Europa Universalis IV v1.28.3.0 STEAM (GM and More) 2019-Feb-05

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ZLDL
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by ZLDL »

[USER=781]@CompactDisc[/USER] out of interest, do you have any hope of progress on modded Ironman? No pressure ofc, you have your own life, but personally I'd be more interested in modded Ironman than on quick updates and full functionality on features that can easily just be done through console or the base table.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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CompactDisc
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by CompactDisc »

[QUOTE="ZLDL, post: 43991, member: 13355"][USER=781]@CompactDisc[/USER] out of interest, do you have any hope of progress on modded Ironman? No pressure ofc, you have your own life, but personally I'd be more interested in modded Ironman than on quick updates and full functionality on features that can easily just be done through console or the base table.[/QUOTE]

It's one of my goals, but I fear my CE skills are a bit sub-par and so it takes me longer than it should. And I don't have the time ever since I moved together with my girlfriend. BringChaos might be able to do it though, I'll ask him.

ZLDL
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by ZLDL »

[QUOTE="CompactDisc, post: 43996, member: 781"]It's one of my goals, but I fear my CE skills are a bit sub-par and so it takes me longer than it should. And I don't have the time ever since I moved together with my girlfriend. BringChaos might be able to do it though, I'll ask him.[/QUOTE]

The update's massively appreciated! Completely understandable if you're too busy, I really appreciate all the work you've done so far whether you can get modded IM or not, you've made an amazing table and kept up to date really well.
Last edited by ZLDL on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Straputsky
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by Straputsky »

Just in case its not already in the table. The Pointer for Revanchism is:



pPlayer + Offset 69C (the pointer for Corruption is quite near)

Joseph
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by Joseph »

hello there

i downloaded the table I ran the script on the game process but then when i try to activate the script it gives me the following error: Error.Expected Proces =eu4.exe

what should i do ?

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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by Jasinn »

Anyone knows some mod/cheat or something for Power Projection? I don't want to cheat a lot, so Prestige and PP's pretty fine for me to be in 100.

[CODE=html]#########################################################################

# POWER PROJECTION IMPACT

# HARD - DO NOT REMOVE OR RENAME ANY OF THESE

##########################################################################



############################################

# FIXED STATE, RECALCULATED EVERY UPDATE

############################################



# NOTE! Extra great_power_x modifiers can be added here as long as x <= NUM_OF_GREAT_POWERS in NDefines::NDiplomacy

# The one for which x = NUM_OF_GREAT_POWERS will also be applied to all Great Powers that have recently left the top.



great_power_1 = {

power = 25

}



great_power_2 = {

power = 22

}



great_power_3 = {

power = 20

}



great_power_4 = {

power = 18

}



great_power_5 = {

power = 16

}



great_power_6 = {

power = 14

}



great_power_7 = {

power = 12

}



great_power_8 = {

power = 10

}



subsidies_to_enemy_of_rival = {

power = 50 # multiplied with percentage of income given.

max = 50

}



embargoing_rival = {

power = 3 # modified by economic impact

max = 10

}



privateering_rival = {

power = 3 # modified by trade power of privateer ships, value of node and percentage of rival power in node

max = 10

}



supporting_rebels_in_rival = {

power = 50 # multiplied with percentage of income used.

