blocked).
Tested quickly this morning, will try to test more later when back from work to see if I was messing up something.