max = 50

}



warned_rival = {

power = 0

}



guarantee_neighbour_of_rival = {

power = 0

}



current_age_power_projection = {

power = 3

max = 21

}



##################################

# DYNAMIC, ADDED AND THEN DECAYED

##################################

last_age_power_projection = {

power = 3

yearly_decay = 1

max = 21

}





insulted_rival = {

power = 5

yearly_decay = 1

max = 5

}



humiliated_rival = {

power = 30

yearly_decay = 1

max = 30

}



humiliated_by_rival = {

power = -30

yearly_decay = 1

min = -30

}



eclipsed_rival = {

power = 10

yearly_decay = 1

max = 30

}



declared_war_at_rival = {

power = 10

yearly_decay = 1

max = 20

}



joined_war_against_rival = {

power = 10

yearly_decay = 1

max = 20

}



refused_war_against_rival = {

power = -20

yearly_decay = 1

min = -20

}



vassalized_rival = {

power = 0.5 # multiplied with basetax

yearly_decay = 1

max = 100

}



took_province_from_rival = {

power = 0.5 # multiplied with basetax

yearly_decay = 1

max = 100

}



lost_province_to_rival = {

power = -0.5 # multiplied with basetax

yearly_decay = 1

min = -100

}



rival_lost_province = {

power = 0.5 # multiplied with basetax

yearly_decay = 1

max = 100

}



##################################

# TICKING EVERY MONTH IF TRUE

##################################



lacking_rival = {

power = -1

min = -60

}



has_rival = {

power = 1

max = 15

}[/CODE]
Last edited by Jasinn on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Jasinn
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by Jasinn »

Erm, how can i change my government form from the extension table or the main table? I looked it up on the ext. table, and in the government form, i can see only 0000000 and down from it the government name[don't change this], any help? I want to change it up to prussian monarchy.

Ioannes
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by Ioannes »

[QUOTE="Jasinn, post: 47706, member: 7588"]Erm, how can i change my government form from the extension table or the main table? I looked it up on the ext. table, and in the government form, i can see only 0000000 and down from it the government name[don't change this], any help? I want to change it up to prussian monarchy.[/QUOTE]



Normally, you'd do it by activating the console, tag-switching to a different nation, copying what they have in their government pointer and then going back to your nation and pasting it there.



However, sadly, the pointer for govt form has not been updated by CD, since the governments are getting a rework next patch and CD said the work would be invalidated then. I personally find it a bit silly, since there's still 6+ weeks left for the update.

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Jasinn
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by Jasinn »

[QUOTE="Ioannes, post: 47881, member: 818"]Normally, you'd do it by activating the console, tag-switching to a different nation, copying what they have in their government pointer and then going back to your nation and pasting it there.



However, sadly, the pointer for govt form has not been updated by CD, since the governments are getting a rework next patch and CD said the work would be invalidated then. I personally find it a bit silly, since there's still 6+ weeks left for the update.[/QUOTE]

WEll, alright, thanks, I hope we could have something for Power Projection as well in the next update ^^

amir123
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by amir123 »

not sure if im retarded but how do i use this? got eu4 open in CE and all.

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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by user.no.888 »

Hello to all

Is there a way that I can change the Dynasty of a ruler/heir/consort?

THANX in advance

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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by Ioannes »

Looks like the DLC (and update, by extension) aren't coming until August. Anyone around with some CE experience got a clue on how to figure out the Government pointer?

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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by websmith »

[QUOTE="user.no.888, post: 49204, member: 7396"]Hello to all

Is there a way that I can change the Dynasty of a ruler/heir/consort?

THANX in advance[/QUOTE]

Dynasty seems to be:



[code]









6583

"Dynasty"



0000FF

4 Bytes

pPlayer




6c

890







6580

"Dynasty Name (>=16)"



0000FF

String

16

0

0

1

pPlayer




4

6c

890















[/code]



Edit figured it out.

Tag shift to another country, freeze the value pointer and tag shift back - and presto you have the same dynasty.
Last edited by websmith on Sun Jul 08, 2018 12:57 pm, edited 2 times in total.

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user.no.888
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Europa Universalis IV v1.25.1.0 STEAM (GM and More) 2018-Apr-09

Post by user.no.888 »

websmith, post: 51293, member: 3529 wrote:Dynasty seems to be:


Code: Select all






  

    

      6583

      "Dynasty"

      

      0000FF

      4 Bytes

      pPlayer

      

        6c

        890

      

      

        

          6580

          "Dynasty Name (>=16)"

          

          0000FF

          String

          16

          0

          0

          1

          pPlayer

          

            4

            6c

            890

          

        

      

    

  







Edit figured it out.

Tag shift to another country, freeze the value pointer and tag shift back - and presto you have the same dynasty.
Thank you for your reply.

How can I use the code?

Could you please give me some instructions?

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